Originally posted by GrauGeist
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So Many Broken Elements
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Been getting this a lot: "[Ability/Spell] Ready In -0.8s" So it's ready, but it's not? :-\
I'm holding out hope, Nhat. I'm a bit of a completionist, so I've already decided to stick with it at least long enough to get the full mileage out of each class. Mage is pretty much done, BH is getting there if his drop rates stay stagnant for much longer, and Warrior will be next. Whatevs.
I play in immersive w/ map at 120%. Sometimes up it to 150% when fighting TBD. I'd guess my screen size at about the same as yours. One-finger targeting is bad, like I said. And with some enemies, the specific spots you have to tap change. Tap the wings on TBD when she's flapping them, you'll target. But tap the wings on those big Levan undead dragons, and you'll move, because they have to be tapped at the base. And that changes between enemies. It's ridiculously frustrating. Two-finger tapping doesn't have that problem, but secondary fires are mostly useless. So flip 'em, sure, but it sucks that the only way around the one-finger targeting issue has to be bought.
Humus, likewise. I'm still seeing the positives, but what would be the point in suggesting that those need improvement? ;-)
GG, buddy, do whatever you want. You clearly have no point to make, so I for one won't miss you or your short attention span. Happy trails, pal. ;-)Champion Level 1035 -
Artemis (DPS Mage): 920K/104K/25K, TL94
Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar
Estrago (Bounty Hunter): 482K/142K/51K, TL87
Synergy 101 • Havoc 4 • Marcus, Robin
Athena (XP Mage): 446K/85K/22K, TL91
Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin
Mobile • As Of May 24th, 2018
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Originally posted by Melchiah View PostBeen getting this a lot: "[Ability/Spell] Ready In -0.8s" So it's ready, but it's not? :-\
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Originally posted by Rytrik View Post
No. It's not ready. It's ready in -0.8 seconds. It's a small visual thing where they have a - in front of the time, basically saying that it'll still take a bit more time before it's cooled down. Is the - in front of the time REALLY that big of an issue? Honestly. Or are you just nitpicking? Because surely you're smart enough to understand what is being said and conveyed.
Is it really "nit-picking" to expect such simple basic things to have been done right the first time around, sspecially in a monetized game? These are issues that never should have made it past QA. Maybe the developers should test their own product instead of shifting that responsibility on to players. Given that we're talking about a product that's intended to secure a professional-grade payday, expect there to be criticisms when it exhibits amateur-grade performance. Nothing against an otherwise good game, but wow are a lot of the basics lacking.
So yeah, sorry, but the laundry list here is loooooong. If it weren't there in the first place, then it wouldn't be there for me to notice and point out.
Drop rates for my BH continue to be garbage. Trial 73 now, D/T/R around 260K/107K/49K, made Level 70 and cleared all difficulties 4 days ago, and it's been that long since I've seen gear that *doesn't* drop my Damage by less than 5.0%. He's still using the Ironbound cape. That's how poo the DRs have been. My mage (D/T/R around 340K/95K/29K) *never* had that problem during dedicated grinding at that level, and there was no shortage of set items (unlike with the BH). Are DRs just supposed to tank for characters beyond the first one, or is it part of the update? Because they sure don't seem very random anymore.
Got about 1,600 Gems stashed up for ANB2, tho, so tighter screws ain't gonna be loosenin' *this* wallet! ^_^Champion Level 1035 -
Artemis (DPS Mage): 920K/104K/25K, TL94
Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar
Estrago (Bounty Hunter): 482K/142K/51K, TL87
Synergy 101 • Havoc 4 • Marcus, Robin
Athena (XP Mage): 446K/85K/22K, TL91
Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin
Mobile • As Of May 24th, 2018
#JustSpamLess: Responsive Controls Are For Skrebz
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If you hate the problems in this game so much, move on and find another game to hate. You're the only one that seems to have most of these "issues". Ever consider that it might just be that your device isn't handling the game well, or that you still haven't figured out the mechanics as well as you think you have? This game is not perfect, no game is. But they have done a fine job in my estimation. And this is not some mega company putting this game out, theres only a few people working on it.ANB#3 Mage rank #91 TL95
Exclusively mobile player
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Originally posted by tshell View PostIf you hate the problems in this game so much, move on and find another game to hate. You're the only one that seems to have most of these "issues". Ever consider that it might just be that your device isn't handling the game well, or that you still haven't figured out the mechanics as well as you think you have? This game is not perfect, no game is. But they have done a fine job in my estimation. And this is not some mega company putting this game out, theres only a few people working on it.
