Feedbacks:
1) it seems that some tasks for Season Bounties are much more complicated than another ones (they require much more efforts to fulfill them than another ones) - for example, such tasks as "Collect 100 Mark of Titans" and "Collect 10 Mark of the Oracles", so I can suggest to remove them from the list of tasks or - if there are people that like really these tasks - to add checkbox into the game settings "Skip tasks for collecting Mark of Titans / Oracles for Season Bounties"; from the other side, developer can easily collect statistics about fulfilling such (any) tasks and / or skipping some tasks by players more often than usual to adjust their list;
2) the same is true in the case of periodic events (one on 3 days) - it seems that task for crafting 10 legs of the level 70+ is much more complicated than another ones in the same event (moreover, one does not need to craft 10 legs of the level 70+ every 12 days); so, perhaps, it should be replaced by another task just for collecting items (for example, "Collect 10 (20 or 30) legendary items of the level 70+")?
3) it seems slightly strange the idea with the tripling of time for researching of new levels of skills (especially huge amount of 72 hours) - for example, in the case of passive "Fleet Footed" (each new level gives +1 to parameter, but time for obtaining new one is increasing drastically); I understand more time for research in the case when skill obtains new features, but in the case of regular increase of value on some small amount it seems too strange.
Suggestions :
0) As I could see, devs used in this game some ideas which looks like very familiar for the one who played in Diablo 3, so I want to try to provide some ideas which were provided on the D3 forum many years ago.
1) The most annoying (for some players) thing is the collecting of garbage in the stash with the regular salvage of it (especially due to limitations in the bag); but - in the case of existing of something like Paragon in D3 (Champion Points in Eternium) - this can be resolved in such simple way.
I) New page (at the right) in the window for spending Champion Points with the title "Auto salvage of normal items", each item of which will be unlocked at the certain Champion Level (it is provided at the left in the list below) and each can be activated / deactivated after this moment (it is deactivated by default):
0 - Common
10 - Uncommon
30 - Rare
50 - Epic
(i.e. auto-salvage of normal items of the appropriate type at the moment of their drop in runs; it can be done in 2 ways: a) instead of the drop of item it will be dropped the effect of salvage of such item; b) the same as a), but the appropriate result of salvage will be transferred into the appropriate page with materials without real drop on "floor")
{the appropriate items on this new page can be coloured in the same manner as they coloured at the left on the page of Salvage items}.
II) Additional (second) new page (at the right) in the window for spending Champion Points with the title "Auto salvage of unique items", each item of which will be unlocked at the certain Champion Level (it is provided at the left in the list below) and each can be activated / deactivated after this moment (it is deactivated by default):
100 - Uncommon
200 - Rare
300 - Epic
400 - Legendary of non-class sets
{the same note about coloured items as above}.
III) Something like this can be done also in the case of stones (I mean - adding additional checkbox above on the page with stones with the text "Auto-teleport of dropped stones into this stash" which can have some additional price {in rubies} to unlock it) though now the appropriate page is available for real money only.
IV) Additional note about the page Materials - for the people who are perfectioners the moment with the regular changing of the order of materials on this page looks very annoying; so I can suggest to fix this by removing the possibility to move materials and to order them in the same order as these materials appear in the appropriate pages for Crafting, i.e. in such order:
Row 1 - Silver Ore, Cured Leather, Iron Bar, Bolt of Silk Cloth;
Row 2 - Silver Ornament, Enchanted Leather, Mithril, Night Cloth;
Row 3 (or at the right edge of Row 1) - Mark of Titans, Mark of Oracle, Celestial Essence;
Row 4 - Silver Dust, Haunting Spirit, Primal Spirit, Spirit of War, Living Spirit, Spirit of Harmony;
Row 5/6/7 - (Lesser//Greater) Essence of Fire, Water, Air, Shadow, Earth.
* I want to note that order of materials at the bottom of the page Salvage is slightly different from the above one (at least, the positions of Iron Bar / Mithril / Silver Ornament are different from their order on the pages for Crafting).
That's all on that time. Thanks for attention.
