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Trial Summoned Monsters

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    Trial Summoned Monsters

    Every now and then you come across an Elite Lich or multiple Liches that summon skeletons. Sometimes they can summon A LOT of skeletons. In certain situations the skeletons become meat sheilds for the actual monster you are trying to kill - but they keep coming almost preventing you from getting to the mob that is summoning them. During trials (at least), you get no XP for your Hero, or towards the completion bar when killing the skeletons.

    Would the devs consider changing this so that summoned skeletons give a proportional amount of XP towards your hero and Trial completion?

    Thoughts?
    Zecena - Level 70 Bounty Hunter - Stalker Set
    Champion Level: 1005
    Damage: 986,792
    Toughness: 332,216
    Recovery: 59,285
    Trial Level Completed: 114 - 9:54

    Last Updated: June 19, 2019

    #2
    To BH those summoned skeletons can really be a pain in the b*tt. I usually snipe the summoners to death and just leave those skeletons there, they are summoned and will die automatically if not engaged in a battle for too long. Not killing them during the battle does get me killed easily tho(you get much smaller space to dodge enemy attacks and they will chase you for a while if you run away).
    Last edited by AimEoN; 08-23-2018, 04:57 PM.

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      #3
      Not a problem for a warrior with leap. They just jump over the suckers.

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        #4
        Warrior now doesnt even need leap just slashes right through them to hit enemys even does it with fences and othe game content lol

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          #5
          Originally posted by PeterK View Post
          Not a problem for a warrior with leap. They just jump over the suckers.
          That only works at lower levels where you can still afford to use leap instead of better abilities, and a bounty Hunter doesn't have trouble with the skeletons till the same higher levels.

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            #6
            This is True @ Humus

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              #7
              It's working on closed beta though. Although getting just a marginally low amount of progress bar points for killing summons would be enough. Especially for Mage and Warrior since these are only the two classes that can lure, group, and clear mobs using AOE skills. I hope they intended that but would be great if the points it adds to the progress bar isn't really that high so as to avoid choosing exploiting it than actually following the natural mob phase routine.
              Bounty Hunters: Aice Sang (Assault), Natalia (Stalker)

              Mage: Seulgi (Exp), Suzybae (ANB 3 3rd & Live-LB 11th)

              Warrior: Asuna

              FIRU VARI WAFI 3808 (Mobile & PC)

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                #8
                Originally posted by Humus View Post
                That only works at lower levels where you can still afford to use leap instead of better abilities, and a bounty Hunter doesn't have trouble with the skeletons till the same higher levels.
                My response was tongue in cheek.

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