My device is running Eternium just fine. Others *are* experiencing the issues I'm talking about, with the absent ready notes and boss issues already verified by other players. Ever thought that maybe those who aren't having issues with other things I've mentioned like Trial difficulty upscaling have maybe spent more money than me? :-\
The problem is that these issues are ones that detract value from the game, and aren't monumentally difficult to fix. Some may even be "working as intended." But they don't contribute positively to the play experience, so why are they still there? It's not a question of how many people are working on the game, but rather one of what they're prioritizing.
It just strikes me as odd when I read update notes that list multiple NERFs being implemented for the sake of "balance," while functionality issues that work against the player's favor go completely unaddressed.Champion Level 1035 -
Artemis (DPS Mage): 920K/104K/25K, TL94
Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar
Estrago (Bounty Hunter): 482K/142K/51K, TL87
Synergy 101 • Havoc 4 • Marcus, Robin
Athena (XP Mage): 446K/85K/22K, TL91
Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin
Mobile • As Of May 24th, 2018
#JustSpamLess: Responsive Controls Are For Skrebz
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Trial difficulty definitely scales up during Event milestone Trials. The one-shotters and auras always seem to show up when you're more than 50% through with 6:00 or more left on the timer.
So pay attention, folks: This is a thread about what you'll be up against if you don't give the devs enough money. I mean, I expect that kind of BS out of freemium games, but the developers really need to drop that "it's not pay-to-win" marketing point, because it obviously is. :-\Champion Level 1035 -
Artemis (DPS Mage): 920K/104K/25K, TL94
Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar
Estrago (Bounty Hunter): 482K/142K/51K, TL87
Synergy 101 • Havoc 4 • Marcus, Robin
Athena (XP Mage): 446K/85K/22K, TL91
Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin
Mobile • As Of May 24th, 2018
#JustSpamLess: Responsive Controls Are For Skrebz
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Originally posted by Melchiah View PostThis is a thread about what you'll be up against if you don't give the devs enough money.
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*yawn*
So I did a little cursory math with the Trial and stat progression of my ANB2 Mage, and I would have to top over 2,000,000 Damage to reach and complete Trial 115. The player at the top of the ANB2 Mage LB at Trial 115 is currently only around 1,400,000 Damage. I'd bet that his monetization profile and mine are VERY different.
Sorry, folks, but that just screams "soft paywall" to me. :-\Champion Level 1035 -
Artemis (DPS Mage): 920K/104K/25K, TL94
Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar
Estrago (Bounty Hunter): 482K/142K/51K, TL87
Synergy 101 • Havoc 4 • Marcus, Robin
Athena (XP Mage): 446K/85K/22K, TL91
Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin
Mobile • As Of May 24th, 2018
#JustSpamLess: Responsive Controls Are For Skrebz
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Originally posted by Melchiah View Post*yawn*
So I did a little cursory math with the Trial and stat progression of my ANB2 Mage, and I would have to top over 2,000,000 Damage to reach and complete Trial 115. The player at the top of the ANB2 Mage LB at Trial 115 is currently only around 1,400,000 Damage. I'd bet that his monetization profile and mine are VERY different.
Sorry, folks, but that just screams "soft paywall" to me. :-\ANB #1- Mage Rank 17... T107 in 9:47
ANB #2- Mage Rank 1..... T116 in 9:54
Live LB- Mage Rank 3..... T122 in 9:05.
Live LB- XP Mage ........... T112 in 7:55/ T100 in 3:25.
Click here to see my gameplay videos.
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Originally posted by Purple Potato View Post
Lol, that is me. And I have spent $4 about a week ago for the 100 gems/day deal. If you have any issues with me paying $4 (which BTW, I haven't used any of the gems I've bought yet) for a great game that I've literally spend HUNDREDS of hours playing, then have an issue with it and stop ranting about things you know little about. I will post a lot of videos of me playing during the event after it is over if you wish to watch any of them and get some tips from them.
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