This post is a structured reference of all Eternium in-game descriptions related to stats & Hero builds. Each entry is a direct copy-paste or paraphrasing (for clarity) of the game’s wording. It aims to enable AI assistants (like ChatGPT, Claude, Perplexity, etc.) to search this Web page for the latest basic info about the game & advise new players, ensuring accuracy of analysis.
If there are any inaccuracies, please post the corrections in Comments.
PRIMARY STATS
HERO ATTRIBUTES
SYNERGY STATS (max level = 189)
CHAMPION STATS & POINTS (max)
MEDAL STATS
GEMSTONE STATS (max level 6 = Brilliant)
HERO SKILLS POOL (for 2+3+3 slots)
COMPANIONS POOL & SKILLS (3 slots)
HERO CLASS-WISE GEAR POOL
** Can be shared between Warrior & Mage only.
GEAR SLOT-WISE STAT POOL
GEAR SLOT-WISE ENCHANTMENTS POOL
CREATING CRAFTING REAGENTS (gold +)
USING CRAFTING REAGENTS FOR CRAFTING GEAR & ENCHANTMENTS
PERMITTED EPHEMERAL GEAR (events only)
Based on Eternium game version 1.41.3
If there are any inaccuracies, please post the corrections in Comments.
PRIMARY STATS
- Damage = The rate at which the hero can deal damage, measured in how much damage the hero can inflict per second (DPS). This includes Weapon Damage, Power, Haste Rating, Critical Rating, Critical Damage, Bonus Damages, and other damage multipliers from gear, skills, and effects.
- Toughness = The capacity at which the hero can take damage, measured in how much total damage the hero can withstand before falling. This includes Life, Vitality, Armor, Resistances, Block Rating, Dodge Rating, Parry Rating, Deflect Rating, and other damage reduction from gear, skills, and effects.
- Recovery = The rate at which the hero can regain toughness, measured in how much toughness per second the hero can regain during combat. This includes Life on Hit, Life Regeneration, and other recovery sources from gear, skills, and effects.
HERO ATTRIBUTES
- Damage (Rating) = baseline damage range per hit dealt / given (available only as a default stat on weapons).
- Power (Rating) = more damage dealt (scales as % increase to inflicted damage).
- Haste Rating = attack speed (measured in hits dealt per second).
- Critical Rating = chance of critical hit per hit dealt (scales as % of each hit).
- Critical Damage = % more damage per critical hit dealt.
- Bonus Physical Damage = % more physical damage dealt.
- Bonus Fire Damage = % more fire damage dealt.
- Bonus Frost Damage = % more frost damage dealt.
- Bonus Nature Damage = % more nature damage dealt.
- Bonus Arcane Damage = % more arcane damage dealt.
- Total Life = baseline health points + life bonuses (not available as a stat in gameplay).
- Vitality (Rating)= more life (measured in increased health points).
- Armor (Rating)= less physical damage taken (scales as % of incoming damage).
- Block Rating = chance of less damage when hit taken (scales as % decrease to damage taken).
- Parry Rating = chance of no melee damage & counterattacking when hit taken (scales as % chance).
- Dodge Rating = chance of no damage when hit taken (scales as % chance).
- Deflect Rating = chance of reflecting 60% damage taken (scales as % chance).
- Life on Hit (Rating) = health points recovered per hit dealt.
- Life Regeneration (Rating) = health points recovered per second.
- Ability Rating = less waiting duration to reuse Utility skills (scales as % decrease in average cooldown time).
- Movement Speed (Rating) = baseline running speed + speed bonuses (measured in feet per second).
- Experience = % more experience.
- Extra gold = % more gold.
SYNERGY STATS (max level = 189)
- Haste = +8%
- Vitality = +95
- Ability Rating = +90
CHAMPION STATS & POINTS (max)
- Offense—
- Power = unlimited.
- Critical Rating = 400.
- Critical Damage = 200%.
- Haste = 400.
- Defense—
- Life = 25%.
- Armor = 25%.
- Life Regeneration = 1000.
- Life on Hit = 1000.
- Utility—
- Ability Rating = 400.
- Movement Speed = 50.
- Extra Gold = 50%.
- Experience = 50%.
MEDAL STATS
- Glory = Power.
- Heroism = Critical rating, Critical damage.
- Tenacity = Vitality.
- Fortitude = Armor.
- Vigor = Haste, Life on hit.
- Knowledge = Experience, Extra gold.
GEMSTONE STATS (max level 6 = Brilliant)
- Ruby = Power (+50).
- Sapphire = Haste (+50).
- Topaz = Critical Rating (+50).
- Amethyst = Ability Rating (+50).
- Emerald = Vitality (+50).
- Diamond = Armor (+200).
HERO SKILLS POOL (for 2+3+3 slots)
- Warrior skills:
- Attack skills—
- Frenzy = Hero attacks the target with a powerful strike.
At L10, deals 580% weapon damage.
+ Increases Haste by 6%, stacking up to 30%.
+ Increases Movement Speed per strike.
+ Has 25% chance per strike to heal by a small amount.
+ Has 25% chance per attack to strike twice.
# Type: Physical damage. - Rending Slash = Hero strikes all enemies around the target, inflicting wounds.
+ Stacks up to 10 times.
At L10, deals 390% weapon damage to the target.
+ Deals 75% damage to enemies around the target.
+ Wounds all targets for 1000% weapon damage over 15 seconds.
# Type: Physical damage. - Cleave = Hero strikes all enemies nearby, damaging them.
At L10, deals 350% weapon damage.
+ Slows targets by 50%.
+ Reduces damage taken by 15%.
# Type: Physical damage.
- Frenzy = Hero attacks the target with a powerful strike.
- Utility skills—
- Devastate = Hero performs a series of massive strikes from multiple sides on a single target, dealing damage.
+ Provides immunity to stun effects.
+ Reduces healing received by the target by 50%.
At L10, performs 13 strikes for 6000% damage each.
# Type: Physical Damage. - Deadly Throw = Hero throws the weapon/ shield at multiple targets, bleeding them for 1000% weapon damage over 15 seconds.
If shield, uses 100% of their Armor as extra weapon damage.
At L10, performs 7 strikes for 2000% weapon damage.
# Type: Physical damage. - Leap = Hero makes a high jump on the pointed target, dealing damage on landing.
+ Reduces damage taken by 50% for 3 seconds.
At L10, deals 2000% weapon damage.
+ Bleeds each target hit for an additional 4000% weapon damage for 15 seconds.
+ Chains targets to the Hero before leaping.
# Type: Physical Damage. - Shockwave = Sends a shockwave in front of the hero, dealing damage to multiple targets.
+ Stacks up to 2 times.
At L10, deals 2000% weapon damage.
+ Instantly deals 20 times the damage the target would take over the next second from damage-over-time effects.
+ Heals the hero for 100% of total health over 10 seconds.
+ Reduces incoming damage by 25%.
