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    Hi Guys,

    I just want to say good bye to the world of eternium. You guys have been good friends over the past 18 months, I just cant support the direction the game is heading. Players who have invested a lot of time now have that time invested time basically removed, there is no point pushing ahead as the devs want everyone equal.
    I personally feel CL should have been capped or limited along time ago, letting people invest (in my case) 1000's of hours to get ahead only to now have it take 2 weeks of similar effort to reach the same level is just wrong. Also with the new gems for bonus XP, that now makes people who pay have an easy ride to the top. I will never support any pay to win in a game and for the that was the final straw. It should have been a gold cost,
    So my reasons are,

    Nothing to spend gold on,
    Having to watch 1000's of adds (which should never be in a game ever)
    no multiplayer,
    no balance across devices and no delay added will make up for clicking buttons vs drawing symbols.
    nerfed rings, (I know they will be fixed but that's just bad)
    no reason to play story
    bosses in trials are nothing more than boredom not skill
    insane gem cost for basic uses,

    Im thinking of making the final video of me deleting my heros (kind of burn the bridge mentality I have with games to prevent relapse)

    Thanks for all your time in the past.


    Led
    Sheepshagger out.

    Led

    The needer of Nerfs,
    The greatest sheepshagger of all

    Killed 1970 frogs...and plans to kill 1 more
    HALU RALO ZEYO 0519

    #2
    Most people who say last post end up making many more.

    Comment


      #3
      true that the boosters are kinda "pay to win".....

      and +1 on the bosses thing....they just have SO much hp....
      Last edited by giecomo; 10-29-2017, 04:59 AM.
      22nd September 2017

      Comment


        #4
        There is another game known as BDO (Black desert online) where people are hard capped at level 60 to 61 (hard to level up but they do it anyways to have an edge, which takes 2 days to achieve playing at 10+ hours a day before the patch where now it only takes 6 hours to reach 60 to 61.. the players could of chosen to wait till the patch to come out which was only 5 days wait but they choose to take the hard path rather then the easy) and not only this game, but many MMORPG, such as maplestory and other games that makes the game level up "easier". I understand your frustration as i am too but at the other side, we just have a "leg up" on that grind, even if they can catch up.. but what is good for a game in which it is just YOU playing? The easier it is the more people will want to play, for example (League of legends vs DOTA2).
        1. Quit complaining about this PAY TO WIN thing, we are allowed to keep our "free quest" per day free gems / occasional drops / free ads play (optional btw). 100 gems a day. But i do admit it is a bit pay to win, just they need to nerf the exp addition A BIT, or make this into an expensive 500k gold or 1mil thing! Not only gems (EXP Boosters)
        2. Yes we have nothing to spend "gold on" this i agree so i wish they can make a "gacha rolling casino thing" where we can keep getting "Capsules" of skins + weapon skins (flaming sword or icy sword mods)
        3. Multiplayer is going to be added in future.. which i believe i read? so calm yourself and let them do their thing
        4. This i agree.. especially if PVP is going to be implemented.. PC users will always beat tablet users in terms of casting easier
        5. Rings.. these "i want to have perfect **** things". For someone who played this much, this wouldn't add a "little annoying to do list fun?" to get more gems/roll for jewelry?
        6. They will add more story eventually but honestly not much of us play for the "Story", am i wrong?
        7. Well.. the bosses now just killed me in the closed beta, for example, the broken dragon, the dragon at legendary, i can just attack him without even doing anything, but now he has a mechanic where you need to dodge his dragon breath (stuns you for a duration, can't even heal or move till he is done) so this isn't a harder boss compare to the old one?

        In life it is not the strongest who survives, but the one's who can adapt.
        Good day to you!
        Last edited by 6east; 10-29-2017, 04:01 AM.

        Comment


          #5
          it's not pay to win. eventually all players are capped in similar levels because of diminishing return, someone reached that level by spending their time, someone by money, it's fair. in other words, it's "pay to the starting line", not pay to win. the game used to prevent any newcomers from catching up, that's really unfair to them.

          on the other hand, a millionaire can never beat Led without excellent skills. imo you are more skillful than 99% of others, so what are you worrying about in a SKILL TO WIN game?

          by keeping the old way, veterans can never ever be beaten, newbs are frustrated in the very beginning since they have no hope, then the game will die in near future, it's not what you want, is it?
          Last edited by 123Klutz; 10-29-2017, 09:24 AM.
          For Gold And Glory

          Comment


            #6
            That is correct! Think about this, how does a new player beat you LED, if they didn't have this "boost". How does anyone beat a 1 year vet of a 1000+ level CL (not actually numbers just example) to a newbie who wants to compete against you? Do they have to put the time, same as you? I understand this feels a bit unfair how the devs made it "easier" making vets feel like all they have accomplish turn to **** but you also have to think of eternium as your baby, how can we keep the game alive?

