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  • orion_134
    replied
    This is going off the rails thanks to GrauGeist . I think everyone understands my feedback/suggestion enough to assume the devs (targeted audience) will also understand.
    Last edited by orion_134; 07-05-2018, 05:28 AM.

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  • Chosen
    replied
    Originally posted by GrauGeist View Post
    No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
    Ah yes, the "neighbor's goat must die too" argument, a favorite among 5 year old children.

    I have a better suggestion: all new Eternium players should start with 2000 Champion Points. This way, it won't be unfair for those who only installed the game last month and therefore missed the first ANB events. While we're at it, give them a few Celestials upon registration too, I mean how can it be "truly fair" otherwise?

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  • carolynepperly
    replied
    Originally posted by Peacedawg View Post
    What is ANB? Was there an ANB? Wut?!
    It's an event called "A new beginning event" its short form is ANB.

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  • orion_134
    replied
    Originally posted by GrauGeist View Post
    Why should that matter? Why should new players be held back? Aren't you just being really selfish by trying to close the door after you got yours?

    No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
    Like I said, lame argument. I'm not playing...catch up.

    I would be OK with losing that if the mechanic changes. The suggestion is for the longevity of the game and player base, not for my benefit.

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  • Nhat
    replied
    Originally posted by GrauGeist View Post
    Why should that matter? Why should new players be held back? Aren't you just being really selfish by trying to close the door after you got yours?

    No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m
    I'm sorry, but I fail to see how the proposed reduction of XP from ANB would be detrimental to new players specifically. Leveling of the Event Hero will still be the same, you're still going to reach the limit that you're reaching from previous events, whether that'll be the "lower" level for new/inexperienced/limited time players, or the "higher" levels for the top/experienced/plenty of time players. All that's changing is the XP transferred to the main account after the event is over.

    If you're referring to use ANB as a way to "catch up" to existing players, that's not going happen right now anyway, since those existing players will also be getting the boosted XP from ANB, so they'll stay ahead - it's something that's always been there, if you're playing for longer, you're going to be ahead, and nothing's going to change that fact.


    ALL players are also still getting reduced Gems costs and rewards for the Event, which are actually more significant for new players than the "top players", as they always have been. New players wouldn't have all 5 Heroes already, so getting a new one unlocked at about 2000 Gems less is significant; also the potential P-Rares and Legendary boxes will be much more of a reward for new players who haven't got decent Jewelries or Legendary gear yet. Such gear improvements would be less significant for the existing "top" players.

    To me, the event is more for the various milestone rewards, the XP boost is simply a bonus - and if it's the XP that's leading to the reduction of gameplay outside of the event, then it's better to remedy that to keep the standard gameplay going, rather than having most people stopped playing and simply waiting for the next ANB for the XP push...

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  • GrauGeist
    replied
    Why should that matter? Why should new players be held back? Aren't you just being really selfish by trying to close the door after you got yours?

    No, to make it truly fair, they should retroactively remove the XP you got from the first 2 events m

    Leave a comment:


  • orion_134
    replied
    Yes. I am suggesting the events be used to showcase skills and not be a shortcut to end-game. I realize this may sound like I'm putting a roadblock for people to reach the CL a select few have reached, but I also think you'd have this same lame argument if I were CL 20. Realistically, those already 2k+ are only a few months from losing interest in this game because they found the soul-crushing end to a never-ending game.

    My suggestion would prevent people, like me and many others, from skipping the infinite-play aspect of this game in a very finite period of time.

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  • GrauGeist
    replied
    I understand very clearly that you are trying to nerf what people get from ANB events. I am saying that such nerfs should only apply to the top players, and that the rest should be unchanged.

