Before the latest path there was a nice balance within the game between builds with better AoE damage that finished their mob phase quickly but took longer on the boss (SW Warrior, Stalker BH) and specs that took longer during the mob phase but made up for that with better single target damage on the boss (Arcanist Mage, but mostly DW Warrior). This was a good thing, as it catered to multiple different play styles. Want to quickly move down small mob groups one after the other? Like to pull large swathes of enemies and watch them wither away under your mighty area effects? There was something for everyone.
That is no longer the case.
The top builds for each class now have in common that they are all great at slaying large numbers of trash mobs in short order and that way buy enough time for a prolonged boss fight with lackluster tools.
What changed? The short (and long) answer is the Osmosis head enchant. That Stalker BHs got a second Osmosis on steroids in form of the Molten Belt only exacerbates the issue for them. The top build for each class makes heavy use of it.
Yes, Osmosis takes a while to get going, but once it does it almost does not matter what you hit the boss with, it will go down in time. (Unless your build was completely gimped by the Alacrity nerf, like SW Warrior). By the very nature of that enchant investing in single target damage is a losing proposition. A simple example:
Assume a build that takes 5 Minutes to down a boss.
Without Osmosis, doubling the dps of that build will cut the time for the boss fight in half.
With Osmosis, doubling the dps of that build will merely shave one third of the time for the same boss fight.
(If requested, I can provide the math to back up that last statement.)
So investing in single target DPS has very lackluster returns. It is far more profitable to further ramp up the AoE damage and let Osmosis take care of the boss. To compound this, the Slayer weapon enchant has been introduced. Most likely the strongest weapon enchant there is at the moment, but of course at its best if the boss fight takes longer.
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The cited reason for the introduction of the Osmosis enchant was to help out SW Warrior, and other specs who take a long time to down the boss. My question then is: WHY? SW Warrior was perfectly balanced with its DW counterpart, why did it need such a boost. (Also, why did it need to get ruined by the Alacrity nerf? But that is another discussion).
The simple solution to bring back more playstyle variety would be to get rid of the culprit. The Slayer weapon enchant alone should help out those AoE specs, I do not think we really need Osmosis. I am also aware this is not likely to happen.
Personally I would like it if single target builds were viable again.
That is no longer the case.
The top builds for each class now have in common that they are all great at slaying large numbers of trash mobs in short order and that way buy enough time for a prolonged boss fight with lackluster tools.
What changed? The short (and long) answer is the Osmosis head enchant. That Stalker BHs got a second Osmosis on steroids in form of the Molten Belt only exacerbates the issue for them. The top build for each class makes heavy use of it.
Yes, Osmosis takes a while to get going, but once it does it almost does not matter what you hit the boss with, it will go down in time. (Unless your build was completely gimped by the Alacrity nerf, like SW Warrior). By the very nature of that enchant investing in single target damage is a losing proposition. A simple example:
Assume a build that takes 5 Minutes to down a boss.
Without Osmosis, doubling the dps of that build will cut the time for the boss fight in half.
With Osmosis, doubling the dps of that build will merely shave one third of the time for the same boss fight.
(If requested, I can provide the math to back up that last statement.)
So investing in single target DPS has very lackluster returns. It is far more profitable to further ramp up the AoE damage and let Osmosis take care of the boss. To compound this, the Slayer weapon enchant has been introduced. Most likely the strongest weapon enchant there is at the moment, but of course at its best if the boss fight takes longer.
.
The cited reason for the introduction of the Osmosis enchant was to help out SW Warrior, and other specs who take a long time to down the boss. My question then is: WHY? SW Warrior was perfectly balanced with its DW counterpart, why did it need such a boost. (Also, why did it need to get ruined by the Alacrity nerf? But that is another discussion).
The simple solution to bring back more playstyle variety would be to get rid of the culprit. The Slayer weapon enchant alone should help out those AoE specs, I do not think we really need Osmosis. I am also aware this is not likely to happen.
Personally I would like it if single target builds were viable again.
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