# Type: Fire Damage. - Whirlwind = Hero spins & strikes multiple targets nearby for 4 seconds, dealing damage.
At L10, deals 600% weapon damage.
+ Increases damage by 25% when dual wielding.
+ Targets hit deal 15% less damage per equipped weapon for 2 seconds.
+ Increases Movement Speed by 30%.
+ Targets are pulled towards the hero.
# Type: Nature Damage. - Charge = Hero rams into the targets, stunning & dealing damage to them for 3 seconds.
At L10, deals 300% weapon damage.
+ Increases Critical Rating by 2000 for 3 seconds.
# Type: Physical damage. - Battle Rage = Hero enters an aggressive stance, increasing the speed of attacks for 5 seconds.
At L10, increases damage by 30%.
+ Increases Haste by 30%.
# Type: Physical Damage. - In the Zone = Hero enters a focused stance, increasing the chance to parry incoming attack for 5 seconds.
+ Increases damage done per parried attack by 5%.
+ Stacks up to 5 times.
At L10, increases Parry Rating by 2000 for 5 seconds.
# Type: Physical Damage. - Shield Block = Hero enters a defensive stance, increasing the chance to block incoming attack with a shield for 5 seconds.
+ Increases Deadly Throw damage by 25% while active.
At L10, increases Block Rating by 4000.
+ Has a chance to trigger a Deadly Throw after each successful block.
# Type: Physical Damage.
- Devastate = Hero performs a series of massive strikes from multiple sides on a single target, dealing damage.
- Passive skills—
- Duelist = Increases the chance to strike more critical hits.
+ Each critical hit has a chance to enable "Blade Flurry" proc, increasing the damage of next Devastate or Deadly Throw.
+ Stacks up to 10 times.
+ Casting Devastate or Deadly Throw when 10 stacks are active increases their Critical Damage by 400%.
At L10, increases Critical rating by 150.
# Type: Default Damage. ??? - Lightning Reflexes = Increases the chance to parry incoming attacks.
+ Each successful parry enables "Blade Flurry" proc, increasing the damage of next Devastate or Deadly Throw by 10%.
+ Stacks up to 10 times.
+ Casting Devastate or Deadly Throw when 10 stacks are active increases their Critical Damage by 400%.
At L10, increases Parry Rating by 400.
+ "Blade Flurry" proc executes 6 strikes.
# Type: Default Damage. ??? - Sword & Board = Increases the chance to block incoming attacks with a shield.
+ Critical blocks trigger "Shield Slam" proc.
At L10, increases the shield's Armor to 200%.
+ Increases Block Rating by 500.
+ Has 25% chance to activate "Shield Slam" proc after blocking an attack, striking targets for 1000% damage from the shield's Armor.
# Type: Physical Damage. - Tough as Nails = Increases the toughness of the hero.
At L10, increases Armor by 20%.
# Type: Default Damage. ??? - Fleet Footed = Increases the speed of movement of the hero.
At L10, increases Movement Speed by 20%.
# Type: Default Damage. ??? - Endurance = Increases the Life of the hero.
At L10, increases Life by 20%.
# Type: Default Damage. ??? - Celerity = Increases the speed of attacks of the hero.
At L10, increases Haste by 250.
# Type: Default Damage. ??? - Power infusion = Has a chance to increase Power when attacking.
At L10, increases damage by 40% for 6 seconds.
# Type: Default Damage. ??? - Intense Training = Reduces the cooldown time of all abilities.
At L10, increases Ability Rating by 150.
# Type: Default Damage. ???
- Duelist = Increases the chance to strike more critical hits.
- Attack skills—
- Bounty Hunter skills:
- Attack skills—
- Lethal Shot = Hero fires a powerful shot at a target.
At L10, deals 1300% weapon damage.
# Type: Physical Damage. - Explosive Shot = Hero fires a shot that has a chance to explode on impact.
+ If Tracer Ammo is deployed, explosions always trigger Tracer Ammo on the affected targets.
At L10, deals 900% weapon damage.
+ Has 45% chance to explode on impact for 1200% weapon damage.
# Type: Physical Damage. - Scatter Shot = Hero fires multiple scattered shots at a target.
At L10, fires 7 projectiles, each dealing 200% weapon damage.
# Type: Physical Damage.
- Lethal Shot = Hero fires a powerful shot at a target.
- Utility skills—
- Multishot = Hero fires a spread of projectiles in the pointed direction.
At L10, fires 20 projectiles, each dealing 3000% weapon damage.
# Type: Physical Damage. - Heatseekers = Hero fires heatseeking rockets in the pointed direction.
At L10, launches 6 rockets, each dealing 2500% weapon damage.
# Type: Fire Damage. - Snipe = Hero fires a powerful piercing shot at the pointed target.
+ Always critically hits.
At L10, deals 7000% weapon damage.
+ Causes the first target hit to bleed for an amount equal to the Critical Rating (as Nature Damage).
# Type: Physical Damage. - Frozen Trap = Hero places a trap that slows & damages targets in an area for several seconds.
At L10, deals 1600% weapon damage per second for 9 seconds.
# Type: Frost Damage. - Magnetic Trap = Hero places a trap that pulls in targets in the area & explodes after 4 seconds.
At L10, deals 10000% weapon damage.
# Type: Fire Damage. - Rapid Fire = Hero fires several times rapidly using the primary attack skill.
+ Increases Critical Damage by 200% for 3 seconds.
At L10, increases weapon damage by 350%.
+ Fires 8 times.
# Type: Physical Damage. - Smoke Screen = Hero dodges enemy attacks by blinding them for 3 seconds.
+ Increases damage dealt by 30% for 5 seconds.
At L10, increases Dodge Rating by 4000 for 5 seconds.
+ Blinds enemies for 8 seconds.
# Type: Default Damage. ???
- Multishot = Hero fires a spread of projectiles in the pointed direction.
- Passive skills—
- Piercing Ammo = Has a chance per shot to pierce a target & hit a new one.
At L10, has 30% chance to pierce the target.
# Type: Physical Damage. - Tracer Ammo = Hero has a chance to paint a target with a combustible catalyst, making the target vulnerable to missiles & explosives for 10 seconds.
At L10, has 30% chance to paint the target with a combustible catalyst, increasing damage dealt by Explosive Shot, missiles & explosives.
# Type: Fire Damage. - Charged Ammo = Has a chance per shot to strike a target with lightning.
At L10, has 40% chance to shock the target for 130% weapon damage.
# Type: Nature Damage. - Poisoned Ammo = Has a chance per shot to poison a target.
+ Stacks up to 5 times.
At L10, has 50% chance to poison the target for 100% projectile damage.
# Type: Nature Damage. - Pathfinder = Increases the range & damage of basic attacks.
+ Increases the speed of movement of the hero.
At L10, increases range & damage by 20%.
+ Increases Movement Speed by 20%.
# Type: Default Damage. ??? - Nimble Fighter = Increases the chance of dodging incoming attacks.
+ Increases the speed of movement of the hero.
