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I do not think Adventurer is garbage. I use it on my 2nd mage with exp build. It allows me to add +exp to everything and not worry too much about the other offensive stats.
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Originally posted by GrauGeist View Post
Duly noted that, in a very particular instance, Adventurer "isn't terrible".
OTOH, from your wording, I'm also assuming that 4/6 Jugg + 2/6 Defender >> 4/6 Jugg + 2/6 Adventurer, and that there are cases where 2/6 non-set out-perform the 2/6 Adventurer.
So it's kind of the exception that proves the rule.
Checking my lowbie Warrior, it says:
2/6 Defender = +360 Armor
2/6 Adventurer = +108 Crit Rating
It's a choice between Armor and Crit, but I am surprised that it's not worth completing the Jugg set.
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Checking my lowbie Warrior, it says:
2/6 Defender = +360 Armor
2/6 Adventurer = +108 Crit Rating
It's a choice between Armor and Crit, but I am surprised that it's not worth completing the Jugg set.
Leave a comment:
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Originally posted by GrauGeist View Post
Duly noted that, in a very particular instance, Adventurer "isn't terrible".
OTOH, from your wording, I'm also assuming that 4/6 Jugg + 2/6 Defender >> 4/6 Jugg + 2/6 Adventurer, and that there are cases where 2/6 non-set out-perform the 2/6 Adventurer.
So it's kind of the exception that proves the rule.
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Originally posted by Rytrik View PostThe 2 pc isn't terrible on warriors with 4 jugg.
Other than that, yes. It's garbage.
OTOH, from your wording, I'm also assuming that 4/6 Jugg + 2/6 Defender >> 4/6 Jugg + 2/6 Adventurer, and that there are cases where 2/6 non-set out-perform the 2/6 Adventurer.
So it's kind of the exception that proves the rule.
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Originally posted by GrauGeist View Post
Adventurer Set is garbage, so there's no reason not to allow players to Reforge it to a different class.
Regular (non-Set) armor should also Reforge for use by a different class.
Other than that, yes. It's garbage.
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Originally posted by Rytrik View PostBecause there's only 1 'set' that all 3 classes have - adventurer.
Originally posted by Vagrant View PostI ment regular armor make it class changeable not set armor that way it's easier to farm for different class armor
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The original post said it was for non-set items (though it was a typo and said none set). So if you find a normal helmet, let all classes wear it and just change the appearance depending if there hero using it.
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So I have a full set with good stats the stats would work on all classes but when I switch to warrior from a mage I can't ware the none set piece again I have to farm with a naked warrior
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I ment regular armor make it class changeable not set armor that way it's easier to farm for different class armor
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Because there's only 1 'set' that all 3 classes have - adventurer. The other sets are class specific. What you're proposing would make gear farming quite trivial, since you could just switch the armor to whatever set you wanted for the next character, thus getting easy set combinations.
Plus not all classes prioritize the same stats, so suddenly you have to make a system that allows you to customize the stats of the gear when you switch gear over to the next character. Again, this would trivialize a lot of aspects of the game. The only 2 times we're allowed to customize armor/weapon types and stats is with a custom Legendary box from an event, or a Celestial Box from an event. Even then, those are both 1 time use, save for when a Celestial switches back to box form AFTER the event ends.
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Sorting out storage and inventory issues
Hello I would like to make a suggestion I know it will take a bit of work but for none set items instead of having them bound to one class wy not unbind there class linking and instead allow all classes usable but have the apearince of the armor change a cording to the class that is waring it?Tags: None
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