This is my attempt to make the shield warrior both thematic and fun to play with minimal changes needed to game mechanics. Thanks to LED, BAgate and others for the discussions that led to this.
Goal: blocking focused shield warrior that can hold its own and vie for the title of best defensive warrior. Not just a dual wielder using a shield and a different set of skills
like attack speed for dual wielder, blocking attack is the central pillar of this build. Everything is geared to towards blocks and more blocks and good things that happen when blocks happen.
I will I'll try to achieve this with only changes to defender set bonuses.
LoH gap with dual wielder. Per LED, there is a huge gap in LoH. You are talking about 3 attacks per sec vs 11 attacks per sec on the extreme side (thematic non attack speed shield warrior vs dual wielder). That is about 8x LoH per sec.
The fix: 4 piece defender set bonus - 50%chance to gain 2x LoH per blocked attack. Capped at 3 triggers per sec (internal cooldown). When mobbed which is how thematic warrior plays, this should max out. So gaining 6x LoH per sec closes the gap with the dual wielder. This also incentivize investment into LoH for shield warrior. When fighting one on one with the boss, this could potentially double the current LoH output of thematic shield warrior. Not quite as high as dual wield but much more effective than before. Combined with higher armor and blocking damage reduction, we are now probably on par in this department. Notice this fix doesn't need any AS investment.
More DT. DT is the bread and butter of thematic shield warrior. Since it attacks 8 times at most per cast, shield warrior just need to be able to cast a little more frequently than dual wielder at the moment.
The fix: 6 piece defender set bonus - 20% chance to cast DT on successful block. Capped at 1 trigger per 2 secs. Very powerful when mobbed as you will be popping out DTs left and right. On boss fight, less of a boost but still an appreciable damage boost roughly doubling the amount of DT than currently.
Blocking is a less valuable damage mitigater than parry and dodge as you can stack more of those and reach 95 cap. 70% blocking is only 1/6 as effective as 95% parry and even less compared to 95% dodge.
The fix: 2 piece defender set bonus: +15% blocking chance.
Now it is possible to get to 90% blocking. Triggering more of the goodness in set bonus 4 and 6. Again none requires investment into attack speed, preserving the play style difference between shield warrior and dual wield.
Game mechanic change: since there are attacks that can bypass dodge, parry, and block. And blocking is already less valuable than the others. Thematic shield warrior will actually want to keep dodge and parry low to trigger more blocks. Thus it stands to reason that we could make blocking not bypass-able by boss/ghost special attacks.
But just the set bonus changes will make the shield warrior play night and day vs today. Really allowing blocking to become the theme and the pillar of a fun warrior archetype
Goal: blocking focused shield warrior that can hold its own and vie for the title of best defensive warrior. Not just a dual wielder using a shield and a different set of skills
like attack speed for dual wielder, blocking attack is the central pillar of this build. Everything is geared to towards blocks and more blocks and good things that happen when blocks happen.
I will I'll try to achieve this with only changes to defender set bonuses.
LoH gap with dual wielder. Per LED, there is a huge gap in LoH. You are talking about 3 attacks per sec vs 11 attacks per sec on the extreme side (thematic non attack speed shield warrior vs dual wielder). That is about 8x LoH per sec.
The fix: 4 piece defender set bonus - 50%chance to gain 2x LoH per blocked attack. Capped at 3 triggers per sec (internal cooldown). When mobbed which is how thematic warrior plays, this should max out. So gaining 6x LoH per sec closes the gap with the dual wielder. This also incentivize investment into LoH for shield warrior. When fighting one on one with the boss, this could potentially double the current LoH output of thematic shield warrior. Not quite as high as dual wield but much more effective than before. Combined with higher armor and blocking damage reduction, we are now probably on par in this department. Notice this fix doesn't need any AS investment.
More DT. DT is the bread and butter of thematic shield warrior. Since it attacks 8 times at most per cast, shield warrior just need to be able to cast a little more frequently than dual wielder at the moment.
The fix: 6 piece defender set bonus - 20% chance to cast DT on successful block. Capped at 1 trigger per 2 secs. Very powerful when mobbed as you will be popping out DTs left and right. On boss fight, less of a boost but still an appreciable damage boost roughly doubling the amount of DT than currently.
Blocking is a less valuable damage mitigater than parry and dodge as you can stack more of those and reach 95 cap. 70% blocking is only 1/6 as effective as 95% parry and even less compared to 95% dodge.
The fix: 2 piece defender set bonus: +15% blocking chance.
Now it is possible to get to 90% blocking. Triggering more of the goodness in set bonus 4 and 6. Again none requires investment into attack speed, preserving the play style difference between shield warrior and dual wield.
Game mechanic change: since there are attacks that can bypass dodge, parry, and block. And blocking is already less valuable than the others. Thematic shield warrior will actually want to keep dodge and parry low to trigger more blocks. Thus it stands to reason that we could make blocking not bypass-able by boss/ghost special attacks.
But just the set bonus changes will make the shield warrior play night and day vs today. Really allowing blocking to become the theme and the pillar of a fun warrior archetype
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