At L10, increases Dodge Rating by 500.
+ Increases Movement Speed by 10%.
# Type: Default Damage. ??? - Endurance = Increases the life of the hero.
At L10, increases Life by 20%.
# Type: Default Damage. ??? - Celerity = Increases the speed of attacks of the hero.
At L10, increases Haste by 250.
# Type: Default Damage. ??? - Power infusion = Has a chance to increase Power when attacking.
At L10, increases damage by 40% for 6 seconds.
# Type: Default Damage. ??? - Intense Training = Reduces the cooldown time of all abilities.
At L10, increases Ability Rating by 150.
# Type: Default Damage. ???
- Piercing Ammo = Has a chance per shot to pierce a target & hit a new one.
- Attack skills—
- Mage skills:
- Attack skills—
- Frostbolt = Hero launches a bolt of frost, slowing the target.
+ During the attacks, Blizzard has 7% chance & Frost Nova has 100% chance to trigger "Northern Wind" proc, making all targets to be counted as frozen.
At L10, deals 600% weapon damage.
+ Deals triple damage to frozen targets.
+ Slows all targets in a small area.
# Type: Frost Damage. - Fireball = Hero launches a ball of fire, burning the target.
At L10, deals 230% weapon damage.
+ Affects multiple targets in a small area, burning them for 30% weapon damage.
+ Has 25% chance to summon a meteor, dealing 100% weapon damage.
# Type: Fire Damage. - Arc Lightning = Hero launches a bolt of lightning, shocking the target.
+ Each lightning bolt has a chance to jump to another target, dealing 20% less damage.
At L10, deals 185% weapon damage.
+ Has 85% chance for the lightning bolt to jump.
+ Pushes back affected targets & deals 5% more damage for 18 seconds.
+ Increases Haste by 5% for 18 seconds.
# Type: Nature Damage. - Arcane Bolts = Hero launches several arcane bolts rapidly at the target.
At L10, deals 150% weapon damage per bolt.
+ Fires 6 bolts.
# Type: Arcane Damage.
- Frostbolt = Hero launches a bolt of frost, slowing the target.
- Utility skills—
- Death from Above = Hero hovers above the target & bombards it with fiery missiles.
+ Basic attacks have a 10% chance to add a fiery charge, increasing the number of missiles.
+ Special attacks have 100% chance to add 1-3 charges.
At L10, deals 800% damage per missile.
+ Fires 6 missiles.
# Type: Fire Damage. - Blizzard = Creates a blizzard showering an area with ice shards for 3 seconds.
At L10, deals 1100% weapon damage.
+ Deals 200% damage to frozen targets.
+ Slows affected targets.
+ Has 16% chance to freeze affected targets.
+ Increases radius of impact by 50%.
# Type: Frost Damage. - Frost Beam = Channels a beam of frost, damaging & slowing targets in the beam's path for ??? seconds.
+ Affected targets deal 40% less damage to the hero & are silenced.
At L10, deals 650% weapon damage per second.
+ Increases damage by up to 50% the longer the channeling is maintained on the target.
+ Deals 200% damage to frozen targets.
# Type: Frost Damage. - Immolate = Ignites an area, dealing damage to multiple targets standing in it for ??? seconds.
At L10, deals 120% weapon damage.
+ Affected targets take up to 45% more damage.
+ Affected targets burn for an additional 50% weapon damage.
+ Increases the radius of the area of effect.
# Type: Fire Damage. - Frost Nova = Creates a flash of frost, freezing targets in an area for ??? seconds.
At L10, deals 100% weapon damage.
+ Freezes targets for 6 seconds.
# Type: Frost Damage. - Singularity = Launches an event-horizon orb in the pointed location, pulling multiple targets towards it & away from the hero for 4 seconds.
At L10, deals 200% weapon damage.
+ Increases the orb's duration by 1 second.
# Type: Nature Damage. - Blink = Makes the hero appear instantly in the pointed location, leaving behind a mirror image in the hero's original location mirroring & continuing the hero's attack for ??? seconds.
At L10, deals 180% basic attack damage.
+ Mirror image lasts for 6 seconds.
# Type: Default Damage. ??? - Paradox = Blocks all damage & control effects from enemies for 5 seconds.
+ Incoming damage is converted into an absorb shield, dealing 30% more damage for 12 seconds.
At L10, the shield deals damage up to 2000% of Power rating.
# Type: Default Damage. ??? - Time Warp = Bends the laws of time, increasing damage & attack speed, and reducing enemy attack speed for ??? seconds.
At L10, increases damage by 60%.
+ Increases Haste by 30%.
+ Slows enemy attack speed by 50%.
# Type: Default Damage. ???
- Death from Above = Hero hovers above the target & bombards it with fiery missiles.
- Passive skills—
- Glass Cannon = Increases damage at the cost of reduced armor.
At L10, increases damage by 20%.
+ Decreases Armor by 20%.
# Type: Default Damage. ??? - Mage Armor = Increases damage reflected & damage dealt by deflected attacks.
At L10, increases Deflect Rating by 3000.
+ Increases damage dealt by deflected attacks by 25%.
# Type: Default Damage. ??? - Fleet Footed = Increases the speed of movement of the hero.
At L10, increases Movement Speed by 20%.
# Type: Default Damage. ??? - Endurance = Increases the Life of the hero.
At L10, increases Life by 20%.
# Type: Default Damage. ??? - Celerity = Increases the speed of attacks of the hero.
At L10, increases Haste by 250.
# Type: Default Damage. ??? - Power infusion = Has a chance to increase Power when attacking.
At L10, increases damage by 40% for 6 seconds.
# Type: Default Damage. ??? - Intense Training = Reduces the cooldown time of all abilities.
At L10, increases Ability Rating by 150.
# Type: Default Damage. ???
- Glass Cannon = Increases damage at the cost of reduced armor.
- Attack skills—
COMPANIONS POOL & SKILLS (3 slots)
- Marcus & Norgrim—
- Charge (player-controlled) = Charges towards the pointed location, damaging & stunning the target, and distracting it away from the hero.
- Deafening Shout = Shouts at the enemies, distracting them away from the hero & thereby preventing damage (not active in Trials).
- Armor Aura = Improves the health & armor of the hero.
- Eileen & Maggie—
- Vortex (player-controlled) = Creates a vortex at the pointed location, pulling multiple targets towards it for ??? seconds.
- Heal = Heals some damage to the hero.
- Vampiric Aura = Regenerates some life of the hero.
- Robin & Endar—
- Multishot (player-controlled) = Unleashes a spread of arrows towards the pointed location.
- Disengage = Leaps backwards, disengaging her attackers, and freezing them for 3 seconds.
- Haste Aura = Increases the attack speed of the hero.
- Xagan—
- Chain Shock (player-controlled) = Unleashes a chain of lightning bolts at the pointed location, stunning multiple targets.
- Frost Missile = Launches a frost missile towards the target.
