I play on mobile; I don't know if it's different when on PC.
Often, the game interprets an attempt to move somewhere as an ability cast and starts drawing some nonsense symbol. Also often, that nonsense symbol gets interpreted as an actual ability symbol (even when it looks nothing like it) and wastes the ability on nothing.
First off, the game should be much stricter about interpreting symbols; there should be some leeway, but currently it's very easy to trigger a cast that you're not trying to use. Some examples of things that the game reads incorrectly as a valid symbol:
Seriously, how do you manage to read that last one as a Z? Often when I notice the game is trying to cast something when I don't want it to, I just make some nonsensical scribble and the game casts something anyway.
That aside, there's really no good way to fix the game reading a movement as a symbol, so I'd suggest an option to opt out of the system entirely. Add an option in the settings to enable symbol casting, enabled by default; if disabled, spells will instead be cast by tapping their icons and then the targeted area. (That would also work if symbol casting is enabled; currently it just yields "Draw signs to use abilities".)
Changing between primary attacks is similarly annoying. Sometimes the game just refuses to register two fingers, which means that whatever your second attack is, it often doesn't see use even when it'd be the more appropriate spell. Bonus points if there are multiple targets coming from multiple directions that you need to swap between (e.g. fighting Gorgona, playing the Gauntlet, ambushes in story levels); even if you use the right spell for the first target, it'll probably swap to the other when trying to switch targets. Accordingly, I'd like 2 options in the settings for that as well: The first and default is the current system, while the second is icon-tapping to permanently swap to that attack, alongside the ability to draw a symbol to permanently swap attacks (creating new symbols shouldn't be too hard; arrows should probably go to those, while more complex symbols should go to the displaced utility abilities).
Finally, I'd like to have an option to choose which symbols correspond to which abilities. There are several cases where the current placements tend to be annoying; for instance, the W to use an apple takes a relatively long time to draw for something that I use often and often needs to be used very quickly to survive; meanwhile, I sometimes forget which of the 4 different arrows correspond to which abilities, and confuse one for another.
If the option to rearrange symbols is added, you could also add a few new symbols that are unused by default. Some suggestions:
L and other diagonal arrows
U and flipped version(s)
E (like that of the game's icon)
W sideways x2
B (fun fact: depending on how well it's drawn, the game variably interprets this as an M, Z, O, or W, roughly in that order)
Triangle
4 and flipped counterparts
Stylized lightning bolt (emphasis on being taller than the average Z/S)
Often, the game interprets an attempt to move somewhere as an ability cast and starts drawing some nonsense symbol. Also often, that nonsense symbol gets interpreted as an actual ability symbol (even when it looks nothing like it) and wastes the ability on nothing.
First off, the game should be much stricter about interpreting symbols; there should be some leeway, but currently it's very easy to trigger a cast that you're not trying to use. Some examples of things that the game reads incorrectly as a valid symbol:
Seriously, how do you manage to read that last one as a Z? Often when I notice the game is trying to cast something when I don't want it to, I just make some nonsensical scribble and the game casts something anyway.
That aside, there's really no good way to fix the game reading a movement as a symbol, so I'd suggest an option to opt out of the system entirely. Add an option in the settings to enable symbol casting, enabled by default; if disabled, spells will instead be cast by tapping their icons and then the targeted area. (That would also work if symbol casting is enabled; currently it just yields "Draw signs to use abilities".)
Changing between primary attacks is similarly annoying. Sometimes the game just refuses to register two fingers, which means that whatever your second attack is, it often doesn't see use even when it'd be the more appropriate spell. Bonus points if there are multiple targets coming from multiple directions that you need to swap between (e.g. fighting Gorgona, playing the Gauntlet, ambushes in story levels); even if you use the right spell for the first target, it'll probably swap to the other when trying to switch targets. Accordingly, I'd like 2 options in the settings for that as well: The first and default is the current system, while the second is icon-tapping to permanently swap to that attack, alongside the ability to draw a symbol to permanently swap attacks (creating new symbols shouldn't be too hard; arrows should probably go to those, while more complex symbols should go to the displaced utility abilities).
Finally, I'd like to have an option to choose which symbols correspond to which abilities. There are several cases where the current placements tend to be annoying; for instance, the W to use an apple takes a relatively long time to draw for something that I use often and often needs to be used very quickly to survive; meanwhile, I sometimes forget which of the 4 different arrows correspond to which abilities, and confuse one for another.
If the option to rearrange symbols is added, you could also add a few new symbols that are unused by default. Some suggestions:
L and other diagonal arrows
U and flipped version(s)
E (like that of the game's icon)
W sideways x2
B (fun fact: depending on how well it's drawn, the game variably interprets this as an M, Z, O, or W, roughly in that order)
Triangle
4 and flipped counterparts
Stylized lightning bolt (emphasis on being taller than the average Z/S)
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