Eternium
Eternium

Announcement

Collapse
No announcement yet.

What class do you most want to see? (a SERIOUS POLL)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    I keep thinking about the challenge of making an "agility" based melee class - in that a higher evasion rate will not cut it as it will equate to random deaths.

    ​​​​​​...but its an opportunity to build something completely different with the evasion built-in in the abilities.
    ​​​​​​...like some of the skills suggested: fog effects and teleport.

    I'm thinking something like a teleport skill that will automatically teleport the assassin/ninja back to the original position after a few seconds.
    In between, other "assassination" skills can allow you to deal extremely high damage to kill individual mobs one-by-one. On average, it will take more-or-less the same amount of time as it takes a magician to deal with the whole group - adjusted by how easier it becomes to beat the boss.
    Healing prevention / mute on injury can also work here if elites require more than one "assault" - that and/or a playstyle where you go for the healers first.
    An alternative could be a dash move that uses movement speed as a variable for dmg / distance - but a "disengage" or "fog" move would have to be used after.

    Another thing could be a passive skill that activates a temporary cloak after losing over 50% hp or something - just enough to reposition and attack again.

    A piercing shuriken flurry with bleed and stun (like Marcus charge) - similar to the rapid shot - could be a long range "pull" kind of move but the dmg would be medium to low to prevent 100% long range strategies.

    In general, gameplay would be lining up a) sudden attacks to move in range with b) "assassination" or "buffing" moves to dispose of individual targets all the while incorporating c) fog/disengage/stun effects to keep from dying.
    ​​​​​​... some of these could even activate automatically from passive skills or set items to allow for multiple builds
    Almost alive!

    Comment


      #32
      Keep in mind, we only get 3 Utilities and 3 Passives to play with. A lot of "style" skills will become obsolete compared to straightfoward DPS/AOE skills.

      If substantial differentiation between Classes in the point, then 4U/6P or even 5U/6P would be necessary. Otherwise, they're all just ultimately re-skins. The current system works with only 3 Classes because of the vast differences inherent to those 3 Classes, but more Classes would require more differentiation in terms of actual play and play style.
      Champion Level 1035 -

      Artemis (DPS Mage): 920K/104K/25K, TL94
      Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar

      Estrago (Bounty Hunter): 482K/142K/51K, TL87
      Synergy 101 • Havoc 4 • Marcus, Robin

      Athena (XP Mage): 446K/85K/22K, TL91
      Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin

      Mobile • As Of May 24th, 2018

      #JustSpamLess: Responsive Controls Are For Skrebz

      Comment


        #33
        Summoner and Necromancer can be combined together.

        The abilities of this class can be divided into 2 streams

        Debuff Stream:
        Most of the abilities of this stream will focus on weakening enemy,
        e.g. reduce damage/defense/speed
        Increase target abilities cooldown
        etc


        Summoning Stream:
        Well, simply summoning different kinds of undead/skeleton/demon, etc. The hero himself is relatively weak, with low damage, defense. #pokemon

        Comment


          #34
          Originally posted by peter chan View Post
          Summoner and Necromancer can be combined together.



          Summoning Stream:
          Well, simply summoning different kinds of undead/skeleton/demon, etc. The hero himself is relatively weak, with low damage, defense. #pokemon
          I dunno about the skeleton/undead demon....
          i kind of deal with elbans scepter and necro cause i feel like we are picking up the enemies weapons to use against them...but there is the whole...we are the GOOD guys thing....why are we summoning the SAME minions that is considered evil in rest of the story?
          Lord Emperor of Bridge Navigational Systems Engineer for:
          Eternium 2: Rise of the bounty Hunters
          see post:https://forum.makingfun.com/forum/et...pply-for-a-job
          and https://forum.makingfun.com/forum/et...414-eternium-2

          Do NOT hire Xagan! He works for the enemy!!!

          Friend code: GEBA WABE WADI 4184

          If it's spelled bad. Horrible Grammar. Random words. No photo I was talking about. Or cut off mid sentence...
          It's my tablet, I'm sorry

          Comment


            #35
            Originally posted by Cultusfit View Post

            I dunno about the skeleton/undead demon....
            i kind of deal with elbans scepter and necro cause i feel like we are picking up the enemies weapons to use against them...but there is the whole...we are the GOOD guys thing....why are we summoning the SAME minions that is considered evil in rest of the story?
            A necromancer (think of the tome... necronimicon) summons enemies that are killed.. so.. using the ones you killed for your own cause.
            ANB #1- Mage Rank 17... T107 in 9:47
            ANB #2- Mage Rank 1..... T116 in 9:54

            Live LB- Mage Rank 3..... T122 in 9:05.
            Live LB- XP Mage ........... T112 in 7:55/ T100 in 3:25.

            Click here to see my gameplay videos.

            Comment


              #36
              Originally posted by Purple Potato View Post

              A necromancer (think of the tome... necronimicon) summons enemies that are killed.. so.. using the ones you killed for your own cause.
              If it's made, then it's simply a summoner and the summoned NEW SKELETON or GOLEM based on (Diablo 2) should be more powerful and worthy to be a summon. In this case, druids might also come to fruition.
              Bounty Hunters: Aice Sang (Assault), Natalia (Stalker)

              Mage: Seulgi (Exp), Suzybae (ANB 3 3rd & Live-LB 11th)

              Warrior: Asuna

              FIRU VARI WAFI 3808 (Mobile & PC)

              Comment


                #37
                Holy crap assassin is on the move!!!!
                Lord Emperor of Bridge Navigational Systems Engineer for:
                Eternium 2: Rise of the bounty Hunters
                see post:https://forum.makingfun.com/forum/et...pply-for-a-job
                and https://forum.makingfun.com/forum/et...414-eternium-2

                Do NOT hire Xagan! He works for the enemy!!!

