Since enchantments are individual affects to attributes or adding an effect to weapons, i think it makes more sense to organize enchantments according to their affect rather than a classification of greater, lesser and so forth.
So upon entry into enchantment crafting, the display would show the attributes or affects the various enchantments are for, then upon selecting the affect the choice for a greater or lesser enhancement would present.
The idea is to first choose what to affect, then how many resources they are willing to spend. I think this makes more sense from a player's perspective.
So upon entry into enchantment crafting, the display would show the attributes or affects the various enchantments are for, then upon selecting the affect the choice for a greater or lesser enhancement would present.
The idea is to first choose what to affect, then how many resources they are willing to spend. I think this makes more sense from a player's perspective.
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