What if socketing different items could give the same gemstone different effects based on the type of gear it's placed in? Like a diamond in a weapon doesn't give Armor, it gives +min/max damage, a ruby could do LoH instead of power, and emeralds could give a DoT effect (think poison or bleed). A topaz in capes could give extra gold while amethyst gives extra exp. Shields could get defense stat bonuses like block instead of crit for topaz while boots could get movement speed from sapphire and dodge from ruby or something along those lines. Similar to how socketing in Diablo 2 worked but a little less complex. I think it would be great for tweaking builds and potentially give less commonly used gemstones (I'm looking at you, Amethyst) alternative applications.
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While I can see this generally working and believe it's a good idea, you completely avoided the matter of (crafting) jewellery, consumes and uses the most gems. It also has the biggest impact on your overall stats. Stats on perfect jewellery(4 stats) range from 2 to 3.5 times the ones on gear and generally speaking one perfect piece of jewellery is worth about 3 legendary gear pieces(ignoring gear armor here).
Therefore the way gemstone stats are determined on jewellery would be more important and Ametysts for example would still be underused, if they continue giving (only) Ability Rate in jewellery.MULU FIGU DUFE 7374
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Originally posted by narf View PostWhile I can see this generally working and believe it's a good idea, you completely avoided the matter of (crafting) jewellery, consumes and uses the most gems. It also has the biggest impact on your overall stats. Stats on perfect jewellery(4 stats) range from 2 to 3.5 times the ones on gear and generally speaking one perfect piece of jewellery is worth about 3 legendary gear pieces(ignoring gear armor here).
Therefore the way gemstone stats are determined on jewellery would be more important and Ametysts for example would still be underused, if they continue giving (only) Ability Rate in jewellery.
ROJO CIXA XITO 9019
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I totally agree with more build diversity and there are unlimited options for the devs if they choose to go down this path in the future. It would be great for multiplayer if everyone was not doing the same thing.Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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I've been toying with ideas about gem combinations some time ago.
First draft was a set of armor with each piece having two slots, allowing to combine gems for different effects. Ruby+diamond could emulate reflect, for example, or ruby+emerald life on hit, Diamond+Sapphire could increase evasion, and so on for all 15 possible combinations, with some giving special effects, like a damage shield from diamond+emerald, or e.g. armor penetration for ruby+sapphire. Unsocketing would allow for easy experimenting, if one doesn't want to read the guide that would pop up here within a day or two.
I ditched it when I ran into the very same problem that Narf pointed out: It does nothing for jewelry, when that's where it hurts most to have no appropriate gemstones for a certain stat.
I've been trying to think about a way to implement the creation of other gemstones that is not just a ripoff of the melding cube from diablo 2, but meh, couldn't think of something really original. In terms of practicality it might be the easiest to just have craftable objects that are used the same way as gemstones, one for each jewelry stat that can't be stoned yet. Something like reflecting thornpads, flesh-mending parasites, memory crystals or philosopher's stones (props if you can guess which does what^^). The objects are created from gemstone energy, by fusing two gemstones of different types. Basically the same concept without the armor, but also with full committment to the irreversible crafting process.
Considering the screen Led posted lately, it might even be a new motivation for the collecting type of players, adding 6 more types of quasi gemstones to collect whole stash columns of.
I'm still not really satisfied, because it is just too simple IMO and quite the used trope, but seeing this thread I thought I'd share it.Last edited by Estharon; 07-30-2017, 11:52 PM.Useful links, for my use and for yours...
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Originally posted by Estharon View PostI've been toying with ideas about gem combinations some time ago.
First draft was a set of armor with each piece having two slots, allowing to combine gems for different effects. Ruby+diamond could emulate reflect, for example, or ruby+emerald life on hit, Diamond+Sapphire could increase evasion, and so on for all 15 possible combinations, with some giving special effects, like a damage shield from diamond+emerald, or e.g. armor penetration for ruby+sapphire. Unsocketing would allow for easy experimenting, if one doesn't want to read the guide that would pop up here within a day or two.
I ditched it when I ran into the very same problem that Narf pointed out: It does nothing for jewelry, when that's where it hurts most to have no appropriate gemstones for a certain stat.
I've been trying to think about a way to implement the creation of other gemstones that is not just a ripoff of the melding cube from diablo 2, but meh, couldn't think of something really original. In terms of practicality it might be the easiest to just have craftable objects that are used the same way as gemstones, one for each jewelry stat that can't be stoned yet. Something like reflecting thornpads, flesh-mending parasites, memory crystals or philosopher's stones (props if you can guess which does what^^). The objects are created from gemstone energy, by fusing two gemstones of different types. Basically the same concept without the armor, but also with full committment to the irreversible crafting process.
Considering the screen Led posted lately, it might even be a new motivation for the collecting type of players, adding 6 more types of quasi gemstones to collect whole stash columns of.
I'm still not really satisfied, because it is just too simple IMO and quite the used trope, but seeing this thread I thought I'd share it.ROJO CIXA XITO 9019
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