                Friend code: GEBA WABE WADI 4184

                If it's spelled bad. Horrible Grammar. Random words. No photo I was talking about. Or cut off mid sentence...
                It's my tablet, I'm sorry

                Comment


                  #38
                  ASSASIN or THIEF, to give importance to the stats which were neglected or ignored, the Dodge, Parry, and Block, and I think I want to see new weapons such as knife/dagger, short sword or the like, which these new weapons can be also equipped by warrior, and one hit critical with 50m+ to trial bosses especially to TBD

                  Comment


                    #39
                    Originally posted by Benedicto View Post
                    ASSASIN or THIEF, to give importance to the stats which were neglected or ignored, the Dodge, Parry, and Block, and I think I want to see new weapons such as knife/dagger, short sword or the like, which these new weapons can be also equipped by warrior, and one hit critical with 50m+ to trial bosses especially to TBD
                    problems with TBD?
                    Lord Emperor of Bridge Navigational Systems Engineer for:
                    Eternium 2: Rise of the bounty Hunters
                    see post:https://forum.makingfun.com/forum/et...pply-for-a-job
                    and https://forum.makingfun.com/forum/et...414-eternium-2

                    Do NOT hire Xagan! He works for the enemy!!!

                    Friend code: GEBA WABE WADI 4184

                    If it's spelled bad. Horrible Grammar. Random words. No photo I was talking about. Or cut off mid sentence...
                    It's my tablet, I'm sorry

                    Comment


                      #40
                      I'm going to vote for a monk. Can go "unarmed" (magic gloves), or use different types of weapons with different effects by weapon type.

                      OR

                      Pet controller, a la Mastermind from City of Heroes/Villains.
                      It's Adventure Time!

                      Mobile Player

                      Wrath, warrior
                      Fury, mage
                      Death, bounty hunter

                      CUBI XUPI SAPA 6823

                      Comment


                        #41
                        Originally posted by Cultusfit View Post

                        problems with TBD?
                        There has no big problem in TBD, and actually it is my favorite boss in the game. I will be just happy if I deal a large amount of critical damage using an assasin or thief to it

                        Comment


                          #42
                          Originally posted by Benedicto View Post

                          There has no big problem in TBD, and actually it is my favorite boss in the game. I will be just happy if I deal a large amount of critical damage using an assasin or thief to it
                          Like Ragnarok's Assassin SONIC BLOW which deals up to 8 times enhanced damage but is buffed by enchant deadly poison and enhance deadly poison but instead of DPS damage, it enhance the weapon damage by 5 and adds 4 additional bonus attacks so that's 12 HITS enhanced by weapon damage x5 then enhanced again by x8 into a 12 hit proc that should be animated in a few 1-2 second timeframe?

                          Or monk that will have a oneshot skill after getting 5 orbs, exploding to consume all those 5, then after being in charged status, cast 5 orbs again to cast a skill that deals 10,000 x your total projected weapon damage which also considers weapon damage, power, and mana (but we don't have mana so that sucks).
                          Bounty Hunters: Aice Sang (Assault), Natalia (Stalker)

                          Mage: Seulgi (Exp), Suzybae (ANB 3 3rd & Live-LB 11th)

                          Warrior: Asuna

                          FIRU VARI WAFI 3808 (Mobile & PC)

                          Comment


                            #43
                            I would like to see an Archer or have archery options for the Warrior class. Both Mage and BH can mount attacks that do not put them in much risk of injury, but aside from Deadly Throw, warriors are forced to make full on attacks that put them much more at risk.

                            Comment


                              #44
                              Originally posted by Ozymandius View Post
                              I would like to see an Archer or have archery options for the Warrior class. Both Mage and BH can mount attacks that do not put them in much risk of injury, but aside from Deadly Throw, warriors are forced to make full on attacks that put them much more at risk.
                              Well I guess, that's why they are called warriors.

                              As for bounty hunters, that's why they're called hunters.

                              And for Mage, thus, called as well, Magician, because they magically delete mobs in a fashion like the other 2 classes can't do.
                              Last edited by Suzy.Bae; 06-08-2018, 11:03 PM.
                              Bounty Hunters: Aice Sang (Assault), Natalia (Stalker)

                              Mage: Seulgi (Exp), Suzybae (ANB 3 3rd & Live-LB 11th)

                              Warrior: Asuna

                              FIRU VARI WAFI 3808 (Mobile & PC)

                              Comment


                                #45
                                Originally posted by Nikko.mendoza89 View Post

                                Well I guess, that's why because they are called warriors.

                                As for bounty hunters, that's why they're called hunters.

                                And for Mage, thus, called as well, Magician, because they magically delete mobs in a fashion like the other 2 classes can't do.
                                Lord Emperor of Bridge Navigational Systems Engineer for:
                                Eternium 2: Rise of the bounty Hunters
                                see post:https://forum.makingfun.com/forum/et...pply-for-a-job
                                and https://forum.makingfun.com/forum/et...414-eternium-2

                                Do NOT hire Xagan! He works for the enemy!!!

                                Friend code: GEBA WABE WADI 4184

                                If it's spelled bad. Horrible Grammar. Random words. No photo I was talking about. Or cut off mid sentence...
                                It's my tablet, I'm sorry

                                Comment

                                Working...
                                X