- Manastim Aura = Reduces the cooldown rate of the hero by 10%.
HERO CLASS-WISE GEAR POOL
- Warrior gear:
- Heavy armor = Cap (head), tunic (chest), shoulder pads (shoulders), arm guards (arms), gloves (arms), gauntlets (arms), pants (legs), boots (feet), sabatons (feet).
- Sets (6 pieces):
- Battlemaster's Gear—
- 2-piece bonus = +210 Critical rating.
- 4-piece bonus = +75% Critical damage.
- 6-piece bonus = +210 Haste.
- Defender's Battlegear—
- 2-piece bonus = Charge, Leap, Battle Rage, & Whirlwind trigger 4 charges of "Fortress of Steel" proc.
+ Has 50% chance to consume a charge when the hero is attacked.
+ Blocks 60% incoming damage.
+ Heals for 8% of max health. - 4-piece bonus = Triggered "Shield Slam" proc increases damage by 500%.
- 6-piece bonus = Casting Shield Block triggers a Deadly Throw every 1 second instead of 6 seconds.
+ Gains 150% Block Rating as Power while Shield Block is active.
- 2-piece bonus = Charge, Leap, Battle Rage, & Whirlwind trigger 4 charges of "Fortress of Steel" proc.
- Fury Battlegear—
- 2-piece bonus = Charge & Leap leave a trail of living swords in their wake, dealing 15000% weapon damage per sword to all targets hit.
- 4-piece bonus = Moving while using Whirlwind has a chance to spawn tornadoes for 3 seconds, dealing 10000% weapon damage per second to all targets hit.
- 6-piece bonus = Charge & Leap abilities gain 1 extra usage.
+ Grants 500 Power for 6 seconds.
+ Stacks up to 5 times.
- Juggernaut's Battlegear—
- 2-piece bonus = Frenzy increases Critical Damage by 100% for 15 seconds.
+ Stacks up to 5 times. - 4-piece bonus = Whirlwind & Shockwave deal 70% more damage.
- 6-piece bonus = Casting Devastate grants 2100 Power for 6 seconds.
- 2-piece bonus = Frenzy increases Critical Damage by 100% for 15 seconds.
- Warlord's Battlegear—
- 2-piece bonus = Casting Charge or Leap triggers Battle Rage (level 7).
- 4-piece bonus = Triggers a Whirlwind attack when an attack is parried.
- 6-piece bonus = Targets below 35% of max health receive 200% more damage.
- Battlemaster's Gear—
- Unique = None.
- Legacy—
- Titan's Grasp = Deals 200% physical damage.
+ Has 25% chance to increase Armor by 5% for 5 seconds when dealing damage.
- Titan's Grasp = Deals 200% physical damage.
- Sets (6 pieces):
- Capes*:
- Unique—
- Integralas Mantle = Has 20% chance to gain 100 Ability Rating for 10 seconds.
+ Stacks up to 5 times. - Carnaval Cape = Has a chance to gain 500 Critical Rating for 5 seconds.
+ Happens only once every 60 attacks. - Azure Carnival Cape = Has a chance to gain 500 Critical Rating for 5 seconds.
+ Happens only once every 60 attacks.
- Integralas Mantle = Has 20% chance to gain 100 Ability Rating for 10 seconds.
- Legacy—
- Cape of Ancestral Spirits = Holds Spiritstones in 3 sockets.
- Unique—
- Bracers:
- Unique—
- Bracer of Combat = Can have the following effects:
- Charge damage increased by 400-500%.
- Cleave damage increased by 160-200%.
- Deadly Throw damage increased by 80-100%.
- Devastate damage increased by 55-70%.
- Frenzy damage increased by 80-100%.
- Leap damage increased by 800-1000%.
- Rending Slash damage increased by 80-100%.
- Shield Slam damage increased by 80-100%.
- Shockwave damage increased by 80-100%.
- Whirlwind damage increased by 80-100%.
- Bracer of Combat = Can have the following effects:
- Legacy = None.
- Unique—
- Belts:
- Unique—
- Girdle of Battle Lust = Charge & Leap makes the hero immune to control effects for 4 seconds.
+ Happens only once every 30 seconds. - Girdle of Heroism = Deadly Throw increases damage by 30%.
- Belt of the triad = Using 3 different special abilities in a row deals 20% more damage for 10 seconds.
+ Using any 1 special attack twice in a row deals 20% less damage (penalty) for 10 seconds.
+ Has 30 seconds internal cooldown time. - Belt of the Whirling Storm = Whirlwind triggers a discharge around the hero, dealing 3000% weapon damage to all nearby targets.
+ Triggering a discharge reduces all active cooldowns by 2 seconds. - Belt of the Templar = Parrying an attack triggers "Stalwart Defender" proc, gaining 5000 Critical Rating for 2 seconds.
- Versatile Belt* = Triggers the hero's secondary attack skill once after every 5 primary attacks.
- Girdle of Battle Lust = Charge & Leap makes the hero immune to control effects for 4 seconds.
- Legacy = None.
- Unique—
- Trinkets*:
- Sets = None.
- Unique (can equip only 1 item of this type)—
(All talismans share their internal cooldown duration among themselves, lesser at lower hero levels.)- Charm of QoL = Has a chance to also use the secondary attack when attacking.
+ Can happen about 50 times per minute (independent of other talismans). - Talisman of Power = Attacks have a chance to increase Power by 5000.
+ Can happen about 2 times per minute. - Talisman of Unbridled Fury = Attacks have a chance to increase Critical Rating by 3000.
+ Can happen about 2 times per minute. - Talisman of Storms = Attacks have a chance to increase Critical Damage by 3000%.
+ Can happen about 2 times per minute. - Talisman of the North = Attacks have a chance to increase Frost Damage by 100%.
+ Can happen about 2 times per minute. - Talisman of the Pyromaniac = Attacks have a chance to increase Fire Damage by 100%.
+ Can happen about 2 times per minute. - Talisman of Doom = Attacks have a chance to increase Physical Damage by 100%.
+ Can happen about 2 times per minute.
- Charm of QoL = Has a chance to also use the secondary attack when attacking.
- Legacy (can equip only 1 item of this type):
- Emblem of Ascendance = Grants +2 levels on all equipped skills.
- Emblem of the Everbound = Reduces the number of items needed for set bonuses by 1 for any 1 equipped set.
- Weapons:
- Sets (2 pieces)—
- Blackguard's Armaments = Takes 50% less damage when hero's health falls below 50%.
- Blackguard's Assault (mace)
- Blackguard's Resolve (shield)
- Bladestorm Armaments = Whirlwind deals 100% more damage to the target.
- Whirlwind Axe (axe)
- The Cleaver (axe)
- Vampiric Blades = Critical hits cause the target to bleed for 15% extra damage over 6 seconds.
- Viscera (sword)
- Sanguinarius (sword).
- Blackguard's Armaments = Takes 50% less damage when hero's health falls below 50%.
