Thanks for putting on these 3 ANB events they were fantastic. After going through all three I only have one major suggestion that I feel would make the events feel better. In all three events I found myself excited to play the new event, only to realize that actually playing the event was bad for my progress! This was a really unfortunate feeling, as waiting till late in the week to do most of the playing is a disappointing way to start my weekend, and overall feels wrong. What I mean is that since abilities are timelocked, the player has a great incentive in a fixed playtime format to start the event and only play enough to start unlocking a few abilities and get enough gold to upgrade the abilities. This makes a huge difference as waiting several days for abilities to upgrade can hugely increase your damage and give you a real advantage in the event.
I would like to propose a fix for this issue, that would still incentivize players to pay for gems and trial packs, but also make it so players can simply play the event when they want and be excited about it. The fix is to make it so abilities upgrade based on event time spent in levels, rather than overall event time. So, while a player is in a level and their 12,9,6 hours are counting down, their ability upgrades would also be going, and not any other time. This would require abilities to upgrade faster for events, or have tomes drop more often to compensate for the lack of time to upgrade abilities.
Hopefully there is a solution to this problem that does not require too much development work! I would love to hear what other people think about this issue, and if anyone else has any solutions besides the one I came up with.
I would like to propose a fix for this issue, that would still incentivize players to pay for gems and trial packs, but also make it so players can simply play the event when they want and be excited about it. The fix is to make it so abilities upgrade based on event time spent in levels, rather than overall event time. So, while a player is in a level and their 12,9,6 hours are counting down, their ability upgrades would also be going, and not any other time. This would require abilities to upgrade faster for events, or have tomes drop more often to compensate for the lack of time to upgrade abilities.
Hopefully there is a solution to this problem that does not require too much development work! I would love to hear what other people think about this issue, and if anyone else has any solutions besides the one I came up with.
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