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    Clicking on Booster Icon

    When you have a booster running and you are playing, the booster icon shows up on the right side of the screen with the time left on the booster. If you click/press on the booster icon is something supposed to happen? If there isn't something specific that is supposed to happen when you click on it, can you make it so clicking on it acts as if you clicked on the map beneath it?

    The map is already pretty crowded, and with the large attack halo of the bosses it can be difficult to find a good area that isn't the boss or a bush or a wall or another monster to click when you need to run away. If you click too close to the booster, the game acts like you didn't click anywhere, which could be the difference between life and death if one of the bosses has just triggered one of their specials.

    Also, it would be great if you could see the time left on a booster before entering a playable area.

    #2
    +1 to both things.

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      #3
      Originally posted by adjacentengels View Post
      Also, it would be great if you could see the time left on a booster before entering a playable area.
      Probably just getting greedy here, but if a spot is allocated to display remaining time for the boosters, it would be sweet to have a tap toggle incorporated into it. Committing to 90 minutes or more of tedious gemstone farming without being able to do anything else until you've finished the booster is a bit grim.

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        #4
        Originally posted by osoviejo View Post

        Probably just getting greedy here, but if a spot is allocated to display remaining time for the boosters, it would be sweet to have a tap toggle incorporated into it. Committing to 90 minutes or more of tedious gemstone farming without being able to do anything else until you've finished the booster is a bit grim.
        You can play a different character. The boosts are specific to the one that activates it.
        VUFO ZEBE ZAQI 1381

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          #5
          Originally posted by osoviejo View Post

          Probably just getting greedy here, but if a spot is allocated to display remaining time for the boosters, it would be sweet to have a tap toggle incorporated into it. Committing to 90 minutes or more of tedious gemstone farming without being able to do anything else until you've finished the booster is a bit grim.
          On the other hand, being able to pause the booster and only re-enable it just before delivering the killing blow to a high-Trial boss to reap 100+ Roughs in a few seconds of booster time seems a little OP...

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            #6
            Good point. Hadn't thought of that. No really.

            Comment


              #7
              Originally posted by Jose Sarmento View Post
              On the other hand, being able to pause the booster and only re-enable it just before delivering the killing blow to a high-Trial boss to reap 100+ Roughs in a few seconds of booster time seems a little OP...
              Just like how you can't change equipment or skills during a trial, this could be limited to only when you haven't started a trial (or standard area). I don't think a pause feature is needed, but there are reasonable ways it could be implemented.

              Comment


                #8
                Originally posted by adjacentengels View Post
                Just like how you can't change equipment or skills during a trial, this could be limited to only when you haven't started a trial (or standard area). I don't think a pause feature is needed, but there are reasonable ways it could be implemented.
                But then you can pause it till the boss in story mode

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                  #9
                  Originally posted by Humus View Post
                  But then you can pause it till the boss in story mode
                  I already said (or standard area). If they wanted to implement a pause feature it could be done such that you can't pause or unpause if any active gaming area has been entered. And as I already said, I don't think it is needed, but it could be implemented in a way to avoid boss sniping.

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