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  • Chosen
    replied
    Originally posted by GrauGeist View Post
    Again, if this is a problem for the top players, then don't penalize the lower levels. The guy who barely reached Trial 60 doesn't need their rewards nerfed.
    If the XP gains are the still same for everyone (just lower overall), how would the "lower levels" be penalized? And I am suspecting that the guy who barely reached TL60 won't give a hoot if there was a cap at 1500 CL.
    If anything, I would expect the gap between players to close a bit, if there wasn't an incentive to grind for 10 hours a day to get the 2k+ CLs

    Leave a comment:


  • orion_134
    replied
    Originally posted by GrauGeist View Post
    Again, if this is a problem for the top players, then don't penalize the lower levels. The guy who barely reached Trial 60 doesn't need their rewards nerfed.

    If anything, reduce XP gained inversely to the number of Celestials gained after the first. #1 player gets ZERO XP added (but multiple Celestials).
    Your rewards are not nerfed. This will change all of zero many things in the event.

    I like that idea, Jose Sarmento .

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  • orion_134
    replied
    You don't understand. For instance, if it takes 1000 exp for CL 100, I propose it takes 500 exp. Everyone still earns the same, and you get out what you put in - it just translates better outside of the event.

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  • GrauGeist
    replied
    Again, if this is a problem for the top players, then don't penalize the lower levels. The guy who barely reached Trial 60 doesn't need their rewards nerfed.

    If anything, reduce XP gained inversely to the number of Celestials gained after the first. #1 player gets ZERO XP added (but multiple Celestials).

    Leave a comment:


  • Jose Sarmento
    replied
    I side with Orion's point, although I'd simplify the matter by just capping CL (and XP accrual) during the ANBs to e.g. CL1500 (or perhaps even 1200).

    That would make it more of a battle of skill (as opposed to a battle of grinding time) at the top, while limiting the experience you can garner from ANBs and thus "motivate" you to keep grinding normally as well.

    Leave a comment:


  • Chosen
    replied
    Originally posted by orion_134 View Post

    No, I'm saying get rid of double exp but halve the exp requirements in the event. That way, it still "feels" like you have the boost and can get to higher CL faster (in the event), but the average player won't get super-high CL and find the boring end-game too quickly.

    I'm just going by my experience. I was around CL 1400 before ANB1 and really enjoying the climb...then I was 1850 after...then it was more boring. It's like I fast-forwarded like the movie Click (terrible movie).
    I have to agree with you here. There is a reason people invented the nickname "Eventium" and that's because the double XP plus the fat injection of boosters, plus the competition making you play Eternium that week a lot more than you usually play, results in massive boredom after the event is over. You can't just go back to farming TL100s for half the XP you were getting the day before.
    And also, a big effort during that week can pay off tons of goodies including a number of Celestials; then the event is over and you get to use your brand new Custom Legendary items and Celestial items to push for that non-event leaderboard, which just gives you similar bragging rights as the event leaderboards, minus all the goodies.

    Those sharp drops in XP gains & competition rewards are the reason my playtime has been drastically reduced from 15-20 TLs per day to 5 TLs per week and 5 minutes at The Gauntlet every day.

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  • GrauGeist
    replied
    Originally posted by orion_134 View Post
    No, I'm saying get rid of double exp but halve the exp requirements in the event. That way, it still "feels" like you have the boost and can get to higher CL faster (in the event), but the average player won't get super-high CL and find the boring end-game too quickly.

    I'm just going by my experience. I was around CL 1400 before ANB1 and really enjoying the climb...then I was 1850 after...then it was more boring. It's like I fast-forwarded like the movie Click (terrible movie).
    Then you're saying to make ANB basically the same as regular play then, which defeats the point of ANB being a major event.

    And for the record, the average player won't get anywhere near that many CL from an ANB event. Most of them don't even finish Trial 80, so they're probably only hitting CL500-ish in the event. The average player is probably gaining 100-ish CL from ANB, which makes almost no difference.

    Tell you what: in ANB, award ZERO XP for Trial > 80. How about that? OK? No impact on the small players whatsoever, and the players who would have gotten a 400+ CL bump won't get that any more. Do that, OK?

    Leave a comment:

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