- Unique**—
- Elban's Sceptre = Has 25% chance to summon a skeleton to fight for the hero when a target dies.
- Mukraiser = Has an 8% chance to summon a Merlok archer to fight for the hero when attacking.
- Deidre's Resolve = Has 9% chance to perform an extra attack.
- Legacy = None.
- Sets (2 pieces)—
- Shields:
- Unique**—
- Rylocke's Deflector = Has 46% chance to strike the attacker with lightning, dealing 100% weapon damage.
+ Deals 691% of reflected damage when blocking. - Encrypted Shield = Has 35% chance to gain a protective shield when blocking.
- Rylocke's Deflector = Has 46% chance to strike the attacker with lightning, dealing 100% weapon damage.
- Legacy—
- The Liberator = Deadly Throw gains +100% damage.
+ Gains +3 attacks.
+ Each attack shreds the target's armor by 1% for 10 seconds.
- The Liberator = Deadly Throw gains +100% damage.
- Unique**—
- Heavy armor = Cap (head), tunic (chest), shoulder pads (shoulders), arm guards (arms), gloves (arms), gauntlets (arms), pants (legs), boots (feet), sabatons (feet).
- Bounty Hunter gear:
- Leather armor:
- Set (6 pieces):
- Scout's Gear—
- 2-piece bonus = +210 Critical Rating.
- 4-piece bonus = +75% Critical Damage.
- 6-piece bonus = +210 Haste.
- Assault Gear—
- 2-piece bonus = Scatter Shot fires 8 additional projectiles.
- 4-piece bonus = +25% Life, +25% Armor, +70 Movement Speed.
- 6-piece bonus = Increases Rapid Fire damage by 200%.
- Demolitionist Battlegear—
- 2-piece bonus = Explosive Shot has a chance to apply sticky bomb to the target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies, dealing 3000% weapon damage per stack, plus 0.5% of the dead target's life.
+ Can happen about 75 times per minute. - 4-piece bonus = If a target affected by a sticky bomb dies, more sticky bombs will be attached to all nearby targets.
- 6-piece bonus = Targets affected by the sticky bomb take 200% more damage per stack from the basic attacks.
- 2-piece bonus = Explosive Shot has a chance to apply sticky bomb to the target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies, dealing 3000% weapon damage per stack, plus 0.5% of the dead target's life.
- Havoc Gear—
- 2-piece bonus = Has 20% chance to fire a missile, dealing 5000% weapon damage.
- 4-piece bonus = Increases damage of all traps, explosives, and missiles by 200%.
- 6-piece bonus = Heatseeker fires 6 additional missiles.
- Stalker Gear—
- 2-piece bonus = Increases the chance of Poison Ammo to apply by 15%.
- 4-piece bonus = Has 20% chance to perform an extra attack.
- 6-piece bonus = Has chance to cast Snipe (level 15) on a target.
+ Can happen about 12 times per minute.
- Scout's Gear—
- Unique = None.
- Legacy—
- Pursuit of the 4th Sigil = Allows a 4th utility/ ability to replace the 2nd attack skill.
+ The equipped ability gains 25% reduced cooldown.
+ If wearing set boots, this item counts as an additional piece of that set.
- Pursuit of the 4th Sigil = Allows a 4th utility/ ability to replace the 2nd attack skill.
- Set (6 pieces):
- Capes*:
- Unique—
- Integralas Mantle.
- Carnaval Cape.
- Azure Carnival Cape.
- Legacy—
- Cape of Ancestral Spirits.
- Unique—
- Bracers:
- Unique—
- Bracer of Artillery = Can have the following effects:
- Explosive Shot damage increased by 80-100%.
- Frozen Trap damage increased by 400-500%.
- Heatseekers damage increased by 80-100%.
- Lethal Shot damage increased by 80-100%.
- Magnetic Trap damage increased by 400-500%.
- Multishot damage increased by 160-200%.
- Rapid Fire damage increased by 55-70%.
- Scatter Shot damage increased by 160-200%.
- Snipe damage increased by 55-70%.
- Bracer of Artillery = Can have the following effects:
- Legacy—
- Serpent's Legacy = Hero gains Poisoned Ammo (level 10).
+ Increases poison damage by 100%.
+ Triggers a poisonous cloud whenever a target dies while poisoned.
- Serpent's Legacy = Hero gains Poisoned Ammo (level 10).
- Unique—
- Belts:
- Unique—
- Molten Belt = Whenever Explosive Shot explosive portion deals damage to a target affected by Tracer Ammo, it is affected by "Molten Armor" proc, increasing all damage taken by that target by 0.5% for 3 minutes.
+ Stacks infinitely. - Trapper's Belt = Frozen Trap slows the targets to 90%.
+ Magnetic Trap weakens the targets for 6 seconds.
+ Magnetic Trap decreases target's movement speed by 50%.
+ Magnetic Trap increases weapon damage by 25%.
+ All traps deal 200% more damage. - Assassin's Belt = Explosive Shot has a chance to apply a sticky bomb to the target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies, dealing 3000% weapon damage per stack, plus 0.5% of the dead target's life.
+ Can happen about 15 times per minute. - Special Ordnance Belt = Increases Heatseekers damage by 50%.
- Versatile Belt.
- Molten Belt = Whenever Explosive Shot explosive portion deals damage to a target affected by Tracer Ammo, it is affected by "Molten Armor" proc, increasing all damage taken by that target by 0.5% for 3 minutes.
- Legacy—
- Gravitonic Belt = Increases the number of charges for Magnetic Trap by 1.
+ Trap detonation deals 200% bonus damage.
+ Trap detonation deals 50% more damage to each target sucked into its radius, totaling up to 600%.
+ Increases the trap's radius & force of the pull effect.
+ Decreases the trap's cooldown by 20%.
- Gravitonic Belt = Increases the number of charges for Magnetic Trap by 1.
- Unique—
- Trinkets*:
- Sets = None.
- Unique (can equip only 1 item of this type)—
- Charm of QoL.
- Talisman of power.
- Talisman of unbridled fury.
- Talisman of storms.
- Talisman of the north.
- Talisman of the pyromaniac.
- Talisman of doom.
- Legacy (can equip only 1 item of this type)—
- Emblem of ascendance.
- Emblem of the everbound.
- Weapons:
- Sets (2 pieces)—
- Igniters = Tracer Ammo can stack 10 more times.
+ Stacks affect the projectile damage from Explosive Shot.- Torch (pistol).
- Firebug (pistol).
- Shadow Assassin's Pistols = If Snipe hits targets affected by fully stacked Poison Ammo, they create a poisonous clous that deals 1200% weapon damage every 0.5 seconds for 4 seconds to all targets in the pool.
+ Decreases Snipe cooldown by 3 seconds.- Malice.
- Ill Will.
- Tesla Armaments = Increases Scatter Shot range by 2.
+ Multishot increases the damage of Charged Ammo by 600% for 4 seconds.- Ion Gun.
- Pulse Gun.
