Originally posted by Melchiah
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However with all the different elements, why stop at one element set? Devs can introduce a boss that's easier for an under used element and boom a new wave of gear collecting and crafting starts. Not to mention the need for more stash spaces, boosters to speed up the process etc. This just makes a lot of commercial sense to do (give players more to do). Finally add a prismatic modifier to gear that basically changes, well I will leave that to your imagination.
So this is a win win for players and Devs. More diversity, more trade off, more hording for players. Retain the attention of playerbase for longer without needing to invest massive amount of dev resources, and more reasons for IAPs for Devs. What is not to like?
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