Hi everybody, it's been a while...
Unfortunately, I was so eager to play Act4 that I let both my phone and PC update automatically (didn't play the beta at all).
The new Act4 is great, definitely a welcome addition. However, the town being a huge disappointment does not let me enjoy the new content.
My main gripe has always been having to repeat unnecessary clicks/taps to get something, with the biggest issue being jewelry crafting: no other game that I have played requires you to do 6k-10k taps outside of actual gameplay (monster slaying) just for supporting tasks. And not only this was not addressed, but they seem to have added a barrage of extra, unnecessary steps (unnecessary because in the previous version you could achieve the same results with less actions) for the most basic functions. Hell, I even stopped doing the dailies, just one character.
Does the town itself serve a purpose, other than looking nicer than a menu? Because in essence, it's just an extra menu that turns everything else into sub-menus.
I mean (on PC) I press "Escape" and it doesn't give me the option to leave game? I get inventory instead? Name one (1) game where pressing Escape does not either close the game or prompt you before closing the game. Why the need to reinvent the wheel?
Honorary mention: holy clutter HUD. I remember when I suggested adding the TL# somewhere on the screen when running Trials and people said that adding a "TL95" inside the progress bar of the trial would be "too much clutter". But, hey, at least now we got more and bigger buttons and legends/titles for potions etc. GG.
These are probably non-issues for new players, but I have been playing the game for a while now and I am seriously considering letting 2200 champion levels die because I have neither the time or will for a massive retraining.
Unfortunately, I was so eager to play Act4 that I let both my phone and PC update automatically (didn't play the beta at all).
The new Act4 is great, definitely a welcome addition. However, the town being a huge disappointment does not let me enjoy the new content.
My main gripe has always been having to repeat unnecessary clicks/taps to get something, with the biggest issue being jewelry crafting: no other game that I have played requires you to do 6k-10k taps outside of actual gameplay (monster slaying) just for supporting tasks. And not only this was not addressed, but they seem to have added a barrage of extra, unnecessary steps (unnecessary because in the previous version you could achieve the same results with less actions) for the most basic functions. Hell, I even stopped doing the dailies, just one character.
Does the town itself serve a purpose, other than looking nicer than a menu? Because in essence, it's just an extra menu that turns everything else into sub-menus.
I mean (on PC) I press "Escape" and it doesn't give me the option to leave game? I get inventory instead? Name one (1) game where pressing Escape does not either close the game or prompt you before closing the game. Why the need to reinvent the wheel?
Honorary mention: holy clutter HUD. I remember when I suggested adding the TL# somewhere on the screen when running Trials and people said that adding a "TL95" inside the progress bar of the trial would be "too much clutter". But, hey, at least now we got more and bigger buttons and legends/titles for potions etc. GG.
These are probably non-issues for new players, but I have been playing the game for a while now and I am seriously considering letting 2200 champion levels die because I have neither the time or will for a massive retraining.
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