            Edit : Let's say they didn't add this EXP booster etc etc.
            When you PVP.. you can literary 1vs100 new players (level 70 with CL 200+) EASILY right? Where is the challenge in that? You want to wait 1+years for them to reach your level and have a fair fight? riddle me that?
            Last edited by 6east; 10-29-2017, 04:27 AM.

            Comment


              #7
              Originally posted by Led View Post
              Hi Guys,

              I just want to say good bye to the world of eternium. You guys have been good friends over the past 18 months, I just cant support the direction the game is heading. Players who have invested a lot of time now have that time invested time basically removed, there is no point pushing ahead as the devs want everyone equal.
              I personally feel CL should have been capped or limited along time ago, letting people invest (in my case) 1000's of hours to get ahead only to now have it take 2 weeks of similar effort to reach the same level is just wrong. Also with the new gems for bonus XP, that now makes people who pay have an easy ride to the top. I will never support any pay to win in a game and for the that was the final straw. It should have been a gold cost,
              So my reasons are,

              Nothing to spend gold on,
              Having to watch 1000's of adds (which should never be in a game ever)
              no multiplayer,
              no balance across devices and no delay added will make up for clicking buttons vs drawing symbols.
              nerfed rings, (I know they will be fixed but that's just bad)
              no reason to play story
              bosses in trials are nothing more than boredom not skill
              insane gem cost for basic uses,

              Im thinking of making the final video of me deleting my heros (kind of burn the bridge mentality I have with games to prevent relapse)

              Thanks for all your time in the past.


              Led
              Sheepshagger out.
              My utmost respect to a legend of this game. I certainly share your sentiments, and I too is thinking of quiting before I become too involved. I really don't like the feeling that one becomes reluctant in investing more time and effort because there might be an update again in a couple of days that will just render everything that you worked hard for wasted. I hate that the devs don't seem to consider the feelings and thoughts of its veteran and loyal players.

              Being still a "millennial" to this game, I am still waiting for my last straw. This purchaseable exp boosters is a definite step to "pay-to-win". It's very saddening that the devs don't see that. I had high hopes for this game, but with each updates, things seem to be getting uglier and uglier. I don't feel fulfilled and accomplished anymore for good item drops and high CL, because at the end of the day, YOU ARE NOT SPECIAL AND WILL NEVER BE, EVERYONE ELSE CAN ACHIEVE THE SAME THINGS.

              The recent updates just made the game worse than it already was. At least before, though it was a mindless grinding, you feel good in the end knowing that you've reached and exceeded what only few people have - you felt you've reached a milestone to your character's progress. Nowadays, it's more mindless grinding and it's all about who gets to spend more money for gems to buy exp boosters and gemstone/gold drop boosters, yet in the end, you still don't feel special or that you are the cream of the crop because everyone gets to reach the same heights.

              I've wasted 7,000 gems to purchase gemstone packs for 99 gems which will be, in future updates, give guaranteed 1 or 2 Brilliant stones per pack. I feel sad, just like other people who might've done the same, that new players have it easy. I don't mind things being easier for new players, but at least the older players get compensated for their losses. But no, this game does not reward tenure and loyalty. It's the same corrupt system that we have today that robs people of their pension, raise our mortgage, changes our contract without prior notice, etc. It's either greed or poor planning and implementation.
              HATO ZAKA LOCO 4594

              Comment


                #8
                This sucks. You inspire me dood. Who cares how they leveled the playing field. It still boils down to skill.

                How good or successful woulsld Eternium PVP and Multiplayer be if they had to go through what you did? This is to kickstart the playerbase so when those things come there is enough heroes for competition.

                I really wish you werent leaving. Your work still gives me motivation to reach the level your at.
                There are two secrets to success:

                1. Never reveal everything you know.

                Comment


                  #9
                  I feel the same as Derp.

                  I do understand your frustration but I wish you wouldn't leave; you inspire me too.

                  I was looking forward to seeing you conquer others who have similar CLs, similar gear, but lack your mad skills.

                  I'll leave the porch light on for ya, Shagger.
                  Cerberus
                  SESA YIFI CICE 9356

                  Comment


                    #10
                    Originally posted by Led View Post
                    Sheepshagger out.
                    They demoed PvP (and thus multiplayer) 8 months ago, and were promising it for a long time before that.

