Originally posted by Alica2122
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Getting loot interferes with movement
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Originally posted by Coda View PostJust turn off "tap to grab it" for all items, or all except maybe red health discs/spheres, and turn on "magnet" for all items.
Then increase radius for chests to pop open. Not a lot but a modest increase so you don't have to touch it which can be annoying especially on mobile.
No change to "it all flies to you at the end".
Bonus: fix rules for "is combat on or off". Combat should be = actively fighting monsters or them attacking me, not am I or a minion taking any damage.
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Originally posted by Coda View PostJust turn off "tap to grab it" for all items, or all except maybe red health discs/spheres, and turn on "magnet" for all items.
Then increase radius for chests to pop open. Not a lot but a modest increase so you don't have to touch it which can be annoying especially on mobile.
No change to "it all flies to you at the end".
Bonus: fix rules for "is combat on or off". Combat should be = actively fighting monsters or them attacking me, not am I or a minion taking any damage.
This would fix all problems I can think of during a level. With crafting material drops and health globes, the ground tends to become way to cluttered with "loot".MULU FIGU DUFE 7374
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Originally posted by Coda View PostJust turn off "tap to grab it" for all items, or all except maybe red health discs/spheres, and turn on "magnet" for all items.
Then increase radius for chests to pop open. Not a lot but a modest increase so you don't have to touch it which can be annoying especially on mobile.
No change to "it all flies to you at the end".
Bonus: fix rules for "is combat on or off". Combat should be = actively fighting monsters or them attacking me, not am I or a minion taking any damage.
This. Please.
MUDU HUZI KOKI 4358
Duncan - Warrior
Merlin - Mage
Dogthe - Bounty Hunter
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