I knew this title would grab your attention.
Heres what I propose;
Let us see the following in game values (these are currently hidden/unknown)
- amount of XP required for a level
- monster health
- trial multipliers (health bonus to monsters, damage bonus, xp bonus - listed IN GAME next to the trial when we click on it.
I am positive this has been suggested before. For the life of me I can't figure out where.
What did I mean by dont make me do it;
I know how to figure out how much damage each monster does as a base. It would just require me to do a ton of math and data collecting in a level 1 trial.
Please don't make me do it.
I will literally sit in a level ten trial.. Snap screens of every monster and do all the math for each of them.
it would be nice to know how many hit points a monster had... Even if its just a small number like [101k] next to their name plates or on the name plates.
The XP values are extremely important. My personal goal is to hit 2500 CL.. I doubt I will get there in the next 3 years considering 2066-2122 took me 9 days on double xp with 200% boosters playing 8 + hour days. But still - it would be nice to know how much I need for a level.
At some point it would be really cool to have a monster directory that shows base values for each monster. I imagine that is a TON of work and I doubt it is realistic. Buuuut I can put one together if the community is really hungry for it (will judge the number of responses to this thread as to whether or not I should bother)
What do YOU think?
Heres what I propose;
Let us see the following in game values (these are currently hidden/unknown)
- amount of XP required for a level
- monster health
- trial multipliers (health bonus to monsters, damage bonus, xp bonus - listed IN GAME next to the trial when we click on it.
I am positive this has been suggested before. For the life of me I can't figure out where.
What did I mean by dont make me do it;
I know how to figure out how much damage each monster does as a base. It would just require me to do a ton of math and data collecting in a level 1 trial.
Please don't make me do it.
I will literally sit in a level ten trial.. Snap screens of every monster and do all the math for each of them.
it would be nice to know how many hit points a monster had... Even if its just a small number like [101k] next to their name plates or on the name plates.
The XP values are extremely important. My personal goal is to hit 2500 CL.. I doubt I will get there in the next 3 years considering 2066-2122 took me 9 days on double xp with 200% boosters playing 8 + hour days. But still - it would be nice to know how much I need for a level.
At some point it would be really cool to have a monster directory that shows base values for each monster. I imagine that is a TON of work and I doubt it is realistic. Buuuut I can put one together if the community is really hungry for it (will judge the number of responses to this thread as to whether or not I should bother)
What do YOU think?
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