- Igniters = Tracer Ammo can stack 10 more times.
- Unique—
- Hailstorm = Has 1% chance to gain 250 Haste for 5 seconds.
- Legacy = None.
- Sets (2 pieces)—
- Leather armor:
- Mage gear:
- Cloth armor:
- Set (6 pieces):
- Scholar's Gear—
- 2-piece bonus = +210 Critical Rating.
- 4-piece bonus = +75% Critical Damage.
- 6-piece bonus = +210 Haste.
- Apprentice Vestments—
- 2-piece bonus = +840 Critical Rating.
- 4-piece bonus = Has 50% chance to gain a protective shield when attacking.
- 6-piece bonus = Has 10% chance to cast Immolate (level 50) when attacking.
- Arcanist Vestments—
- 2-piece bonus = Deals 100% more damage to primary target.
- 4-piece bonus = Arcane Bolts deal 200% more damage.
- 6-piece bonus = Casting any skill generates "Shard of Frozen Time" proc.
+ Casting Blink, Time Warp, Paradox, or Singularity generates an additional Shard of Frozen Time.
+ Deals 400% bonus Arcane Damage for 15 seconds after stacking 10 shards.
+ Decreases incoming damage by 70% after stacking 10 shards.
+ Finishes all cooldowns after stacking 10 shards.
- Elemental Lord's Regalia—
- 2-piece bonus = Increases damage of Immolate, Frost Nova, and the meteor potentially summoned by Fireball (level 10) by 500%.
- 4-piece bonus = Casting a Frost or Fire spell grants up to 5 charges of "Elemental Fury" proc.
+ Increases damage dealt by 8%.
+ Decreases damage taken by 8%.
+ Stacks up to 12 charges. - 6-piece bonus = Increases damage dealt by Frost & Fire spells by 75%.
+ Decreases base cooldown of Frost & Fire spells by 3 seconds.
- Stormcaller Regalia Vestments—
- 2-piece bonus = Blizzard has 30% chance to hit targets with a lightning for 3000% weapon, triggering "Lightning Struck" proc.
+ Lightning Struck increases all damage taken by the affected targets by 100% for 5 seconds.
+ Lightning Struck decreases damage dealt by the affected targets by 50% for 5 seconds. - 4-piece bonus = Arc Lightning deals 100% more damage to targets affected by Lightning Struck.
- 6-piece bonus = Singularity has 15% chance to spawn an additional event-horizon orb (which is static but slows targets in the area of effect) for ??? seconds when dealing damage to targets affected by Lightning Struck.
+ Deals 200% Singularity damage as Nature Damage per orb to targets in the area.
- 2-piece bonus = Blizzard has 30% chance to hit targets with a lightning for 3000% weapon, triggering "Lightning Struck" proc.
- Scholar's Gear—
- Unique = None.
- Legacy—
- Helm of Frozen Flames = Considers Fire Damage also as Frost Damage & vice versa.
+ Increases Fire & Frost Damages by 50%.
- Helm of Frozen Flames = Considers Fire Damage also as Frost Damage & vice versa.
- Set (6 pieces):
- Capes:
- Unique*—
- Integralas Mantle.
- Carnaval Cape.
- Azure carnival Cape.
- Legacy—
- Cape of Ancestral Spirits*.
- Cloak of Mystic Deflection = Hero gains +10142 Deflect Rating.
+ Each time an ability is cast, hero gains a stacking debuff of –2028 Deflect Rating.
+ Deflect causes incoming damage to be reflected in a small area around the target at 25% damage.
- Unique*—
- Bracers:
- Unique—
- Arcane Bracer = Can have the following effects:
- Arc Lightning damage increased by 80-100%.
- Arcane Bolts damage increased by 55-70%.
- Blizzard damage increased by 80-100%.
- Death from Above damage increased by 160-200%.
- Fireball damage increased by 160-200%.
- Frost Beam damage increased by 400-500%.
- Frost Nova damage increased by 800-1000%.
- Frostbolt damage increased by 55-70%.
- Immolate damage increased by 400-500%.
- Singularity damage increased by 80-100%.
- Arcane Bracer = Can have the following effects:
- Legacy = None.
- Unique—
- Belts:
- Unique—
- Belt of Whispered Secrets = Dealing damage with deflected attacks causes the target to become Lightning Struck, increasing all further damage taken by 100% & reducing damage dealt by 50% for 5 seconds.
- Sash of the Igniter = Dealing damage with Death from Above & Fireball meteor to a burning target causes it to Combust, adding 1 burning stack for 500% weapon damage as fire for 6 seconds.
- Illusionist's Sash = Clones left by Blink ability cause the target to burn for 2000% Fire Damage over 4 seconds when they first appear.
- Arcane Belt of Shielding = Increases Deflect Rating by 8114. + Decreases Armor by 1014.
- Frostfire Sash = When Frost Beam deals damage, in addition to the regular effect, it also becomes a Ray of Frostfire, causing the target to burn for 1000% weapon damage over 6 seconds.
- Versatile Belt.
- Legacy—
- Prismatic Chronocord = Arcane Bolt gains 4 extra bolts.
Each bolt has 3% chance to reduce talisman cooldowns by 1 second.
- Prismatic Chronocord = Arcane Bolt gains 4 extra bolts.
- Unique—
- Trinkets*:
- Sets = None.
- Unique (can equip only 1 item of this type)—
- Charm of QoL.
- Talisman of Power.
- Talisman of Unbridled Fury.
- Talisman of Storms.
- Talisman of the North.
- Talisman of the Pyromaniac.
- Talisman of Doom.
- Legacy (can equip only 1 item of this type)—
- Emblem of Ascendance.
- Emblem of the Everbound.
- Weapons:
- Melee weapons = Sword, Axe, Mace.
- Unique**—
- Elban's Sceptre.
- Mukraiser.
- Deidre's Resolve.
- Legacy = None.
- Unique**—
- Arcane weapons = Staff.
- Sets:
- Arcane sets (2 pieces)—
- Forbidden Knowledge = When receiving a killing blow, instead of dying, the hero is encased in a protective Void Ward for 6 seconds, healing 100% of hero's health. Cannot occur more than once every 90 seconds.
- Eridanus, Greatstaff of the Magi = When the cooldown of any ability is restored, emits a ripple dealing 10000% weapon damage to all targets in the radius.
- Acamar, Secrets of the Void = Deals 100% more damage with deflected attacks.
- Grand Magister's Command = Casting a Frost ability extinguishes the burning effects of all targets around the caster & deals 1000% of their remaining burning damage instantly.
Casting a Fire ability removes their frozen effects of all targets around the caster & deals 3000% weapon damage.- Igneus, Pillar of Flame = Increases fire damage over time effects by 25%.
- Glacies Tempestas = When receiving damage, there is a 5% chance the attacker will be frozen for 3 seconds.
- Forbidden Knowledge = When receiving a killing blow, instead of dying, the hero is encased in a protective Void Ward for 6 seconds, healing 100% of hero's health. Cannot occur more than once every 90 seconds.
