<if there is a simalr thread which I might have missed forum mods please merge>
With the removal of getting easy gems by watching ads I have seen complaints and suggestions on how to ease this loss. One of the ideas which I saw even before this update was expanding the achievement list. I think this is a good idea and doesn't require a lot of additional programming since it can expand on existing scripts.
I wrote this thread to excite experienced players, new players and hopefully increase number of joining players and target a slightly different player base. And I hope as the eternium community we can give some ideas to the developers and help to improve the gaming experience.
================================
The idea is to have a large list of achievement divided in easy medium, hard and paid with increasing rewards.
Below some ideas additional to re-using some ANB goals (with modifications, such as clear trial level 50, 100, 150 and not every 5 or 10 levels as in ANB).
Numbers of reward and goals are arbitrary and serve as explanation and further discussion/idea developement.I hope this will help the developers to maintain the current players and expand their player base.
Easy: (2, 5, 10 gems)
1. Collected all books found in the story line. (Hand in 5, 10, all to get rewarded
2. Open 100, 1000, 10.000 treasure boxes.
3. Kill ALL mobs in a story line map (clear world 1+2, world 3 and world 4) As most know some are hidden in places you don't have to clear to finish the map.
4. Clear all maps on normal, heroic and legendary mode.
5. Collected 200, 500, 800 stars (I didn't do all since I read somewhere the max number is not correct)
6. Buy 10, 100, 1000 items from the equipment trader.
medium (5, 10, 25 gems)
1. Kill 10M, 25M and 100M mobs in story line maps.
2. Reach level 10, 25, 50 in crafting.
3. Find some hidden items (this will require additional programming to add those items)...sort of continuous Easter egg hunt. Items will appear randomly so posting the location will not help much.
Hard (25, 50, 100 gems)
1. Kill 50M, 100M, 1B mobs in trial maps
2. Open special treasure boxes, although not hard it cost gems and therefore will provide more like compensation for used gems, hence no number of boxes mentioned).
3. Craft 1, 3, 5 legendary items with all perfect stats.
4. Have 1, 3, 6 level 77 items
Paid (25, 50, 100 gems)
This needs some explaining. These are not "pay to win" rewards, but are just speeding up character progress. However, with patience you can collect these rewards from playing and thus only gives a speed up advantage in gathering valuable in game FREE items. These are rewards for supporting the developers which is not a bad thing).
==============================
Off note: in my opinion, P2W means you can buy an item that is not available to F2P and gives an unfair advantage to those able to pay, this is not the case in this game.
==============================
Ok, some of the ideas:
1. Buy 1, 5, 10 season passes
2. Buy 1000, 10000, 25000 gems
3. Buy during ANB events (forgot the name of the booster packs, this could be further divided in bronze, silver and gold league purchases)
======================================
Instead of number of mobs killed it can even be divided to specific mobs making the list of achievements very long. I think players will hunt for the rewards and will find it a nice addition to make the monotonous grinding more exciting, give newer players (like me) a change to also gather more gems and recruit new players who like to quest and reach many different goals and are not really interested in the competitive element of the game.
I am sure their are a lot of players with additional and better ideas and I hope they will share these to hopefully give some not thought of ideas to the developers. Not all ideas might be possible due to programming issues but some might just be reusing already running scripts and can be easily added to the already existing achievement list.
With the removal of getting easy gems by watching ads I have seen complaints and suggestions on how to ease this loss. One of the ideas which I saw even before this update was expanding the achievement list. I think this is a good idea and doesn't require a lot of additional programming since it can expand on existing scripts.
I wrote this thread to excite experienced players, new players and hopefully increase number of joining players and target a slightly different player base. And I hope as the eternium community we can give some ideas to the developers and help to improve the gaming experience.
================================
The idea is to have a large list of achievement divided in easy medium, hard and paid with increasing rewards.
Below some ideas additional to re-using some ANB goals (with modifications, such as clear trial level 50, 100, 150 and not every 5 or 10 levels as in ANB).
Numbers of reward and goals are arbitrary and serve as explanation and further discussion/idea developement.I hope this will help the developers to maintain the current players and expand their player base.
Easy: (2, 5, 10 gems)
1. Collected all books found in the story line. (Hand in 5, 10, all to get rewarded
2. Open 100, 1000, 10.000 treasure boxes.
3. Kill ALL mobs in a story line map (clear world 1+2, world 3 and world 4) As most know some are hidden in places you don't have to clear to finish the map.
4. Clear all maps on normal, heroic and legendary mode.
5. Collected 200, 500, 800 stars (I didn't do all since I read somewhere the max number is not correct)
6. Buy 10, 100, 1000 items from the equipment trader.
medium (5, 10, 25 gems)
1. Kill 10M, 25M and 100M mobs in story line maps.
2. Reach level 10, 25, 50 in crafting.
3. Find some hidden items (this will require additional programming to add those items)...sort of continuous Easter egg hunt. Items will appear randomly so posting the location will not help much.
Hard (25, 50, 100 gems)
1. Kill 50M, 100M, 1B mobs in trial maps
2. Open special treasure boxes, although not hard it cost gems and therefore will provide more like compensation for used gems, hence no number of boxes mentioned).
3. Craft 1, 3, 5 legendary items with all perfect stats.
4. Have 1, 3, 6 level 77 items
Paid (25, 50, 100 gems)
This needs some explaining. These are not "pay to win" rewards, but are just speeding up character progress. However, with patience you can collect these rewards from playing and thus only gives a speed up advantage in gathering valuable in game FREE items. These are rewards for supporting the developers which is not a bad thing).
==============================
Off note: in my opinion, P2W means you can buy an item that is not available to F2P and gives an unfair advantage to those able to pay, this is not the case in this game.
==============================
Ok, some of the ideas:
1. Buy 1, 5, 10 season passes
2. Buy 1000, 10000, 25000 gems
3. Buy during ANB events (forgot the name of the booster packs, this could be further divided in bronze, silver and gold league purchases)
======================================
Instead of number of mobs killed it can even be divided to specific mobs making the list of achievements very long. I think players will hunt for the rewards and will find it a nice addition to make the monotonous grinding more exciting, give newer players (like me) a change to also gather more gems and recruit new players who like to quest and reach many different goals and are not really interested in the competitive element of the game.
I am sure their are a lot of players with additional and better ideas and I hope they will share these to hopefully give some not thought of ideas to the developers. Not all ideas might be possible due to programming issues but some might just be reusing already running scripts and can be easily added to the already existing achievement list.
Comment