So, we've all felt the dismay of crafting piece after piece (and at such a cost...) in search of those elusive level 75s... while I am aware that persistence pays off, I think it would be much better if the higher-than-70 level crafting was made deterministic rather than random:
- it would be better for the game. No exploits, no seed fixing, no lookaheads. Everyone on equal footing.
- it would be better for the players. You would farm mats to a very specific tangible goal, rather than to the uncertainty of "is 15m gold and 3K of each Greater Essence enough?". You would also not feel the dismay of not getting a 75 after exhausting your hard-earned mats and gold in an unlucky crafting streak.
SO here's what I suggest:
- change the Master Crafter perk to allow your characters to craft items X levels higher than their level. The perk would commence at Mastery Level 20 and allow you to craft items 2 levels higher - this applies to both sub-70 characters and to level70 ones, thus allowing you to craft level 72 pieces at the most.
At Mastery Level 30, you can craft 3 levels higher
At ML40, 4 levels higher
At ML50, 5 levels higher
Now instead of the current 1.025% chance of a level75 craft, you would instead take the base level70 costs and multiply them by 2 for each level above 70. So let's take a Eridanus, Greatstaff of the Magi as an example:
Level 70:
420K gold
100 Silver Ornament
100 Enchanted Leather
25 Mark of Titans
35x4 = 140 Greater Essences in total
While this may appear tremendous, notice it is the equivalent of 32 level 70 crafts, which seems to be about the average number required for a level75 hit on a new character.
- it would be better for the game. No exploits, no seed fixing, no lookaheads. Everyone on equal footing.
- it would be better for the players. You would farm mats to a very specific tangible goal, rather than to the uncertainty of "is 15m gold and 3K of each Greater Essence enough?". You would also not feel the dismay of not getting a 75 after exhausting your hard-earned mats and gold in an unlucky crafting streak.
SO here's what I suggest:
- change the Master Crafter perk to allow your characters to craft items X levels higher than their level. The perk would commence at Mastery Level 20 and allow you to craft items 2 levels higher - this applies to both sub-70 characters and to level70 ones, thus allowing you to craft level 72 pieces at the most.
At Mastery Level 30, you can craft 3 levels higher
At ML40, 4 levels higher
At ML50, 5 levels higher
Now instead of the current 1.025% chance of a level75 craft, you would instead take the base level70 costs and multiply them by 2 for each level above 70. So let's take a Eridanus, Greatstaff of the Magi as an example:
Level 70:
420K gold
100 Silver Ornament
100 Enchanted Leather
25 Mark of Titans
35x4 = 140 Greater Essences in total
Mats | Level 71 | Level 72 | Level 73 | Level 74 | Level 75 |
Gold | 840K | 1.68M | 3.36M | 6.72M | 13.44M |
Silver Ornament | 200 | 400 | 800 | 1600 | 3200 |
Enchanted Leather | 200 | 400 | 800 | 1600 | 3200 |
Mark of Titans | 50 | 100 | 200 | 400 | 800 |
Greater Essences, total | 280 (70 per attribute) |
560 (140 per attribute) |
1120 (280 per attribute) |
2240 (560 per attribute) |
4480 (1120 per attribute) |
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