Three suggestions:
1) When a Bounty Hunter is near some enemies, but they have not yet noticed (their health indicator has not yet turned red & they have not yet starting attacking), if you cast the Utility Smoke Screen it alerts them (their indicator turns red; however they bow their heads down as if asleep). How does this make sense -- the BH is sneaking up on them and then before they notice, if one goes into Stealth mode, it causes them to be alerted to your presence? They should only be alerted when the BH exits out of Stealth mode, and is then near enough to alert them or attacking them.
2) Then, when a Bounty Hunter comes out of Smoke Screen / Stealth mode, with a Utility attack (an offensive "spell" like Snipe or Rapid Fire), assuming that the utility/spell hits an enemy, it should then continue Attacking (with Scatter Shot, Lethal Shot, Explosive Shot, etc.) the enemy(ies), with either, the most recent Attack used, or whichever Attack is the primary, the one in slot #1. Even the minions are smart enough to start attacking, but the Bounty Hunter just stands there.
3) All classes -- if attacked, they should auto-attack back, unless already obeying a different command -- to finish running to a clicked / tapped spot, for example, or to cast or finish casting a Utility/spell (like Frost Beam where you have to patiently stand there). The screen gets massively overwhelmed with freakazoid level graphics, and you can't see that your character is just standing there like an idiot. Especially mage. Grrr.
Not asking for any kind of high level automation -- just "common sense" AI. Please implement any combination of 1, 2 and 3. If you don't like one of the three ideas, please don't throw them all out.
Two short videos below illustrate my points.
Smoke Screen, then Snipe -- she just stands there after, while minions are smart enough to attack back when attacked:
Smoke Screen, then Rapid Fire
1) When a Bounty Hunter is near some enemies, but they have not yet noticed (their health indicator has not yet turned red & they have not yet starting attacking), if you cast the Utility Smoke Screen it alerts them (their indicator turns red; however they bow their heads down as if asleep). How does this make sense -- the BH is sneaking up on them and then before they notice, if one goes into Stealth mode, it causes them to be alerted to your presence? They should only be alerted when the BH exits out of Stealth mode, and is then near enough to alert them or attacking them.
2) Then, when a Bounty Hunter comes out of Smoke Screen / Stealth mode, with a Utility attack (an offensive "spell" like Snipe or Rapid Fire), assuming that the utility/spell hits an enemy, it should then continue Attacking (with Scatter Shot, Lethal Shot, Explosive Shot, etc.) the enemy(ies), with either, the most recent Attack used, or whichever Attack is the primary, the one in slot #1. Even the minions are smart enough to start attacking, but the Bounty Hunter just stands there.
3) All classes -- if attacked, they should auto-attack back, unless already obeying a different command -- to finish running to a clicked / tapped spot, for example, or to cast or finish casting a Utility/spell (like Frost Beam where you have to patiently stand there). The screen gets massively overwhelmed with freakazoid level graphics, and you can't see that your character is just standing there like an idiot. Especially mage. Grrr.
Not asking for any kind of high level automation -- just "common sense" AI. Please implement any combination of 1, 2 and 3. If you don't like one of the three ideas, please don't throw them all out.
Two short videos below illustrate my points.
Smoke Screen, then Snipe -- she just stands there after, while minions are smart enough to attack back when attacked:
Smoke Screen, then Rapid Fire