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Request to improve Enchantment nomenclature

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    Request to improve Enchantment nomenclature

    Dear Devs,

    In Enchantments, many of the names are repetitive & confusing. For example, "Slayer" for Head is not the same as "Slayer" for Weapon. The "Clarity" for Head is different from the "Clarity" for Cape. This could result in crafting confusion & resource wastage. When players discuss Enchanting, it would be easier if each specific enchantment had a unique name. So, in the table below, I've listed 50 enchantments & tried to affix a unique name for each type of enchantment following a consistent nomenclature that players can pattern-recognize & memorize for better gameplay. Please consider. Thank you.


    S# Slot Current Name Description Suggested Name
    1 ​​Off-hand & Shield Tactician +100 Ability Rating. Same
    2 ​Gloves Armor +100 Armor. Same
    3 ​​Off-hand & Shield Tortoise +250 Armor. Greater Armor
    4 ​Gloves Redoubt +100 Block rating. Same
    5 Shoulders Precision +25 Critical rating. Clarity
    6 Shoulders Clarity +50 Critical rating. Greater Clarity
    7 ​Cape Clarity +50 Critical rating. Greater Clarity
    8 Head Clarity +75 Critical rating. Burning Clarity
    9 ​Ring Deadly Clarity +100 Critical rating. Same
    10 Shoulders Fury +20% Critical damage. Same
    11 Shoulders Ferocity +70% Critical damage. Burning Fury
    12 ​Gloves Deflection +100 Deflect rating. Same
    13 ​Gloves Quickness +100 Dodge rating. Same
    14 ​Cape Alacrity +50 Haste. Same
    15 Head Alacrity +75 Haste. Greater Alacrity
    16 Weapon Flurry +100 Haste. Deadly Alacrity
    17 Chest Leeching +100 Life on hit. Same
    18 Chest Vampirism +400 Life on hit. Deadly Leeching
    19 Pants Speed +5 Movement speed. Same
    20 Boots Speed +5 Movement speed. Same
    21 ​Gloves Brawler +100 Parry rating. Same
    22 Shoulders Rage +25 Power. Same
    23 Shoulders Burning Rage +50 Power. Greater Rage
    24 ​Cape Burning Rage +50 Power. Greater Rage
    25 Head Rage +75 Power. Burning Rage
    26 ​Necklace Burning Rage +100 Power. Deadly Rage
    27 ​Ring Rage +100 Power. Deadly Rage
    28 Chest Vigor +25 Vitality. Same
    29 ​Necklace Vigor +100 Vitality. Greater Vigor
    30 ​Ring Vigor +100 Vitality. Greater Vigor
    31 Chest Greater Vigor +100 Vitality. Same
    32 Head Doom +10% Physical damage. Same
    33 Head Pyromaniac +10% Fire damage. Same
    34 Head Frostbite +10% Frost damage. Same
    35 Head Nature's Fury +10% Nature damage. Same
    36 Weapon Gore Chance on hit to cause the target to bleed for 1000% weapon damage per second for 5 seconds. Can happen about 40 times per minute. Same
    37 Weapon Incinerate Chance on hit to cause the target to burn for 1000% weapon damage per second for 5 seconds. Can happen about 40 times per minute. Same
    38 Weapon Slayer Chance on hit to increase damage done to elite & boss creatures by 100% for 5 seconds. Can happen about 3 times per minute. Greater Slayer
    39 Head Slayer Deals 50% damage to elite creatures. Same
    40 Weapon Windfury Has a 10% chance to release a chain of lightning dealing 200% weapon damage. Same
    41 Weapon Rune of the Storm Has a 10% chance to release a chain of lightning dealing 800% weapon damage. Greater Windfury
    42 Weapon Ordnance Has a 6% chance to fire a missile dealing 350% weapon damage. For guns only. Same
    43 Weapon Bombardment Has a 6% chance to fire a missile dealing 1400% weapon damage. For guns only. Deadly Ordnance
    44 ​​Off-hand & Shield Starforged Hammer Increases any gear by +1 level (up to L80). Can enchant any non-jewelry gear. ​ Same
    45 ​​Off-hand & Shield Celestial Orb Permanently increases an attribute of your choice on an item by a small amount. The resulting value cannot exceed the maximum amount. Can enchant any non-jewelry gear. Same
    46 Weapon Obfuscation Reduces damage taken from a distant target by up to 20%. The farther away the damage source is, the higher the damage reduction. Does not stack for duplicates. Same
    47 ​​Off-hand & Shield Obfuscation Reduces damage taken from a distant target by up to 20%. The farther away the damage source is, the higher the damage reduction. Does not stack for duplicates. Same
    48 ​​Off-hand & Shield Celestial Transform Transforms a normal item into a celestial. This increases its stats to the level max or near-max, and the item gains a bonus Vitality stat. The transformed item is bound to the enchanting Hero, and cannot be used by other Heroes. Same
    49 Head Osmosis When damage is dealt to a target, there is a chance that further damage dealt to that target is increased by 1%. Can happen about 30 times per minute. Same
    50 Chest Reactive Armor When receiving damage from a target, there is a 10% chance to return damage equal to 100% of the Hero's armor to that target. Same
    Last edited by PGB; 09-09-2025, 07:09 AM.
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