Throughout story mode, but much more emphatically on Act IV's last few maps, there are several crypt-like locations which spawn skeletons, one at a time, over a long time span. While tipically not a threat, most often dying to a single hit, they still take a long time to clear because of their very slow spawning, keeping our heroes in-combat and thus unable to open chests and move forward for a long while. This makes these maps annoying to play and more time-consuming than they should be.
Perhaps the interval between spawnings could be shortened to about a quarter-second, so that the skeletons would seem to appear right after each other and all the process would finish in about 2-3 seconds?
Perhaps the interval between spawnings could be shortened to about a quarter-second, so that the skeletons would seem to appear right after each other and all the process would finish in about 2-3 seconds?
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