Current minion skill control scheme is static and adequate. But let's not let good enough be the enemy of great.
Dynamic minion skill control scheme:
When a similar minion is picked (2 or 3), one can choose the symbol to trigger the skill and the skill becomes a charged skill with 2-3 charges corresponding to the number of similar minions chosen.
For example: Eileen and white sisters.
I have always preferred the circle gesture for minion skill control.
Assume empty minion slots to start
The first Eileen slotted becomes the preferred gesture control (ie I would put Eileen in the circle/middle slot). Then if another white sister is picked, the gesture associated with that slot is grayed out and the preferred gesture control now has two charges. If I line up a third white sister, then the preferred gesture control has three charges while the third gesture is also grayed out.
Why is this important? Smooth mobile gameplay. only need to use the preferred gesture to trigger the skill. Also no need to keep track which minion's skill has finished CD. In the heat of the battle, anything that streamlines the process is a plus.
This will help mobile performance.
Oh yea, please take shockwave off GCD. Basically anything that needs to be spammed gets hurt a lot by GCD and especially on mobile where the cost of "errant" gesture input is so high. So a feature that was meant to close the mobile/pc gap ends up widening it. (GCD means very little to PC key spammers unless we start implementing negative consequences to too early spam. of course the howls of protest will be so great this will never see the light of the day).
Dynamic minion skill control scheme:
When a similar minion is picked (2 or 3), one can choose the symbol to trigger the skill and the skill becomes a charged skill with 2-3 charges corresponding to the number of similar minions chosen.
For example: Eileen and white sisters.
I have always preferred the circle gesture for minion skill control.
Assume empty minion slots to start
The first Eileen slotted becomes the preferred gesture control (ie I would put Eileen in the circle/middle slot). Then if another white sister is picked, the gesture associated with that slot is grayed out and the preferred gesture control now has two charges. If I line up a third white sister, then the preferred gesture control has three charges while the third gesture is also grayed out.
Why is this important? Smooth mobile gameplay. only need to use the preferred gesture to trigger the skill. Also no need to keep track which minion's skill has finished CD. In the heat of the battle, anything that streamlines the process is a plus.
This will help mobile performance.
Oh yea, please take shockwave off GCD. Basically anything that needs to be spammed gets hurt a lot by GCD and especially on mobile where the cost of "errant" gesture input is so high. So a feature that was meant to close the mobile/pc gap ends up widening it. (GCD means very little to PC key spammers unless we start implementing negative consequences to too early spam. of course the howls of protest will be so great this will never see the light of the day).
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