Originally posted by RiseOfAbyss
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FYI: limitations of Warrior's WHIRLWIND
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The bonus for Whirlwind (and Cleave) only comes from Jug-6. Jug 4 boosts CR by 150, if using Frenzy (which most do).Originally posted by Xusia View PostI was thinking about reverting to 4/2 (Jug/Def)...you may have swayed my decision!
So, it's off topic for this thread, but the main options for Warrior sets are:Juggernaut 2 = 280 Power
Adventurer 2 = 210 Critical Rating
Defender 2 = 700 Armor
... then maybe swap in either ...
Adventurer 4 = 75% Critical Damage
Juggernaut 4 = essentially gives +150 Critical Rating, with Frenzy
Thoughts:- You can add 150 CR with 3 Topaz, but you cant get any more CD with sockets. So that kind of gives the edge to Adv-4 over Jug-4.
- On the other hand, the 700 Armor from Def-2 is equal to 3.5 sockets @ 200 each, or approximately 1 stat-slot on a piece of jewelry, depending how you craft that piece, whereas you can get between ~98 to ~121% CD in the same slot. So in my opinion that kind of gives the edge to the Def-2 bonus. In other words, don't put Armor on jewelry, get about that same amount from Def-2, and instead, get more CD (98 to 121% instead of 75%) from that stat-slot on the jewelry.
- Only a Shield Wielder would use Defender 4 or 6. Hopefully some balancing changes will come eventually, that will make SW more viable.
- Using Adventurer 6 (210 Haste) means giving up Juggernaut 2 (280 Power) which of course makes no sense at all.
- Juggernaut 6 is almost useless due to the Whirlwind limitations, and having to use Cleave instead of Rending Slash. It should just give a 15% damage boost to anything and then "maybe"...
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UPDATE - - during Whirlwind...
You may cast- In the Zone
- Shield Block (only during combat, and only if wielding a Shield)
- Battle Rage
- Shockwave
- Deadly Throw
- Charge
- Leap
- Devastate
The logic seems to be, spells that are stat boosts are allowed, but other attacks, no. So, this is not a bug in my opinion. But it makes using Whirlwind almost a definite "no", which is another mark against using the Juggernaut-6 full set. {I was experimenting with trying to make it work. It doesn't for me.}
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Let's recheck before reporting it as "not working as intended". It's not that important actually, I was just playing around with using WW and Cleave together, with a full Juggernaut-6 set.
NBD.
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As far as I remember they flip flopped on this and changed it multiple times, I thought they currently let you trigger all skills during whirlwind but I guess they changed it againOriginally posted by Nhat View PostAlthough that makes being able to use Battle Rage a bug.
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All the more reason to play BH instead of Warrior. Also more reason why Warrior isn't anywhere near the top of the LB.
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(manual quote, since you can't directly quote archived posts)
Although that makes being able to use Battle Rage a bug.Originally posted by AdrianWorking as intended. No abilities can be used while Whirlwind is active. That's and intended drawback. However, you can use them just before activating Whirlwind.
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Hmmm...I haven't noticed this. I'll need to pay more attention! I've also found that it's "difficult" to disengage an enemy when Whirlwind is running.
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FYI: limitations of Warrior's WHIRLWIND
When you cast Whirlwind, while it's running, you cannot cast a̶n̶y̶ certain other Utilities. Once its timer finishes, then you can cast again.
EDIT / UPDATE ... You may cast- In the Zone
- Shield Block (only during combat, and only if wielding a Shield)
- Battle Rage
- Shockwave
- Deadly Throw
- Charge
- Leap
- Devastate
Last edited by Coda; 03-21-2018, 06:15 PM. Reason: FIXED INACCURATE INFORMATION. POST IS ACCURATE NOW.Tags: None
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