1) it seems that some tasks for Season Bounties are much more complicated than another ones (they require much more efforts to fulfill them than another ones) - for example, such tasks as "Collect 100 Mark of Titans" and "Collect 10 Mark of the Oracles", so I can suggest to remove them from the list of tasks or - if there are people that like really these tasks - to add checkbox into the game settings "Skip tasks for collecting Mark of Titans / Oracles for Season Bounties"; from the other side, developer can easily collect statistics about fulfilling such (any) tasks and / or skipping some tasks by players more often than usual to adjust their list;
2) the same is true in the case of periodic events (one on 3 days) - it seems that task for crafting 10 legs of the level 70+ is much more complicated than another ones in the same event (moreover, one does not need to craft 10 legs of the level 70+ every 12 days); so, perhaps, it should be replaced by another task just for collecting items (for example, "Collect 10 (20 or 30) legendary items of the level 70+")?
3) it seems slightly strange the idea with the tripling of time for researching of new levels of skills (especially huge amount of 72 hours) - for example, in the case of passive "Fleet Footed" (each new level gives +1 to parameter, but time for obtaining new one is increasing drastically); I understand more time for research in the case when skill obtains new features, but in the case of regular increase of value on some small amount it seems too strange.
Suggestions :
0) As I could see, devs used in this game some ideas which looks like very familiar for the one who played in Diablo 3, so I want to try to provide some ideas which were provided on the D3 forum many years ago.
1) The most annoying (for some players) thing is the collecting of garbage in the stash with the regular salvage of it (especially due to limitations in the bag); but - in the case of existing of something like Paragon in D3 (Champion Points in Eternium) - this can be resolved in such simple way.
I) New page (at the right) in the window for spending Champion Points with the title "Auto salvage of normal items", each item of which will be unlocked at the certain Champion Level (it is provided at the left in the list below) and each can be activated / deactivated after this moment (it is deactivated by default):
0 - Common
10 - Uncommon
30 - Rare
50 - Epic
(i.e. auto-salvage of normal items of the appropriate type at the moment of their drop in runs; it can be done in 2 ways: a) instead of the drop of item it will be dropped the effect of salvage of such item; b) the same as a), but the appropriate result of salvage will be transferred into the appropriate page with materials without real drop on "floor")
{the appropriate items on this new page can be coloured in the same manner as they coloured at the left on the page of Salvage items}.
II) Additional (second) new page (at the right) in the window for spending Champion Points with the title "Auto salvage of unique items", each item of which will be unlocked at the certain Champion Level (it is provided at the left in the list below) and each can be activated / deactivated after this moment (it is deactivated by default):
100 - Uncommon
200 - Rare
300 - Epic
400 - Legendary of non-class sets
{the same note about coloured items as above}.
III) Something like this can be done also in the case of stones (I mean - adding additional checkbox above on the page with stones with the text "Auto-teleport of dropped stones into this stash" which can have some additional price {in rubies} to unlock it) though now the appropriate page is available for real money only.
IV) Additional note about the page Materials - for the people who are perfectioners the moment with the regular changing of the order of materials on this page looks very annoying; so I can suggest to fix this by removing the possibility to move materials and to order them in the same order as these materials appear in the appropriate pages for Crafting, i.e. in such order:
Row 1 - Silver Ore, Cured Leather, Iron Bar, Bolt of Silk Cloth;
Row 2 - Silver Ornament, Enchanted Leather, Mithril, Night Cloth;
Row 3 (or at the right edge of Row 1) - Mark of Titans, Mark of Oracle, Celestial Essence;
Row 4 - Silver Dust, Haunting Spirit, Primal Spirit, Spirit of War, Living Spirit, Spirit of Harmony;
Row 5/6/7 - (Lesser//Greater) Essence of Fire, Water, Air, Shadow, Earth.
* I want to note that order of materials at the bottom of the page Salvage is slightly different from the above one (at least, the positions of Iron Bar / Mithril / Silver Ornament are different from their order on the pages for Crafting).
That's all on that time. Thanks for attention.
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