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Except the timer... because you have to give up damage to add vit and armor (outside of celestials) which means that you won't have the necessary damage to clear the trial mobs & beat the boss.
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BH isn't a mage. It isn't meant to be played like a mage. A mage needs the extra range & spread of AB because they'll die if a mob so much as sneezes at them. BH is meant to be played as that 'bobbing and weaving' character. That's why Scatter is fine as is, with the range it is. And why Assault 4 has the speed bonus: so they can get in quick, get scatter shots off, get out, and line up snipe shots.
Plus it has RF which helps to rapidly reset cooldowns. And one of the specials that assault BHs use is Smoke Screen... which completely shuts down enemies for a few seconds. Snipe also shuts down enemies for a few seconds.
Pretty sure it's working as intended. And the fact is that BHs are currently ruling the global LB (TL122). So there's gotta be something working with their skillset...
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Invincible minions will bring mage on par with BH enough.Originally posted by GrauGeist View Postby bringing Mage up.
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Balance>PvP.Originally posted by GrauGeist View PostIf it's a PvP issue, then delay PvP until *after* balancing by bringing Warrior and Mage up.
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Think stalker could really benefit from something other than the 10% chance extra attack...a smoke screen cool down...or extend the blinding....even a buff to CD increase after using Smoke screen. The proc seems to reset from the disengage from Smoke...so having it also increase the CD from it might be perfect to give it a slight push....Originally posted by Trouble View PostBH could benefit from some sort of agility-tank synergies on the sets, making some neglected stats more impactful and relevant. A few examples of 4-piece bonuses or other things:
Two Dodge attempts when attacked vs one.
Double Dodge Rating.
A stat % as a bonus to dodge rating.
Dodge Rating total added to another stat.
Dodge rating procs on hit/kill/crit.
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If it's a PvP issue, then delay PvP until *after* balancing by bringing Warrior and Mage up.
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BH could benefit from some sort of agility-tank synergies on the sets, making some neglected stats more impactful and relevant. A few examples of 4-piece bonuses or other things:
Two Dodge attempts when attacked vs one.
Double Dodge Rating.
A stat % as a bonus to dodge rating.
Dodge Rating total added to another stat.
Dodge rating procs on hit/kill/crit.
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Rytrik, one of Mage's advantages against mobs with Arcanist 4 + AB 10 (soon to be Arcanist 2, supposedly) is that AB spreads across multiple enemies when firing from longer ranges. Increasing the range of SS will put Assault 2 + SS more on par with that by providing similar blanketing (especially when combined with Piercing Ammo and Shock Ammo). The buff for PA/SA could be raised instead, but I don't see that happening.
Nikko, are they really going with PvP in the future? Will that be in addition to or instead of co-op? That doesn't sound like a very good idea. Also, your other suggestions sound good, but let's try to keep this thread on-topic. ;-) Oh, and totally agreed on NERFing vs. buffing. Plus, I think PC and mobile should be ranked separately given the substantial differences between the controls. Not having to draw gives PC players a huge advantage.
I like the idea of a shotgun-type named item, too, although that would be a big balancing issue where Scatter Shot and Assault buffs are concerned. I don't know so much about the enemy turning skill, since that doesn't really seem to fit the BH class. That's why I suggested a pistol that summons canine-like beasts, because it would fit the Class.
I think a damage buff to the Havoc 2 proc from using current-level Heatseekers damage scaling would be less OP than making the CD reduction the Havoc 2 buff, since it would still be relatively tame prior to big upgrades to HS. The point of the Havoc 2 proc is to supplement your basic attack without interrupting it, but the 500% cap becomes a weak addition once Lethal Shot/Scatter Shot have been upgraded to higher levels.
HS 10 is still a pretty powerful skill even without the Havoc 6 missile increase, so a Cooldown for that *plus* the missile increase should cost you the full Set 6 (since that eliminates the possibility of Crit/Haste buffs from other Set 2's). Likewise with an AOE increase of 50% or more instead. Personally, I'd prefer the CD reduction over the AOE since HS usually doesn't put every missile on just the mob.
Cultus, I agree with what you're saying about Class specializations (especially where a future multiplayer mode is concerned), but mobbing efficiency is a must for each Class. BH's biggest bossing advantage comes from speed, which isn't going anywhere. That *does* justify a reduction in BH's "natural" mobbing ability for balance's sake, but BH is currently a little too underpowered against mobs. I realized that when I tested out Havoc 6 and saw a huge increase in mob efficiency despite the massive Damage drop-off compared to his usual gear.
With the Assault set, the problem is that it requires close range without imparting more defense. At least from what I've seen, BH generally gets a Toughness boost relative to Mage, but it's not enough to make point-blank fighting a good idea. Maybe Assault set pieces should just have higher base Armor than other comparable Set pieces? That might be worth adding to the original post too... An increase to SS's range would essentially accomplish the same thing, but a base Armor increase to Assault could work instead for folks like Rytrik who are fine with SS's range.Last edited by Melchiah; 05-02-2018, 11:08 AM.
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If they're afraid that BH or Mage will be OP in the PVP, then they can just modify the damage they do in PvP. It's like Snipe for example, if it does 5000% damage with a guaranteed crit on mobs and bosses. Then you can reduce that damage in PvP more like 3000% instead. However, that totally depends on beta testing. Just an example to see if beta testers see something so crazy it's killing everyone in the PvP room. While BH is do or die class because the only escape it has is smokescreen which isn't really helping if you're up against an AOE PvP enemy then I somehow see BH more of a glass cannon really than mages.
Mages will be more of a balanced class that can choose between getting a shield (preferrably) or go glass cannon and just make sure to blink dodge skills or freeze enemies and I'm imagining the frost nova, into blizzard and, ice beam one team - aka - thanatos snap of a finger killer. The best they could do though is to release coop play in the new map. The 4th planet should be comprised of a lot of maps that can be finished alone (takes time) or together (faster).
Create bosses or raid bosses/mini bosses that drop specific kinds of items or set items. That makes more sense. Like example: Boss 1 drops random shoulder set items, Boss 2 drops Tunics, Boss 3 drops Pistol, etc. This will make it a great experience to maximize what you've done for the story mode rather than people grinding mindlessly in trials, LOL.
And oh? Do I need to remind everyone and introduce them to the Summoner champion boss before? That almost one shots anyone squishy enough? LMAO. Newbies are so lucky they no longer have that in the trials bosses.
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Oh...now I get why Destroytokyo like it so much ..Originally posted by GrauGeist View PostWarriors don't die. You can play stupid mode with a Warrior and not die
and why mine has. Yet to ever loos a trial even though I have no idea what I am doing with him
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you obviously have never played a warrior past T100Originally posted by GrauGeist View PostWarriors don't die. You can play stupid mode with a Warrior and not die
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Warriors don't die. You can play stupid mode with a Warrior and not die
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