How about make minions trainable with craftable minion equipment so we can further customize the minions in order to compliment the playstyle. Now that we all have "hometown", we can think of ourselves as the town mayor. There is the opportunity to build up the town more for harvesting resources (crafting materials, gold, but make certain limiting resources still gameplay dependent).
For example
Marcus the warrior, he comes with default skills and levels. Once he reaches 70, he can be trained to become a prestige class for warrior, paladin/weaponmaster (your basic offensive/defensive differentiation). A minion trainer in town can sell you the class advancement manuscript for gem. (or make it craftable item, one has to earn the minion's loyalty somehow right?)
Paladin/Weapon Master comes with higher base stats than warrior class
Paladin (defensive warrior)
Basic attack: Frenzy (every 10 minion level increase the frenzy skill level by 1, so at 70, level 7 Frenzy)
Special attack: Protector Rush (auto triggers once player's health dips below 30%, rush towards the player ala charge, stuns nearby mobs, has a long CD like 30-45secs)
Aura: 5% increase to Block Rating and Armor Rating per 10 level, max at 35% increase to Block Rating and Armor
Weaponmaster (offensive warrior)
Basic attack: RS
Special attack: Whirlwind
Aura: 5% increase to Critical Rating per 10 levels, maxed at 35% increase to CR
Note: auras should only give % bonus to stats that have diminishing return
Minion Equipment: basically not as many slots as player, but a handful. More things to collect and loot!
For example
Marcus the warrior, he comes with default skills and levels. Once he reaches 70, he can be trained to become a prestige class for warrior, paladin/weaponmaster (your basic offensive/defensive differentiation). A minion trainer in town can sell you the class advancement manuscript for gem. (or make it craftable item, one has to earn the minion's loyalty somehow right?)
Paladin/Weapon Master comes with higher base stats than warrior class
Paladin (defensive warrior)
Basic attack: Frenzy (every 10 minion level increase the frenzy skill level by 1, so at 70, level 7 Frenzy)
Special attack: Protector Rush (auto triggers once player's health dips below 30%, rush towards the player ala charge, stuns nearby mobs, has a long CD like 30-45secs)
Aura: 5% increase to Block Rating and Armor Rating per 10 level, max at 35% increase to Block Rating and Armor
Weaponmaster (offensive warrior)
Basic attack: RS
Special attack: Whirlwind
Aura: 5% increase to Critical Rating per 10 levels, maxed at 35% increase to CR
Note: auras should only give % bonus to stats that have diminishing return
Minion Equipment: basically not as many slots as player, but a handful. More things to collect and loot!
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