- Arcane sets (2 pieces)—
- Unique = None.
- Legacy = None.
- Sets:
- Arcane off-hand = Tome.
- Unique—
- Necronomicon = Has 24% chance to summon a skeleton to fight for the hero whenever a target dies.
- Legacy = None.
- Unique—
- Melee weapons = Sword, Axe, Mace.
- Shields:
- Unique**—
- Rylocke's Deflector.
- Encrypted Shield.
- Legacy = None.
- Unique**—
- Cloth armor:
** Can be shared between Warrior & Mage only.
GEAR SLOT-WISE STAT POOL
- Warrior gear stats—
- Head = Power, Haste, Crit Rate, Crit Dmg, Ability, Vit, Armor, Block, Parry, Dodge, Deflect, LOH, Regen, XP, Gold.
- Chest = Same as Head.
- Shoulders = Same as Head.
- Arms = Same as Head.
- Legs = Same as Head + Move Speed.
- Feet = Same as Head + Move Speed.
- Cape = Same as Head.
- Bracer = Same as Head + Physical Dmg, Fire Dmg, Nature Dmg.
- Belt = Same as Bracer.
- Trinkets (x2) = All stats, except Move Speed.
- Weapon = Same as Head.
- Shield = Same as Head.
- Jewelry (x3) = Power, Haste, Crit Rate, Crit Dmg, Ability, Vit, Armor, Block, Deflect, LOH, Regen, XP, Gold.
- Bounty Hunter gear stats—
- Head = Power, Haste, Crit Rate, Crit Dmg, Ability, Vit, Armor, Dodge, Deflect, LOH, Regen, XP, Gold.
- Chest = Same as Head.
- Shoulders = Same as Head.
- Arms = Same as Head.
- Legs = Same as Head + Move Speed.
- Feet = Same as Head + Move Speed.
- Cape = Same as Warrior / Mage.
- Bracer = Same as Head + Physical Dmg, Fire Dmg, Frost Dmg, Nature Dmg.
- Belt = Same as Bracer.
- Trinkets (x2) = Same as Warrior / Mage.
- Weapon = Same as Head.
- Shield = Not available.
- Jewelry (x3) = Same as Warrior / Mage.
- Mage gear stats—
- Head = Power, Haste, Crit Rate, Crit Dmg, Ability, Vit, Armor, Dodge, Deflect, LOH, Regen, XP, Gold.
- Chest = Same as Head.
- Shoulders = Same as Head.
- Arms = Same as Head.
- Legs = Same as Head + Move Speed.
- Feet = Same as Head + Move Speed.
- Cape = Same as Warrior / Mage.
- Bracer = Same as Head + Fire Dmg, Frost Dmg, Nature Dmg, Arcane Dmg.
- Belt = Same as Bracer.
- Trinkets (x2) =Same as Warrior / Hunter.
- Weapon = Same as Head + Block, Parry.
- Shield = Same as Weapon.
- Jewelry (x3) = Same as Warrior / Hunter.
GEAR SLOT-WISE ENCHANTMENTS POOL
- Head—
- Rage = +75 Power.
- Alacrity = +75 Haste.
- Clarity = +75 Critical rating.
- Slayer = Deals 50% damage to elite creatures.
- Doom = +10% Physical damage.
- Nature's Fury = +10% Nature damage.
- Pyromaniac = +10% Fire damage.
- Frostbite = +10% Frost damage.
- Osmosis = When damage is dealt to a target, there is a chance that further damage dealt to that target is increased by 1%.
+ Can happen about 30 times per minute.
- Chest—
- Vigor = +25 Vitality.
- Leeching = +100 Life on hit.
- Greater Vigor = +100 Vitality.
- Vampirism = +400 Life on hit.
- Reactive Armor = When receiving damage from a target, there is a 10% chance to return damage equal to 100% of the hero's armor to that target.
- Shoulders—
- Rage = +25 Power.
- Precision = +25 Critical rating.
- Fury = +20% Critical damage.
- Burning Rage = +50 Power.
- Clarity = +50% Critical rating.
- Ferocity = +70% Critical damage.
- Gloves—
- Quickness = +100 Dodge rating.
- Brawler = +100 Parry rating.
- Redoubt = +100 Block rating.
- Deflection = +100 Deflect rating.
- Armor = +100 Armor.
- Pants—
- Speed = +5 Movement speed.
- Boots—
- Speed = +5 Movement speed.
- Cape—
- Burning Rage = +50 Power.
- Clarity = +50 Critical rating.
- Alacrity = +50 Haste.
- Necklace—
- Burning Rage = +100 Power.
- Vigor = +100 Vitality.
- Ring—
- Vigor = +100 Vitality.
- Rage = +100 Power.
- Deadly Clarity = +100 Critical rating.
- Weapon—
- Ordnance = Has 6% chance to fire a missile dealing 350% weapon damage. For guns only.
- Flurry = +100 Haste.
- Windfury = Has 10% chance to release a chain of lightning dealing 200% weapon damage.
- Obfuscation = Reduces damage taken from a distant target by up to 20%. The farther away the damage source is, the higher the damage reduction. Does not stack for duplicates.
- Bombardment = Has 6% chance to fire a missile dealing 1400% weapon damage. For guns only.
- Rune of the Storm = Has 10% chance to release a chain of lightning dealing 800% weapon damage.
- Gore = Chance on hit to cause the target to bleed for 1000% weapon damage per second for 5 seconds.
+ Can happen about 40 times per minute. - Incinerate = Chance to hit to cause the target to burn for 1000% weapon damage per second for 5 seconds.
+ Can happen about 40 times per minute. - Slayer = Chance on hit to increase damage done to elite & boss creatures by 100% for 5 seconds.
+ Can happen about 3 times per minute.
- Off-hand & Shield—
- Tortoise = +250 Armor.
- Tactician = +100 Ability Rating.
- Obfuscation = Reduces damage taken from a distant target by up to 20%. The farther away the damage source is, the higher the damage reduction. Does not stack for duplicates.
- Celestials—
- Celestial Orb = Permanently increases an attribute of your choice on an item by a small amount. The resulting value cannot exceed the maximum amount. Can enchant any non-jewelry gear.
- Celestial Transform = Transforms a normal item into a celestial. This increases its stats to the level max or near-max, and the item gains a bonus Vitality stat. The transformed item is bound to the enchanting hero, and cannot be used by other heroes.
- Starforged Hammer = Increases any gear by +1 level (up to level 80). Can enchant any non-jewelry gear.
CREATING CRAFTING REAGENTS (gold +)
- Lesser Essence of Air = Essence of Air (shatter).
- Lesser Essence of Water = Essence of Water (shatter).
- Lesser Essence of Fire = Essence of Fire (shatter).
- Lesser Essence of Earth = Essence of Earth (shatter).
- Lesser Essence of Shadow = Essence of Shadow (shatter).
