At level 100 and beyond, every 20 challenge levels, a quest location with its own unique boss becomes available, completing which will open the path to further challenges. The completion conditions are non-standard:
I will describe one location as an example (the rest are made according to the same principle, with consideration for the boss).
Location: "Ancient City," Boss: "Immortal King"
The location has a square/rectangular layout, divided into 4 parts, with an area containing a royal sarcophagus and three crypts in the center. The player appears in one of the four sections. The player's task is to destroy a statue of the king and obtain a key from a mob, which unlocks access to the next section of the city with a statue. In each subsequent section, the mobs are stronger than the previous ones. After destroying 4 statues, the "Immortal King" awakens from the sarcophagus in the central area.
"Immortal King" Abilities:
Upon the "Immortal King's" appearance in the central area, one of the crypts activates, spawning the king's guards. Before the king appears, the crypts should not be active and should be indestructible.
The player's task is to destroy the active crypt to stop the endless spawning of guards and then fight the boss. Upon reducing the boss's health to 1/3, the second crypt activates, and at 2/3 health, the third crypt activates. The crypts are indestructible until activated.
Proposed Bosses and Locations:
- Death is not allowed (upon death, the hero respawns in the village and starts over).
- The time taken to complete the level and defeat the boss is not recorded.
I will describe one location as an example (the rest are made according to the same principle, with consideration for the boss).
Location: "Ancient City," Boss: "Immortal King"
The location has a square/rectangular layout, divided into 4 parts, with an area containing a royal sarcophagus and three crypts in the center. The player appears in one of the four sections. The player's task is to destroy a statue of the king and obtain a key from a mob, which unlocks access to the next section of the city with a statue. In each subsequent section, the mobs are stronger than the previous ones. After destroying 4 statues, the "Immortal King" awakens from the sarcophagus in the central area.
"Immortal King" Abilities:
- Primary Attack: A two-handed sword attack with a chance to slow the hero's regeneration.
- AOE Attack: "Shroud of Darkness": A cloud of mist spreads in a circle from the boss, slowing the player and blinding them for a few seconds.
- Last Ability: Temporarily speeds up the king's guards (speed and damage increase, health and armor decrease). This ability is shared by all the bosses.
Upon the "Immortal King's" appearance in the central area, one of the crypts activates, spawning the king's guards. Before the king appears, the crypts should not be active and should be indestructible.
The player's task is to destroy the active crypt to stop the endless spawning of guards and then fight the boss. Upon reducing the boss's health to 1/3, the second crypt activates, and at 2/3 health, the third crypt activates. The crypts are indestructible until activated.
Proposed Bosses and Locations:
- "Immortal King" (Cursed King): Described above along with the location.
- "Senior Mechanic": A robot. Location: Factory.
- Primary Attack: Hammer attack (chance of stunning).
- AOE Attack: Flamethrower attack.
- Last Ability: Similar to the "Immortal King's" last ability (shared by all bosses).
- "Brood Mother" (Spider): Location: Jungle.
- Primary Attack: Leg attacks (chance of poisoning).
- AOE Attack: Poisonous web attack (slow and poison).
- Last Ability: Similar to the "Immortal King's" last ability (shared by all bosses).