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Persistent level map visibility

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    Persistent level map visibility

    In most games I've played, once you've been through an area with a character, that character retains the map of the area if it's revisited. I'm frustrated to find that this isn't the case in the story mode areas in Eternium. At this point, I've played Acts 1 through 3 enough that I don't need the maps anymore, but now that we have a new set of story mode levels, it would be nice to have this in place.

    If you're concerned about knowing which parts of the area we've been in this time around, you could shade or colorize visited parts of the map differently than unvisited parts, rather than have that annoying "fog of war" covering everything.

    Thanks!
    DEPE CIQU ZILU 2182

    #2
    I agree with this suggestion. Made it myself long ago.
    VUFO ZEBE ZAQI 1381

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      #3
      Agreed as well.

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