To start, because it's the main point of the release, I want to say that Act4 is fantastic. By far the most fun world to explore and work through. The are tons of new monsters, new mini-bosses and 2 new bosses with new and interesting mechanics. The artwork is beautful, imo, far more ambitious than anything in the 1st 3 acts. I actual found myself a bit disappointed upon completion of Act 4, not because of the game but because I was done with that Act with nothing more to do. Kudo's to the dev team for creating something like this- job well done.
I created a new test account for my beta runs. I chose to create a warrior. Starting from ground 0, completing all 4 acts at normal, heroic and legendary modes and completing 50 trials netted me a level 70 warrior with about 250CL's. There is a TON of experience to gain in Act 4 in a number of the levels because of the sheer volume of monsters and elites. All gameplay was done on my S8. I did experience some lag on a couple of the Act4 levels where monster aggro got up into the 30+ range.
What follows are some of my thoughts regarding the story mode. I'm avoiding bugs because those have been documented elsewhere. These are just things that I think could be improved upon, or ideas to improve what's been done.
1- The story is not as rich as in the 1st 3 acts. There are no letters to be found, no books to read, no diary entries from the new antagonists. I hope these are in the works- I thought they made the original story more interesting and could certainly provide more exposition.
2- The story summaries lead to a bit of confusion. One of the early levels speaks of 5 crystals, yet we only ever end up finding 2 of them? I've re-read all the summaries and can't see where I am misunderstanding something.
3- Minotaur Skirmishers- YIKES!
4- There does appear to be buff's to various monsters, contra the beta announcement. I'm looking at the summoners on trials, which spawn skellies much quicker, I believe, and those skellies now count towards the boss summon. My personal opinion is this is a very exploitable mechanic for trial advancement and, assuming these were deliberate changes, should be dealt with in a balancing patch if not sooner.
5- Being able to touch certain drops like gemstones, potions and apples is nice although I feel like the touch areas are a bit small.
6- The portal into and out of levels is nice. The game snapshots level progress, so I can actually shutdown the game entirely and then re-enter where I left off, this is nice on some of the longer levels. I feel like it will negatively impact gemstone farming, costing time at the end of levels. But I could be mistaken- I haven't actually tested it yet.
Continuing in the next comment...
I created a new test account for my beta runs. I chose to create a warrior. Starting from ground 0, completing all 4 acts at normal, heroic and legendary modes and completing 50 trials netted me a level 70 warrior with about 250CL's. There is a TON of experience to gain in Act 4 in a number of the levels because of the sheer volume of monsters and elites. All gameplay was done on my S8. I did experience some lag on a couple of the Act4 levels where monster aggro got up into the 30+ range.
What follows are some of my thoughts regarding the story mode. I'm avoiding bugs because those have been documented elsewhere. These are just things that I think could be improved upon, or ideas to improve what's been done.
1- The story is not as rich as in the 1st 3 acts. There are no letters to be found, no books to read, no diary entries from the new antagonists. I hope these are in the works- I thought they made the original story more interesting and could certainly provide more exposition.
2- The story summaries lead to a bit of confusion. One of the early levels speaks of 5 crystals, yet we only ever end up finding 2 of them? I've re-read all the summaries and can't see where I am misunderstanding something.
3- Minotaur Skirmishers- YIKES!
4- There does appear to be buff's to various monsters, contra the beta announcement. I'm looking at the summoners on trials, which spawn skellies much quicker, I believe, and those skellies now count towards the boss summon. My personal opinion is this is a very exploitable mechanic for trial advancement and, assuming these were deliberate changes, should be dealt with in a balancing patch if not sooner.
5- Being able to touch certain drops like gemstones, potions and apples is nice although I feel like the touch areas are a bit small.
6- The portal into and out of levels is nice. The game snapshots level progress, so I can actually shutdown the game entirely and then re-enter where I left off, this is nice on some of the longer levels. I feel like it will negatively impact gemstone farming, costing time at the end of levels. But I could be mistaken- I haven't actually tested it yet.
Continuing in the next comment...
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