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Originally posted by GrauGeist View PostNo, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
I have a better suggestion: all new Eternium players should start with 2000 Champion Points. This way, it won't be unfair for those who only installed the game last month and therefore missed the first ANB events. While we're at it, give them a few Celestials upon registration too, I mean how can it be "truly fair" otherwise?
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Originally posted by Peacedawg View PostWhat is ANB? Was there an ANB? Wut?!
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Originally posted by GrauGeist View PostWhy should that matter? Why should new players be held back? Aren't you just being really selfish by trying to close the door after you got yours?
No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
I would be OK with losing that if the mechanic changes. The suggestion is for the longevity of the game and player base, not for my benefit.
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Originally posted by GrauGeist View PostWhy should that matter? Why should new players be held back? Aren't you just being really selfish by trying to close the door after you got yours?
No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
If you're referring to use ANB as a way to "catch up" to existing players, that's not going happen right now anyway, since those existing players will also be getting the boosted XP from ANB, so they'll stay ahead - it's something that's always been there, if you're playing for longer, you're going to be ahead, and nothing's going to change that fact.
ALL players are also still getting reduced Gems costs and rewards for the Event, which are actually more significant for new players than the "top players", as they always have been. New players wouldn't have all 5 Heroes already, so getting a new one unlocked at about 2000 Gems less is significant; also the potential P-Rares and Legendary boxes will be much more of a reward for new players who haven't got decent Jewelries or Legendary gear yet. Such gear improvements would be less significant for the existing "top" players.
To me, the event is more for the various milestone rewards, the XP boost is simply a bonus - and if it's the XP that's leading to the reduction of gameplay outside of the event, then it's better to remedy that to keep the standard gameplay going, rather than having most people stopped playing and simply waiting for the next ANB for the XP push...
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Why should that matter? Why should new players be held back? Aren't you just being really selfish by trying to close the door after you got yours?
No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
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Yes. I am suggesting the events be used to showcase skills and not be a shortcut to end-game. I realize this may sound like I'm putting a roadblock for people to reach the CL a select few have reached, but I also think you'd have this same lame argument if I were CL 20. Realistically, those already 2k+ are only a few months from losing interest in this game because they found the soul-crushing end to a never-ending game.
My suggestion would prevent people, like me and many others, from skipping the infinite-play aspect of this game in a very finite period of time.
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I understand very clearly that you are trying to nerf what people get from ANB events. I am saying that such nerfs should only apply to the top players, and that the rest should be unchanged.
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Originally posted by GrauGeist View PostAgain, if this is a problem for the top players, then don't penalize the lower levels. The guy who barely reached Trial 60 doesn't need their rewards nerfed.
If anything, I would expect the gap between players to close a bit, if there wasn't an incentive to grind for 10 hours a day to get the 2k+ CLs
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Originally posted by GrauGeist View PostAgain, if this is a problem for the top players, then don't penalize the lower levels. The guy who barely reached Trial 60 doesn't need their rewards nerfed.
If anything, reduce XP gained inversely to the number of Celestials gained after the first. #1 player gets ZERO XP added (but multiple Celestials).
I like that idea, Jose Sarmento .
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You don't understand. For instance, if it takes 1000 exp for CL 100, I propose it takes 500 exp. Everyone still earns the same, and you get out what you put in - it just translates better outside of the event.
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Again, if this is a problem for the top players, then don't penalize the lower levels. The guy who barely reached Trial 60 doesn't need their rewards nerfed.
If anything, reduce XP gained inversely to the number of Celestials gained after the first. #1 player gets ZERO XP added (but multiple Celestials).
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I side with Orion's point, although I'd simplify the matter by just capping CL (and XP accrual) during the ANBs to e.g. CL1500 (or perhaps even 1200).
That would make it more of a battle of skill (as opposed to a battle of grinding time) at the top, while limiting the experience you can garner from ANBs and thus "motivate" you to keep grinding normally as well.
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Originally posted by orion_134 View Post
No, I'm saying get rid of double exp but halve the exp requirements in the event. That way, it still "feels" like you have the boost and can get to higher CL faster (in the event), but the average player won't get super-high CL and find the boring end-game too quickly.
I'm just going by my experience. I was around CL 1400 before ANB1 and really enjoying the climb...then I was 1850 after...then it was more boring. It's like I fast-forwarded like the movie Click (terrible movie).
And also, a big effort during that week can pay off tons of goodies including a number of Celestials; then the event is over and you get to use your brand new Custom Legendary items and Celestial items to push for that non-event leaderboard, which just gives you similar bragging rights as the event leaderboards, minus all the goodies.
Those sharp drops in XP gains & competition rewards are the reason my playtime has been drastically reduced from 15-20 TLs per day to 5 TLs per week and 5 minutes at The Gauntlet every day.
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Originally posted by orion_134 View PostNo, I'm saying get rid of double exp but halve the exp requirements in the event. That way, it still "feels" like you have the boost and can get to higher CL faster (in the event), but the average player won't get super-high CL and find the boring end-game too quickly.
I'm just going by my experience. I was around CL 1400 before ANB1 and really enjoying the climb...then I was 1850 after...then it was more boring. It's like I fast-forwarded like the movie Click (terrible movie).
And for the record, the average player won't get anywhere near that many CL from an ANB event. Most of them don't even finish Trial 80, so they're probably only hitting CL500-ish in the event. The average player is probably gaining 100-ish CL from ANB, which makes almost no difference.
Tell you what: in ANB, award ZERO XP for Trial > 80. How about that? OK? No impact on the small players whatsoever, and the players who would have gotten a 400+ CL bump won't get that any more. Do that, OK?
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