Eternium
Eternium

Announcement

Collapse
No announcement yet.

New Recovery and LoH Mechanism

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    New Recovery and LoH Mechanism

    Suggestions about rebalancing Recovery and LoH mechanics. This way the LoH isn't some unnatural vampire function and both Recovery and Regeneration have greater purpose. The notion of stance is also added.
    • The PC either defends by blocking, parrying, or dodging, or else not. ​​​
    • If the PC defends successfully then LoH acts as damage absorb. If LoH is greater than the monster's attack damage then the excess is made Reflected Damage.
    • If the PC doesn't defend successfully then the PC is injured.
    • The PC may reduce/increase damage by reducing/increasing action speed by taking on a stance. A PC stance button on the right side defines the stance enraged, aggressive, balanced, defensive, and cowaring.
    • At all times Recovery ticks over.
    • Regeneration is rescaled to LoH and Damage Reflected. Trials don't give the luxury of idling time.
    • Regeneration can also enhance Cool Down if taken as exhaustion recovery. As Ability+Regeneration maps to Cooldown%.

    #2
    Any comments?

    Comment


      #3
      I see like a LoH nerf.

      Comment


        #4
        That's situational.
        • With mobs, the player gets attacked more than the player counter attacks. In this situation the player is positively affected.
        • Encounters with rapid attack bosses are similar to mobs so are either positive or neutral, the faster the "better".
        • Encounters with slow attack bosses are a negatively impacted from this change except DoT. Greater Regeneration counters. Increasing Regeneration shouldn't be an issue in Trials as the player doesn't have the luxury to dawdle.
        • Monster DoT damage is positively impacted as these are repeat attacks.
        • Gorgona: Simple enough. The only danger is if one falls asleep during the attack.
        • Magaroth: Slow attacker so kiting is better. Charge should always be avoid. Meteor storm is the same; LoH doesn't help much. Enraged is potentially negatively affected because high toughness characters can normally cop it with enough counter attacks. But most players not aim for very high toughness.
        • Broken Dragon: Moderate tempo attacker. Fire Breath isn't helped much by LoH except very high toughness. Molten lava and overflow are negatively impacted by change but they're easy to avoid also.
        • Elban: Rapid attacker so positively affected. Devastate isn't helped by LoH. Impale and blood leech are less effective.
        • Special processes are negatively affected because the player can't spam life steal. Increased damage can compensate.
        • The logic is instead of heal the player gets damage reduction or even damage reduction with damage reflection.

        Comment

        Working...
        X