I'm trying to get away from my cell phone, so when I saw Eternium in the Microsoft Store, I decided to return to the game (after 2+ years). I've really enjoyed it so far. However, there are some issues.
Steam version
I tried this out when it was released. I really like the feature where the mouse cursor highlights what is selected! I wish the Microsoft Store version had that, too. However, the buttons are too small, and the setting that seems to change this doesn't work. I also don't like how they're arranged. The Windows Store version is better in that regard. I also don't like the cursor. I already had a hard enough finding the cursor in the MS Store version when there's a lot of action on the screen, but the Windows cursor is small and white, making it almost impossible to find amid the action. For these reasons, I've reverted back to using the MS Store version for now.
Microsoft Store version
As I said above, I like the layout of the buttons and their size. This version also needs the ability to highlight objects on mouse-over. Also, something needs to be done to make the cursor stand out a bit more. It's not nearly as bad as the Steam version, but it's still easy to lose in all the special effects.
Both versions
And for both versions, there's a known issue with targeting enemies. Clicking a group sometimes moves your character only, and other times it triggers an attack. (It needs to always attack.) Also, solo enemies can be very hard to target. Their selectable area should grow if they are not in a group, and of course, clicking it should trigger an attack. I don't know how the programmers do this, but I imagine having two circles under enemies. On the top layer is the individual target, and clicking it takes priority. Underneath that is the group circle, which covers the ground around the entire group. It would catch clicks that miss individual targets and instead pick a target within the group at random and initialize an attack. Using an approach like this, the solo enemies could have their own "group" with a wider circle. If they then join up with another group, the group circles merge into one. (Again, I'm not a game designer. That's just how I'd do it.)
Another small thing: On the story map, please zoom out or realign Act 3. I can hardly see/select 3-34 "Oasis" on either version.
Also, if you want to hide things in barrels, sacks, and carts, it's not enough to just highlight them on mouse-over for easier targeting. Objects that are too far out of reach shouldn't be selectable at all, and the character should also hit the accessible ones when clicked. Too often, I have to move my character around to hit a specific barrel because they're not aligned properly or something is in the way. As a result, he just stands there or hits something else instead. Maybe you could let AoE attacks pop barrels, etc? They're spread out enough and the cooldown timers would still mean that farming this way would be more time-consuming.
Keep up the good work!
Steam version
I tried this out when it was released. I really like the feature where the mouse cursor highlights what is selected! I wish the Microsoft Store version had that, too. However, the buttons are too small, and the setting that seems to change this doesn't work. I also don't like how they're arranged. The Windows Store version is better in that regard. I also don't like the cursor. I already had a hard enough finding the cursor in the MS Store version when there's a lot of action on the screen, but the Windows cursor is small and white, making it almost impossible to find amid the action. For these reasons, I've reverted back to using the MS Store version for now.
Microsoft Store version
As I said above, I like the layout of the buttons and their size. This version also needs the ability to highlight objects on mouse-over. Also, something needs to be done to make the cursor stand out a bit more. It's not nearly as bad as the Steam version, but it's still easy to lose in all the special effects.
Both versions
And for both versions, there's a known issue with targeting enemies. Clicking a group sometimes moves your character only, and other times it triggers an attack. (It needs to always attack.) Also, solo enemies can be very hard to target. Their selectable area should grow if they are not in a group, and of course, clicking it should trigger an attack. I don't know how the programmers do this, but I imagine having two circles under enemies. On the top layer is the individual target, and clicking it takes priority. Underneath that is the group circle, which covers the ground around the entire group. It would catch clicks that miss individual targets and instead pick a target within the group at random and initialize an attack. Using an approach like this, the solo enemies could have their own "group" with a wider circle. If they then join up with another group, the group circles merge into one. (Again, I'm not a game designer. That's just how I'd do it.)
Another small thing: On the story map, please zoom out or realign Act 3. I can hardly see/select 3-34 "Oasis" on either version.
Also, if you want to hide things in barrels, sacks, and carts, it's not enough to just highlight them on mouse-over for easier targeting. Objects that are too far out of reach shouldn't be selectable at all, and the character should also hit the accessible ones when clicked. Too often, I have to move my character around to hit a specific barrel because they're not aligned properly or something is in the way. As a result, he just stands there or hits something else instead. Maybe you could let AoE attacks pop barrels, etc? They're spread out enough and the cooldown timers would still mean that farming this way would be more time-consuming.
Keep up the good work!
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