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Skill enchants for jewelry

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    Skill enchants for jewelry

    With a revamp of jewelry crafting (hopefully making it easier and less cumbersome/costly), how about a random skill enchant component when enchanting crafted jewelry. This will serve to differentiate and possibly open up new builds.

    Grades of enchants: lesser, greater, exotic.

    Necklace: skill enchants for passives.
    Lesser: +2 to 1 passive
    Greater: +3 to upto 2 passives (50/50 getting 1, 2 passives)
    Exotic: +5 to upto 3 passives (50/25/25 getting 1,2,3 passives)

    The choices are all random, one might even get bonuses to passives they don't use. In that case... re-enchant (a gold/mat sink)

    Rings: skill enchants for actives (doesn't affect procs or else this can get out of hand)
    Lesser: +2 to 1 active
    Greater: +3 to upto 2 actives (50/50 getting 1, 2 actives)
    Exotic: +5 to upto 3 actives (50/25/25 getting 1,2,3 actives)

    One can really prolong the grind by making this new rule, only a higher grade enchant can overwrite an existing enchant. Basically it means the exotic enchant is a one shot deal.. if the random skills bonus isn't to your liking... back to the grind to start fresh again. In this case please consider making the jewelry crafting a LOT less costly
    GAQO KITO REZO 1934
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