                    I realize there have been some setbacks with the collapse of Marmalade, but I expected more progress by now.
                    I don't understand the CL Exp changes at all either, or the intense focus on having us compete on Leader-boards for prizes.
                    I fully agree that they've ruined all the Trials boss fights. The only "skill" involved now is having the focus to run away from the fight at the correct time 100x in a row so you don't get 1-shotted.
                    I enjoyed playing various Story Mode levels in the past, but they've got the rewards in them so minimized now that they're useless to play.
                    3+ years of the same quests... Useless stacks of keys... So many useless set items that can't be re-crafted. So many little things that would improve the game, but they just want to revamp skills so we can push the same 3 buttons with different names/effects now.
                    VEBA ZULA DIPE 1402
                    Name: Lascivious

                    Playing M&M Since November 26th, 2014

                    Comment


                      #11
                      Agree..
                      bullsh!t..
                      I'm more less than a casual player now..
                      Eternium is EZ now..
                      If I had put in the same time I did when I started wit these changes....the possibilities of a much better account?
                      Ridiculous..
                      ONLY ANDROID PLAY
                      WEHU FUDA WINE 4398

                      Comment


                        #12
                        Originally posted by 123Klutz View Post

                        on the other hand, a millionaire can never beat Led without excellent skills. imo you are more skillful than 99% of others, so what are you worrying about in a SKILL TO WIN game?
                        The game has gone away from skill to win, certainly with regards to Led managing epic map pulls and doing wizardry with his mage.

                        The handling of the CL is an epic fail.

                        The failure to address jewellery and gear crafting is unforgiveable.

                        The duplicitous manner in which they handle class balancing is annoying, patch note updates but leaving out "silent" nerfs/"balancing" is just frustrating and idiotic on their part, it just causes disgruntlement.

                        They had the potential to make the boss fight so much more engaging (re utilising minions)and yet chose the dumbest route possible, whoever on the team that thinks constantly (and I mean constantly) having to disengage from the boss is a good fight mechanism needs to have a good hard look in the mirror. It would be bad enough if it was mixed in with some other mechanism but to have it as the sole way of managing the encounter is frankly retarded.


                        Trials are nothing more than a gear check, the mechanisms are known....which leads to there is massive RNG in hoping the map doesn't contain too many Aura elite mob/mini bosses. Its ridiculous; you know 3-4 mob groups in (to the map) whether the map is going to be potentially doable just by the number of aura mobs. At which point you abandon and hope for a better mob spread. (This becomes more evident in higher trials)

                        Again some of the maps are just not conducive to completing by their lay out and/or the positioning of in map obstacles.

                        The length of boss fights given how un-engaging they are is frankly ridiculous, the main thing that kills me is something distracting me on Netflix.

                        Defender gear set bonus's is badly implemented (in beta)
                        Jug set bonus is badly implemented (in beta)
                        You would not opt for the 6set bonus on any of the sets either by choice of lower set bonus from another set of the 6 set bonus is naff

                        You version of revising a core Warrior skill (cleave) is to just rehash it alittle and give it a new name (rending slash) and make the ability left with the name cleave unusable????? (even with the crappy set bonus, as an aside balancing abilities by utilising set bonuses is typically a naff way of "fixing" a class).


                        Edit:
                        You're also bring out an update but reducing content in terms of the number of different boss types - idiotic at best...


                        You could have had it as

                        round up clear normal mobs - standard fair

                        clear certain number go on to a varied mix of elite aura mobs in which you utilising your minions in various different ways (as opposed to having them their purely for their aura) to counter the aura abilities, reposition/freeze/silence/tank directional elite arrow fire, healers etc

                        You then go on to a Bosses, you utilising minions again to counter boss specials, you utilising minions to heal yourself or the other minions (tap their icon tap icon of whoever you want healing/shielded) to keep them in the game.

                        Mobs spawns from weapons, gives you an icon, you tap icon to engage and then tap map/mob where you want them to go.

                        Engaging game play...


                        Edit:

                        Nerfing/fixing the crap out of certain abilities but leaving long standing bugs associated with blade flurry (and the ilk) on-going.
                        Last edited by Dave; 10-29-2017, 10:53 AM.
                        Account deleted

                        Comment


                          #13
                          Absolutly agree. This game starting be pay to win and no play with skills.
                          In few weeks everybody will have same great equipments. Same builds. Same MINIONS (and only Rangers).
                          And all will be just luck. How will be randomize trial map with moobs and who do it faster in few secs.
                          New bosses was fun first 7 days. After this time everyone know what bosses do and when is nessesery just run away.

                          But I understand. Money are money.
                          100k new players are more like 1 old player.
                          It's sad but it's life.
                          This game had a great potential.
                          Just now it will be next game with lot new players, who will play it just few months.
                          Hmmm..
                          And I have to tell something positive.
                          Devs are admins are awesome. I appreciate that they speak with players a lot. Here in forum.
                          This is not common in other games.
                          Just this time that made wrong step.
                          In the beginning God created the heavens and the earth. .. I told him: You can.

                          Comment


                            #14
                            Originally posted by Dave View Post
                            The duplicitous manner in which they handle class balancing is annoying, patch note updates but leaving out "silent" nerfs/"balancing" is just frustrating and idiotic on their part, it just causes disgruntlement.
                            what did you mean by this?
                            22nd September 2017

                            Comment


                              #15
                              Originally posted by giecomo View Post

                              what did you mean by this?
                              Changes to utilities and skills, they'd list some of the changes/fixes in the patch notes but not others.
                              Account deleted

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