Eternium
Eternium

Announcement

Collapse
No announcement yet.

Temporary Buffs for Gems

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Temporary Buffs for Gems

    Once a player has obtained acceptable farming gear, all their skill slots, and their desired minions (all one-time purchases), we generally are left with nothing valuable to spend gems on.

    Granted, getting all those things doesn't happen overnight, and the cost is still relatively high, but once it's accomplished, we're off to farming and saving.

    I would like to see some character buffs (temporary, elixir-style items maybe, or stay active until its purpose is served, whatever) that aren't extremely expensive (to promote buying them) but would benefit us repeatedly, relatively substantially potentially indefinitely ly ly ly.

    For example, an elixir for ## gems would cause the following effect(s) for XX minutes (pausing in menu, between levels, and while not playing):
    • The next 3 trial bosses we kill would drop up to 1-3 extra items
    • Experience is doubled
    • Items are dropped at the next highest tier
    • All legendary items drop as sets, if applicable
    • Enemies are resurrected upon death, providing a second chance at exp and loot
    • Jewels are dropped one tier higher
    • All mobs are renamed "Travis" so we can satiate our thirst for his blood! *cough* er...
    • 20% chance for every mob killed to drop a loot box thing, or for a very short duration they all drop one or 1% chance on hit to drop one
    • All experience gained on your character gets added to Rylocke's characters instead
    • Permanently add one Champion level (or point without the level, giving us the benefit without promoting obsessing over when to use it). This could be rare and expensive
    • Change your character's name, sex, or even appear as a monster for a bit
    • Increase all character attributes by 10%, multiplicative after final calculations, including movement, exp gain, damage, health, crit, all of it.
    • Double gold drops, or give chance of a gold shower on killing.
    • All cooldowns are lowered by .1 second per hit or 1 second per crit, similar to current reduction but faster, or all cooldown times themselves are reduced by 5 seconds for the duration
    • Next crafted item has a 50% chance to upgrade tier
    • All reflected damage is doubled
    • Increased chance on kill to drop gems (higher cost for this one)
    • Make doubles of your minions who mimic all attacks, auras, and specials
    • Chance when being swarmed with mobs to equip a red cap and build a wall to keep them away--you know, the important stuff
    • Etc. let your imagination run free.


    You could make these elixir-style items drop from enemies (or bosses only) at a very low rate, ensuring the game doesn't go the way of "pay to win" while still giving us a never-ending reason to stay engaged and coughing up the dough. You could even set up rarity tiers like with items, allowing the appearance and low benefit ones drop more and the super beneficial ones drop as legendary. Possibly making them like current loot with one affix for regular, up to four for legendary would be REALLY cool and make for some crazy combinations, enhancing replay value. Also, there could be a negative component to reduce the godliness of some (increase exp gain while earning 0 gold per kill, or increase damage significantly but doubling cooldown time, etc.), increase rarity of huge buffs, but still keep it varied and interesting allowing for preferences. Maybe we could craft random ones from components dropped from enemies and disenchanted from legendaries and set items. That would give HUGE ongoing value for farming, but still promote spending to get a specific one quickly or more often.

    Idk if something like any of this has been suggested, as there are many ways to describe it and tons of keywords or tags to search in the forums.

    Currently, I believe we have just about enough stash space for our purposes, but adding in these items might require another tab or two available for purchase.

    Click image for larger version

Name:	acb.jpg
Views:	1
Size:	27.0 KB
ID:	47804

  • #2
    Great idea - seconded! (well, for some of those anyway :P)

    Some of these could make for interesting daily rewards too, to offer more variation from the present gems/gold/loot/gemstones/set item. Having a day where experience is doubled (for example) would motivate you to not just collect the reward, but actively play as well.

    I think, however, they should not be quite so varied, or the whole thing will be too confusing. I'd personally go with 1, 2, 3 (modified to just be a temporary 2x improvement on drop rates), 6, 10 and 17:

    Originally posted by Rylocke View Post
    • [1*]The next 3 trial bosses we kill would drop up to 1-3 extra items
      [2*]Experience is doubled
      [3*]Items are dropped at the next highest tier
      [4*]All legendary items drop as sets, if applicable
      [5*]Enemies are resurrected upon death, providing a second chance at exp and loot
      [6*]Jewels are dropped one tier higher
      [7*]All mobs are renamed "Travis" so we can satiate our thirst for his blood! *cough* er...
      [8*]20% chance for every mob killed to drop a loot box thing, or for a very short duration they all drop one or 1% chance on hit to drop one
      [9*]All experience gained on your character gets added to Rylocke's characters instead
      [10*]Permanently add one Champion level (or point without the level, giving us the benefit without promoting obsessing over when to use it). This could be rare and expensive
      [11*]Change your character's name, sex, or even appear as a monster for a bit
      [12*]Increase all character attributes by 10%, multiplicative after final calculations, including movement, exp gain, damage, health, crit, all of it.
      [13*]Double gold drops, or give chance of a gold shower on killing.
      [14*]All cooldowns are lowered by .1 second per hit or 1 second per crit, similar to current reduction but faster, or all cooldown times themselves are reduced by 5 seconds for the duration
      [15*]Next crafted item has a 50% chance to upgrade tier
      [16*]All reflected damage is doubled
      [17*]Increased chance on kill to drop gems (higher cost for this one)
      [18*]Make doubles of your minions who mimic all attacks, auras, and specials
      [19*]Chance when being swarmed with mobs to equip a red cap and build a wall to keep them away--you know, the important stuff
      [20*]Etc. let your imagination run free.

    Comment


    • #3
      Love all the ideas, especially the one where we make rylocke super powerful . Imagine you could choose who to give your XP to.

      Comment


      • #4
        Originally posted by Humus View Post
        Imagine you could choose who to give your XP to.
        Nah... as with most things, gotta consider the abuse potential. From there to "I sell my farming time" is a short, short step, and I'm pretty certain they don't want that.

        Same for item trading, which would be cool until it turned into a "virtual items for real cash" bazaar.

        Comment


        • #5
          Three of these sample ideas were cleverly disguised jokes, that being one of them. If you don't identify all three before midnight and forward this to thirteen people, your crush will crush you in your sleep.

          Comment


          • #6
            Originally posted by Rylocke View Post
            Three of these sample ideas were cleverly disguised jokes, that being one of them. If you don't identify all three before midnight and forward this to thirteen people, your crush will crush you in your sleep.
            7, 9, 19 /s

            Comment

            Working...
            X