- Essence of Air = Greater Essence of Air (shatter).
- Essence of Water = Greater Essence of Water (shatter).
- Essence of Fire = Greater Essence of Fire (shatter).
- Essence of Earth = Greater Essence of Earth (shatter).
- Essence of Shadow = Greater Essence of Shadow (shatter).
- Greater Essence of Air = Greater Essence of Water/ Fire/ Earth/ Shadow (combine).
- Greater Essence of Water = Greater Essence of Air/ Fire/ Earth/ Shadow (combine).
- Greater Essence of Fire = Greater Essence of Air/ Water/ Earth/ Shadow (combine).
- Greater Essence of Earth = Greater Essence of Air/ Water/ Fire/ Shadow (combine).
- Greater Essence of Shadow = Greater Essence of Air/ Water/ Fire/ Shadow (combine).
- Silver Ore = Not craftable, drops/ salvaging only.
- Silver Dust = Silver ore.
- Silver Ornament = Silver ore.
- Iron Bar = Not craftable, drops/ salvaging only.
- Mithril = Iron bar + Silver ornament.
- Cured Leather = Not craftable, drops/ salvaging only.
- Enchanted Leather = Cured leather + Silver ornament.
- Bolt of Silk Cloth = Not craftable, drops/ salvaging only.
- Nightcloth = Bolt of Silk Cloth + Silver ornament.
- Primal Spirit = Silver dust + Greater Essences of Fire + Earth.
- Living Spirit = Silver dust + Greater Essences of Earth + Water.
- Haunting Spirit = Silver dust + Greater Essences of Shadow + Air.
- Spirit of War = Silver dust + Greater Essences of Shadow + Fire.
- Spirit of Harmony = Silver dust + Greater Essences of Air + Water.
- Mark of Titans = Not craftable, drops/ salvaging only.
- Mark of the Oracle = Not craftable, drops/ salvaging only.
- Stardust = Not craftable, drops only.
- Celestial Essence = Not craftable, celestial salvaging only.
USING CRAFTING REAGENTS FOR CRAFTING GEAR & ENCHANTMENTS
- Essence of Air = Alacrity for helmet, Quickness for gloves, Precision for shoulders.
- Essence of Water = Alacrity for helmet, Leeching for chest, Quickness for gloves, Alacrity for cape.
- Essence of fire = Rage for helmet, Clarity for helmet, Rage for shoulders, Brawler for gloves, Burning rage for cape, Clarity for cape, Alacrity for cape.
- Essence of Earth = Clarity for helmet, Vigor for chest, Brawler for gloves, Redoubt for gloves, Armor for gloves, Clarity for cape.
- Essence of Shadow = Rage for helmet, Redoubt for gloves, Deflection for gloves, Burning rage for cape.
- Greater Essence of Shadow = Fury for shoulders.
- Silver Ornament = All shields.
- Silver Dust = Rage for helmet, Alacrity for helmet, Clarity for helmet, Slayer for helmet, Doom for helmet, Nature's fury for helmet, Pyromaniac for helmet, Frostbite for helmet, Osmosis for helmet, Vigor for chest, Leeching for chest, Greater vigor for chest, Vampirism for chest, Reactive armor for chest, Rage for shoulders, Precision for shoulders, Fury for shoulders, Burning rage for shoulders, Clarity for shoulders, Ferocity for shoulders, Quickness for gloves, Brawler for gloves, Redoubt for gloves, Deflection for gloves, Armor for gloves, Burning rage for cape, Clarity for cape, Alacrity for cape, Speed for pants, Speed for boots, Burning rage for necklace, Vigor for necklace, Vigor for ring, Rage for ring, Deadly clarity for ring, Ordnance for weapon, Flurry for weapon, Windfury for weapon, Celestial orb.
- Iron Bar = Normal bracer, Normal belt, All normal weapons & normal shield.
- Cured Leather = All weapons.
- Enchanted Leather = All unique & legacy armor.
- Bolt of Silk Cloth = Normal cape.
- Nightcloth = All unique capes, Legacy cape.
- Primal Spirit = Nature's fury for helmet, Osmosis for helmet, Greater vigor for chest, Reactive armor for chest, Burning rage for shoulders, Ferocity for shoulders, Vigor for necklace, Rage for ring, Flurry for weapon, Windfury for weapon, Bombardment for weapon, Rune of the storm for weapon, Gore for weapon, Incinerate for weapon, Slayer for weapon, Celestial orb.
- Living Spirit = Nature's fury for helmet, Osmosis for helmet, Greater vigor for chest, Reactive armor for chest, Clarity for shoulders, Ferocity for shoulders, Vigor for necklace, Vigor for ring, Speed for pants, Speed for boots, Flurry for weapon, Windfury for weapon, Obfuscation for weapon, Rune of the storm for weapon, Incinerate for weapon, Slayer for weapon, Tortoise for off-hand & shield, Obfuscation for off-hand & shield, Celestial orb.
- Haunting Spirit = Slayer for helmet, Doom for helmet, Frostbite for helmet, Vampirism for chest, Burning rage for shoulders, Burning rage for necklace, Rage for ring, Ordnance for weapon, Flurry for weapon, Rune of the storm for weapon, Tactician for off-hand & shield, Celestial orb.
- Spirit of War = Slayer for helmet, Doom for helmet, Nature's fury for helmet, Vampirism for chest, Ferocity for shoulders, Burning rage for necklace, Deadly clarity for ring, Ordnance for weapon, Flurry for weapon, Bombardment for weapon, Gore for weapon, Tortoise for off-hand & shield, Celestial orb.
- Spirit of Harmony = Frostbite for helmet, Osmosis for helmet, Clarity for shoulders, Burning rage for necklace, Vigor for necklace, Vigor for ring, Deadly clarity for ring, Ordnance for weapon, Flurry for weapon, Windfury for weapon, Obfuscation for weapon, Bombardment for weapon, Tactician for off-hand & shield, Obfuscation for off-hand & shield, Celestial orb.
- Mithril = All heavy armor sets, Legacy heavy armor, Unique bracer, All unique belts, All trinkets, All set & unique weapons, All unique & legacy shields.
- Mark of Titans = All unique capes, Unique bracer, All unique belts, All set & unique weapons, All unique shields, Burning rage for necklace, Vigor for necklace, Vigor for ring, Rage for ring, Deadly clarity for ring, Bombardment for weapon, Rune of the storm for weapon, Gore for weapon, Incinerate for weapon, Slayer for weapon, Celestial orb.
- Mark of the Oracle = Legacy heavy armor, Legacy cape, All legacy trinkets, Legacy shield.
- Stardust = Starforged hammer.
- Celestial Essence = Celestial transform, Starforged hammer.
PERMITTED EPHEMERAL GEAR (events only)
- Head.
- Chest.
- Shoulders.
- Arms.
- Legs.
- Feet.
- Cape.
- Weapon.
- Shield.
Based on Eternium game version 1.41.3