Eternium
Eternium

Announcement

Collapse
No announcement yet.

I think the Gem Store is broken...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Rytrik
    replied
    Originally posted by Glacius View Post
    Grinding is fun, crafting is not. I'd like to pay to save ultra boring crafting time.
    Really, I don't want to work while playing game, especially this crafting work is even worse than actual job that pays me.
    This statement is highly valuable. Time is finite and the scarce resource here. If a perfect set of jewelry requires 20 hours of purchasing & selling jewelry in order to get the perfect items, that's 20 hours of life gone, life gone which didn't have the player playing the main game or clicking on ad boxes. Or using that 20 hours to hustle up more cash (to maybe buy more gems with)

    Leave a comment:


  • Glacius
    replied
    Grinding is fun, crafting is not. I'd like to pay to save ultra boring crafting time.
    Really, I don't want to work while playing game, especially this crafting work is even worse than actual job that pays me.

    Leave a comment:


  • Coldet
    replied
    Originally posted by adjacentengels View Post
    ....

    I've said it in other threads; something really needs to happen with crafting jewelry. The process is so tedious I really think I would stop playing before I actually finished a full set of jewelry because I would dread logging in and trudging through it all. I didn't renew the daily gems when it ran out because I know the next thing I should be doing is grinding gemstones and then crafting better rings, and I honestly don't know that I will continue playing the game if I have to do that. Crafting is non-playing time, playing is what I enjoy and what I want to spend my limited time doing with the game, let me spend my time playing and I will stick with this game longer. If I have to spend 10 hours sorting through green jewelry to make near-perfect jewelry I'll probably find something else to do.
    I too will highlight this paragraph. The tedious nature of crafting jewelry is 95% of the reason I seldom play my main account and also a very large reason for constantly creating new accounts. I reach a point on an account where to progress further I must craft. It's tedious as hell.

    Leave a comment:


  • giecomo
    replied
    Originally posted by adjacentengels View Post
    I've said it in other threads; something really needs to happen with crafting jewelry. The process is so tedious I really think I would stop playing before I actually finished a full set of jewelry because I would dread logging in and trudging through it all. I didn't renew the daily gems when it ran out because I know the next thing I should be doing is grinding gemstones and then crafting better rings, and I honestly don't know that I will continue playing the game if I have to do that. Crafting is non-playing time, playing is what I enjoy and what I want to spend my limited time doing with the game, let me spend my time playing and I will stick with this game longer. If I have to spend 10 hours sorting through green jewelry to make near-perfect jewelry I'll probably find something else to do.
    @Devs please see this, this is important. Jewelry crafting as it is right now is detracting from the overall fun experience of the game, which is....why we play this game in the first place.

    Leave a comment:


  • Rytrik
    replied
    Originally posted by Coldet View Post

    I guess that depends on the person's wallet. LOL, in fact Sheik Abdul would probably object to the imperfect jewelry from his gems.

    *picturing Abdul sitting under his Palm tree raging because he's only getting 87's.
    I think that's valid rage :-p

    Leave a comment:


  • SkeptiKz
    replied
    I pay for gems to support the game and forums and because I can afford it and so I do it. If I can buy some gems once every week I'm happy. If I can't.... Well either way I'm happy.

    Leave a comment:


  • Sindyr
    replied
    Well thought and well written - thanks!

    Leave a comment:


  • adjacentengels
    replied
    I could see two possible scenarios that could entice players to spend more for more predictable results. I've used some round numbers below to simply the math.

    The first, and what I would spend currency to use, would be a gold-based predicted stat result. So let's say crafting a level 70 ring costs 840 gold to make and 210 to sell and you can get one of 10 stats, so statistically, every ring of Stat X would cost an equivalent of 6,510 gold (create 10 rings for 8,400 and sell 9 for 1,890). Assuming each stat has an equal chance of appearing. In order to guarantee a ring of Stat X, I would be willing to pay a premium (not 17 gems; that is asinine) of 3x to save myself the headache and mind-numbingly boring task of buying, checking, selling the rings. So let me buy a random ring for 840 or a predicted stat for 20k gold; both options having the same stat value chances. So I would still need to buy a lot of them if I wanted perfect jewelry.

    The second would be a gem-based predicted result. This is more directly P2W, but would offer players the ability to use the real world currency to improve their perfect jewelry quest. There could be several tiers that could offer stat value is upper 50% of the range; stat value is upper 25% of the range; stat value is upper 10% of the range. In order to spend gems there would need to be some legitimate benefit, otherwise people will just use gold (and learn to enjoy the game less and less the more time they spend clicking buy and sell).

    I've said it in other threads; something really needs to happen with crafting jewelry. The process is so tedious I really think I would stop playing before I actually finished a full set of jewelry because I would dread logging in and trudging through it all. I didn't renew the daily gems when it ran out because I know the next thing I should be doing is grinding gemstones and then crafting better rings, and I honestly don't know that I will continue playing the game if I have to do that. Crafting is non-playing time, playing is what I enjoy and what I want to spend my limited time doing with the game, let me spend my time playing and I will stick with this game longer. If I have to spend 10 hours sorting through green jewelry to make near-perfect jewelry I'll probably find something else to do.

    Leave a comment:


  • Coldet
    replied
    Originally posted by Sindyr View Post
    The main thing I think I am saying is either make spending gems for crafting attractive enough for people to do it, or remove it from the game. There little point to having options that no one uses.
    It's only your opinion that no one uses it. For all we know Abdul's whole village could be crafting with gems.

    Leave a comment:


  • Sindyr
    replied
    The main thing I think I am saying is either make spending gems for crafting attractive enough for people to do it, or remove it from the game. There little point to having options that no one uses.

    Leave a comment:


  • Sindyr
    replied
    Originally posted by Rytrik View Post

    ^ This

    Why would I waste gems on non-perfect or upper upper near-perfect (no, 83.3% doesn't interest me enough to part with gems) gear?

    No thanks.
    Fair enough. Maybe we SHOULD get perfect or near perfect stats. perhaps an 89?

    Leave a comment:


  • Coldet
    replied
    Originally posted by Rytrik View Post
    .... you'll become a lot more tightfisted with your gems, and .....
    I guess that depends on the person's wallet. LOL, in fact Sheik Abdul would probably object to the imperfect jewelry from his gems.

    *picturing Abdul sitting under his Palm tree raging because he's only getting 87's.

    Leave a comment:


  • Rytrik
    replied
    Originally posted by giecomo View Post
    if there's gonna be something like this, the value should be 89/90 given the sheer scarcity of the nature of gems. contrary to what you think, I believe NO ONE would actually spend their hard earned gems on a 87 piece
    I can't like this enough times.

    Considering how each gem is worth either time or dollars.. moreso than gold (you can't get a gem booster. Gemstone/gold/xp booster.. yep. Gem booster.. nope).. it makes gems a far more scarce resource. As you get more experienced with the game, Sindyr , you'll become a lot more tightfisted with your gems, and a lot more choosey about if/when you use them.

    Not willy-nilly on 83 - 87'ish pieces. No thx.

    Leave a comment:


  • giecomo
    replied
    if there's gonna be something like this, the value should be 89/90 given the sheer scarcity of the nature of gems. contrary to what you think, I believe NO ONE would actually spend their hard earned gems on a 87 piece

    Leave a comment:


  • Eso
    replied
    Problem with that is though is I won't ever spend gems on a green jewelry if I'm not even sure I'll get a max one. And even for a max one I'd rather just spend the gold since it's so abundant. Those gems are much better spent elsewhere imo. I think we should just get rid of that function all together.

    Leave a comment:

Working...
X