As I already mentioned in my first post, I can't stress enough how much I'm loving the game. Yet, after a week of playing I've come up with a number of flaws that kinda hinder the gameplay and, IMO, could be taken into account for further updates.
Bounty Hunter
Game technics
Bounty Hunter
- Frozen trap: I already said in another post that its duration mismatches the one of the description. Furthermore, I believe the cooldown between traps is bugged. Say, I place my second trap and, when the cooldown is at 2 seconds, I place the last one. Shouldn't the cooldown remain in 2 seconds instead of going back to 10?
- Skillset/secondary useful skill: though widespoken, I feel that concussive shot fails to meet the needs as an adequate secondary skill. I haven't upgraded it to level 10 yet, but I doubt it would realy work as a boss killer as I expected it to be.
- Squishiness: I know, the BH is no tank, and, I also know, toughness could be built up via CL-jewelry-diamonds; but on trials I do have to quit anytime an Elban pops (I am yet to unlock Maggie).
Game technics
- Chance to disable gestures when playing on the laptop version: also brought up by another user. It has caused me to die so many times that I've lost track.
- Mouse cursor: although the game has been implemented primarily for mobile devices, when playing on a computer it makes it rather confusing (sometimes hard to see) having the default windows cursor. I have customized it, but depending on the map I am playing it's visibility differs.
- Endlevel looting: the same way there is a message popping up when there are items close to you and you try to leave the level, there could be a message saying if there is an item (gear, gemstones or gems; gold is rather irrelevant) left to loot in the map. This way, it would save players from waiting in vain.
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