Since I'm using a warrior, by equipping fire lily and removing my fury head so I have 5 fury (no power bonus) with no power infusion and as far as I'm aware nothing increasing my dmg which would skew results (haste on the BoM doesn't matter since I care about dmg per cast but power would and fortunately this frenzy BoM has no power on it), I ran a test.
The test: This consists of casting frenzy in a large amount so that dmg per cast is stabilized and hopefully more accurate and comparing this to the exact same test but without the frenzy BoM will hopefully allow me to calculate what this means in game (eg damage is doubled quadrupled etc).
The frenzy BoM I have says it increases Frenzy dmg by 95%
After 1500 casts of Frenzy with the BoM, the damage per cast is 2.43M and total damage at 3.64B (as an extra data point)) and without the BoM, we have after 1502 casts that damage per cast is 1.30M and total damage is at 1.95B
Theoretically then should it not be the case that if I multiply damage without BoM by 1.95, I should arrive at the value with BoM?
1.3 x 1.95 = 2.535 which isn't quite the 2.43 I found similarly 1.95 x 1.95 = 3.8025 which isn't quite the 3.64 I was found either.
Can the difference be ignored or is there something here I should be aware of which could be causing the discrepancy? or perhaps is my testing method and calculations flawed in some way?
The values I recorded above give me 2.43/1.3 = 1.87 (to 2 d.p) which would be an 87% increase in my frenzy damage.
The test: This consists of casting frenzy in a large amount so that dmg per cast is stabilized and hopefully more accurate and comparing this to the exact same test but without the frenzy BoM will hopefully allow me to calculate what this means in game (eg damage is doubled quadrupled etc).
The frenzy BoM I have says it increases Frenzy dmg by 95%
After 1500 casts of Frenzy with the BoM, the damage per cast is 2.43M and total damage at 3.64B (as an extra data point)) and without the BoM, we have after 1502 casts that damage per cast is 1.30M and total damage is at 1.95B
Theoretically then should it not be the case that if I multiply damage without BoM by 1.95, I should arrive at the value with BoM?
1.3 x 1.95 = 2.535 which isn't quite the 2.43 I found similarly 1.95 x 1.95 = 3.8025 which isn't quite the 3.64 I was found either.
Can the difference be ignored or is there something here I should be aware of which could be causing the discrepancy? or perhaps is my testing method and calculations flawed in some way?
The values I recorded above give me 2.43/1.3 = 1.87 (to 2 d.p) which would be an 87% increase in my frenzy damage.
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