Some ideas:
New weapon type gauntlets.
Druid
Small weapons or staff-like weapons.
Light or medium armour.
Attack Powers
* Smash: Group attack with fist causing slowness.
* Shred: Individual attack with claws.
* Bite: Bite and hold a target.
* Swipe: Group attack with claws.
* Spike: Long distance attack
Utility Powers
* Stun: Freeze a target temporarily.
* Bear attack: Attack like a bear, increase power.
* Cat attack: Attack like a cat, increase speed and haste.
* Yank: Pull a target into melee from afar.
* Nova: Explode like a sun.
* Rage: Lowers armour, increase DPS.
* Meteor Strike: Pull rocks out of the sky.
* Entangle: Plants grow to slow enemies.
* Iron Skin: Reduce damage but slows character.
* Dragon Breath: Breath fire.
Passive Powers
* Staggered: All damage taken is inflicted over time.
* Provoke: Enemies focus upon character.
* Critical Claim: Critical attack induce additional recovery.
* Evasive: Each time the character is hit they gain to all defensive chances.
* Long Bite: Extends duration of bite and hold.
* Survive: Increase toughness, reduce DPS.
* Regenerate: Increase recovery, reduce DPS.
* Connection: Increase area of affects including group attacks.
* Karma: Damage is reflected.
Set Collection
* Pilgrim Set: @2 Chance of stackable increased dodge/parry/block @4 bonus haste and movement @6 Dragon fire attack.
* Mystification Set: @2 Aura of healing (additional recovery) @4 Reduced damage (increased toughness) @6 Aura of death (continuous damage).
* Heavens Fist Set: @2 Additional damage from blunt attacks @4 Chance of increased power @6 Touch of death each attack has a chance of repeating.
* Lunatic Set: @2 Chance of summoning ghosts @4 Meteor Strike enhanced @6 Nova enhanced
* Tooth&Claw Set: @2 Every attack has a chance of simultaneously causing the alternate attack @4 chance of bleed damage @6 damage increase.
Mage
Small weapons or staff-like weapons.
Light armour.
Additional Attack Powers
* Slug Fest: Balls of magic glue causes damage and slowing enemies.
Additional Utility Powers
* Arcane Explosion: Causes a damaging blast of magical energy that knocks enemies backwards.
Additional Passive Powers
* Arcane Theft: Each arcane enemy nearby will have be leeched and own spells enhanced.
* Face of Fear: Each time the enemy attack they might become frightened and move away.
Bounty Hunter
All projectile weapons.
Light or medium armour.
Attack Powers
* Pummel: Attacks pushes the target backwards relative to damage and target toughness.
* Landmines: Each shot places short-lived shrapnel mine at the target space.
Utility Powers
* Misdirect: Enemies will focus on an illusion of the character.
* Confuse: Enemies will probability-based attack neighbours.
* Lacerate: For duration damage is done twice as normal and as “bleed” over time.
* Deflect: Physical attacks are reflected or deflected towards an enemy.
Warrior
All weapons.
All armour.
Attack Powers
* Strangle: Hold and strangle one target while allowing alternate attack.
* Juggernaut: Each attack simultaneously causes increasing damage while lowering armour.
Utility Powers
* Anti-Magic Shell: Temporary deflects all magic like effects targeted at the character.
New weapon type gauntlets.
Druid
Small weapons or staff-like weapons.
Light or medium armour.
Attack Powers
* Smash: Group attack with fist causing slowness.
* Shred: Individual attack with claws.
* Bite: Bite and hold a target.
* Swipe: Group attack with claws.
* Spike: Long distance attack
Utility Powers
* Stun: Freeze a target temporarily.
* Bear attack: Attack like a bear, increase power.
* Cat attack: Attack like a cat, increase speed and haste.
* Yank: Pull a target into melee from afar.
* Nova: Explode like a sun.
* Rage: Lowers armour, increase DPS.
* Meteor Strike: Pull rocks out of the sky.
* Entangle: Plants grow to slow enemies.
* Iron Skin: Reduce damage but slows character.
* Dragon Breath: Breath fire.
Passive Powers
* Staggered: All damage taken is inflicted over time.
* Provoke: Enemies focus upon character.
* Critical Claim: Critical attack induce additional recovery.
* Evasive: Each time the character is hit they gain to all defensive chances.
* Long Bite: Extends duration of bite and hold.
* Survive: Increase toughness, reduce DPS.
* Regenerate: Increase recovery, reduce DPS.
* Connection: Increase area of affects including group attacks.
* Karma: Damage is reflected.
Set Collection
* Pilgrim Set: @2 Chance of stackable increased dodge/parry/block @4 bonus haste and movement @6 Dragon fire attack.
* Mystification Set: @2 Aura of healing (additional recovery) @4 Reduced damage (increased toughness) @6 Aura of death (continuous damage).
* Heavens Fist Set: @2 Additional damage from blunt attacks @4 Chance of increased power @6 Touch of death each attack has a chance of repeating.
* Lunatic Set: @2 Chance of summoning ghosts @4 Meteor Strike enhanced @6 Nova enhanced
* Tooth&Claw Set: @2 Every attack has a chance of simultaneously causing the alternate attack @4 chance of bleed damage @6 damage increase.
Mage
Small weapons or staff-like weapons.
Light armour.
Additional Attack Powers
* Slug Fest: Balls of magic glue causes damage and slowing enemies.
Additional Utility Powers
* Arcane Explosion: Causes a damaging blast of magical energy that knocks enemies backwards.
Additional Passive Powers
* Arcane Theft: Each arcane enemy nearby will have be leeched and own spells enhanced.
* Face of Fear: Each time the enemy attack they might become frightened and move away.
Bounty Hunter
All projectile weapons.
Light or medium armour.
Attack Powers
* Pummel: Attacks pushes the target backwards relative to damage and target toughness.
* Landmines: Each shot places short-lived shrapnel mine at the target space.
Utility Powers
* Misdirect: Enemies will focus on an illusion of the character.
* Confuse: Enemies will probability-based attack neighbours.
* Lacerate: For duration damage is done twice as normal and as “bleed” over time.
* Deflect: Physical attacks are reflected or deflected towards an enemy.
Warrior
All weapons.
All armour.
Attack Powers
* Strangle: Hold and strangle one target while allowing alternate attack.
* Juggernaut: Each attack simultaneously causes increasing damage while lowering armour.
Utility Powers
* Anti-Magic Shell: Temporary deflects all magic like effects targeted at the character.
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