Like the title suggests, there are way too many attributes one has to chase after, and not enough attribute slots on gear! Maybe merging CR+CD and/or allowing for another extra slot on Legendary (5 in total) would allow for better builds and relieve us a bit.
Announcement
Collapse
No announcement yet.
Too many attributes to focus on!
Collapse
X
-
The more attributes, the more builds. Problem here is that some attributes are simply broken.I will hunt you Ragadam, across the worlds!
Join the wiki here: http://mage-minions.wikia.com/wiki/Page_Index
- Likes 1
-
Originally posted by nightshade3 View PostLike the title suggests, there are way too many attributes one has to chase after, and not enough attribute slots on gear! Maybe merging CR+CD and/or allowing for another extra slot on Legendary (5 in total) would allow for better builds and relieve us a bit.
Arionthe's several posts to the same or similar effect in F&S. You'll dig them.Mobile only player
Assault BH Tunre TL 111 in 9:44
- Likes 1
Comment
-
I do happen to agree with the Cd/Cr Combination.. its a parodox of sorts we strive for CD on almost every piece of gear/weapon.jewerly, and have to do the same with CR in order to get the most from it... if CR were eliminated as a stat an made a part of synergy or even an uncapped Champion point investment it would be an improvement and make room for another desperately needed stat on gear..
- Likes 1
Comment
-
Originally posted by Jage View PostI do happen to agree with the Cd/Cr Combination.. its a parodox of sorts we strive for CD on almost every piece of gear/weapon.jewerly, and have to do the same with CR in order to get the most from it... if CR were eliminated as a stat an made a part of synergy or even an uncapped Champion point investment it would be an improvement and make room for another desperately needed stat on gear..Mobile only player
Assault BH Tunre TL 111 in 9:44
Comment
-
Since more attributes=more builds was mentioned I want to clarify something. I don't mind diversity of builds and of course that's the beauty of RPGs. Thing is though, that in order to achieve a successful build, you have to invest in almost every attribute available - and it's still not enough! (or at least that's my humble opinion) That's why I thought an extra gear attribute would be better - like what happens with celestials.
So I wanna ask a sub-question related to this topic: What successful builds concentrate on the fewer attributes possible?
Comment
Comment