I've seen several mentions of lighting and such recently.
Add a trinket spot. Include several different items that can be put in there with I would say ONE stat. Rare, legendary, etc only effects how high.
Include a version that is a lantern. Gives big increase to light radius.
Go ahead and put:
A huge range on what the stat can roll up so grinding for a really good one becomes a thing. Maybe even make them appear only on elites who have them equipped (now dodging that elite pack might not be worth it cause that ioun stones you see floating is something you KNOW you get)
Duriability.
To keep it fresh and swapping out. Make them break. Options include; all attacks, area attacks and, on death. They take damage.
I remember d&d online had one that had 1hp
Xachosian elderweller.
During my time it doubled spell damage while active them made you diseased/exausted....
Having single use trinkets or ones that have a bonus for a time then HUGE penalties would be cool....have use them at right time.
Add a trinket spot. Include several different items that can be put in there with I would say ONE stat. Rare, legendary, etc only effects how high.
Include a version that is a lantern. Gives big increase to light radius.
Go ahead and put:
A huge range on what the stat can roll up so grinding for a really good one becomes a thing. Maybe even make them appear only on elites who have them equipped (now dodging that elite pack might not be worth it cause that ioun stones you see floating is something you KNOW you get)
Duriability.
To keep it fresh and swapping out. Make them break. Options include; all attacks, area attacks and, on death. They take damage.
I remember d&d online had one that had 1hp
Xachosian elderweller.
During my time it doubled spell damage while active them made you diseased/exausted....
Having single use trinkets or ones that have a bonus for a time then HUGE penalties would be cool....have use them at right time.
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