Originally posted by Led
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That is a a really good suggestion on the active shield skill, making it blocking all attacks and perhaps even boost it further by cutting the damage received to 15% vs the normal 25% successful blocks. That is truly turning the shield warrior into a fortress. I like it a lot. And it fits the theme like a glove.
Further as as you mentioned, mobs attack very slowly already. Being block oriented, you actually want more attacks from the mob to trigger more blocking goodness. With cleave being the default normal attack (damage output far outstrip any other in a multi target situation), I would like to suggest a change to cleave. Remove the slowing effect and add a weaken damage effect instead. As in enemy attack 25% weaker. And put the slow effect on frenzy. That really dramatize the speed difference when we use frenzy.



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