Suggestion here is to limit the max CL possible to some level, say 2500. Along with it, I would suggest the trial experience gain be lifted from T100 and allow higher trials to give more experience to enable faster progression to the max CL.
Benefits:
Lifting the exp gain from T100 is a crucial combination with max CL cap, as it makes grind less cumbersome and generating many benefits staying above. There are of course many other benefits to this as well.
I would also like to mention that devs just by implementing this will earn back a lot of faith from players frustrated with botters. Right now people with highest CLs have earned it with dubious means and this allows them to dominate the LB and eliminate the chances of corresponding to corrospdoning legit players to compete.
Bonus suggestion: maybe add some really powerful effect when reaching max CL to make a push for it more attractive. Say reaching CL 2500 allows a mage to cast some passive ability once a while. I leave that to your imagination, if at all you think it's beneficial. This idea came to me while watching a certain show, where reaching max level allowed character to use powerful 'super abilities'. Thought this would fit nicely as bonus suggestion, as it would be a big reason to grind to max CL and provide greater satisfaction to reach there, all the while the T100 exp gain cap removal makes it less bothersome grind.
PS: feel free to provide any opinion on this.
Benefits:
- It will be a big motivation to everyone to grind CL, and more importantly anyone can hope to reach the max levels. Any new player can hope to be as strong as then highest level player within reasonable timeframe and efforts. Having positive impact on playerbase.
- This will help increase the playerbase as more players remain and more players join in when they all have a fair chance to hit the top levels with reasonable efforts and time.
- Now that seasons have arrived, having such cap would allow any player, new or old, to compete for higher ranks. This will result in increased participation in events and seasons as a whole, as everyone pushes for max CL. In current form, most new players have no hope competing at highest established player, this can result in them being demotivated and/or not allow them to become as invested in game.
- Now that gaining best gears have become so grind oriented, removing extreme grind for CL can mean more positive grind level in game, encouraging players not to get too intimidated or frustrated from grind.
- Botting will be discouraged, as CL farming is a big reason to bot. The best way to deal with bot menace is to take away as much initiative for it as possible. Right now cheating is a raging topic, this suggestion if implemented helps to bring down the levels of cheating drastically, by rendering one of the most important reason to bot ineffective.
- Reduce mobile and PC gap, in current form PC players generally have higher CLs due to faster farm rate. Having a cap will allow mobile players to catch up in terms of CL. Lifting the T100 exp gain cap will allow for faster catch up and even cut down the rate of CL farming gap, taking into account differences in player level of course. All this reduces the gap between mobile and PC by having much more equitable distribution of firepower.
- Having a end target is a big motivation for any human being. Just having a end CL in the game will prolong the play time in this game as people aim to achieve the golden level of say 2500. Moreover achievement of targets is a big satisfier, something for everyone to look forward to and making those who have gained it to stay in the game longer. We all know everything we do in life is ultimately about satisfaction, and this suggestion if implemented provides that in bulk.
- Lifting the T100 exp gain cap will also encourage people to push higher trial levels more than now, increasing the challenge for reward of bigger CL gains and faster achievement of max CL.
Lifting the exp gain from T100 is a crucial combination with max CL cap, as it makes grind less cumbersome and generating many benefits staying above. There are of course many other benefits to this as well.
I would also like to mention that devs just by implementing this will earn back a lot of faith from players frustrated with botters. Right now people with highest CLs have earned it with dubious means and this allows them to dominate the LB and eliminate the chances of corresponding to corrospdoning legit players to compete.
Bonus suggestion: maybe add some really powerful effect when reaching max CL to make a push for it more attractive. Say reaching CL 2500 allows a mage to cast some passive ability once a while. I leave that to your imagination, if at all you think it's beneficial. This idea came to me while watching a certain show, where reaching max level allowed character to use powerful 'super abilities'. Thought this would fit nicely as bonus suggestion, as it would be a big reason to grind to max CL and provide greater satisfaction to reach there, all the while the T100 exp gain cap removal makes it less bothersome grind.
PS: feel free to provide any opinion on this.
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