Given the new crafting system, which I've really enjoyed and I think will be a big winner when it gets released in all platforms, i wanted to make an Arionthe style game proposal.
It would involve 2 parts : 1) a new gear set that is call the Enchantment Set and 2) a regimen of enchantments specifically for the Enchantment set.
The set bonuses are simple : 2 piece grants 1 enchantment based ability, 4 piece a 2nd enchantment based ability, and 6 piece the 3rd enchantment based ability.
This is where the details get somewhat murkier. But the enchantments could be things like Snipe Proc for BH, or Immolate Proc from App6, bubble shield, various attribute bonuses, etc.
Further, to prevent certain offensive combinations from becoming too OP, you could put restrictions on the enchantment combinations. For instance, you could require 1 attribute enchantment, 1 defensive enchantment and 1 offensive enchantment. Or, you could make certain enchantment combinations invalid, like can't have Snipe Proc with Immolate. You could also make certain enchantments hero specific.
This sort of setup would give long term players something to strive for and also provide a level of creativity to users trying to optimize their hero for trial pushing, or just coming up with wild combinations for the fun of it. Further, if combinations don't work out, the player could simply grind for a new one to work on. The possibilities here seem pretty expansive. Hopefully you'll consider it.
It would involve 2 parts : 1) a new gear set that is call the Enchantment Set and 2) a regimen of enchantments specifically for the Enchantment set.
The set bonuses are simple : 2 piece grants 1 enchantment based ability, 4 piece a 2nd enchantment based ability, and 6 piece the 3rd enchantment based ability.
This is where the details get somewhat murkier. But the enchantments could be things like Snipe Proc for BH, or Immolate Proc from App6, bubble shield, various attribute bonuses, etc.
Further, to prevent certain offensive combinations from becoming too OP, you could put restrictions on the enchantment combinations. For instance, you could require 1 attribute enchantment, 1 defensive enchantment and 1 offensive enchantment. Or, you could make certain enchantment combinations invalid, like can't have Snipe Proc with Immolate. You could also make certain enchantments hero specific.
This sort of setup would give long term players something to strive for and also provide a level of creativity to users trying to optimize their hero for trial pushing, or just coming up with wild combinations for the fun of it. Further, if combinations don't work out, the player could simply grind for a new one to work on. The possibilities here seem pretty expansive. Hopefully you'll consider it.
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