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  • Turgeon
    commented on 's reply
    Yeah and start buying recipe as soon as you can withgold only

  • Feisty
    replied
    Thanks bojck, appreciate the tip

    Leave a comment:


  • bojck
    commented on 's reply
    at level 31 your priority is to finish story mode, then do some gold farming and start buying crafting recipes for 50k gold each (buy all of them). For now you can't go wrong with stats - if you die too easily, add Vitality. For the offensive stats do a mix of haste, ability, pow, crit rating, crit damage.

  • Feisty
    replied
    I am new to this game, any tips are welcome. I have a question. My toon just reached 31 what stats do I concentrate on?

    Leave a comment:


  • bojck
    commented on 's reply
    in the what It's not listed... But anyway, alacrity's effectiveness is reduced. Luckily this isn't a dealbreaker for the current mage meta

  • NoSuchReality
    commented on 's reply
    Is that in the release notes? I thought the amount was left alone, the trigger rate much like cooldown was nerfed. We went from 2:1 before, then with the current update, the trigger was cut. (I think) We still get one sec per trigger, but it procs half as often and we have less time in which to proc.

    Net effect is a shorter cooldown on the clock but actually longer effective cooldown due to less procs.

  • bojck
    replied
    Alacrity was reduced once more in 1.5.32 - from 1sec to 0.5

    Leave a comment:


  • NoSuchReality
    replied
    Alacrity is the chance per attack to do an extra cooldown. In the current version this was nerfed from 2 seconds per proc to 1 second per proc to counter the reduced global cooldown.

    CR is the crit hit chance and applies to all damage causing attacks, casts and effects. DoT effect included. A once time ability has CR% chance to hit for Cd% damage multiplier. A time based attack has CR% chance to hit for CD% multiplier for each time check. Area of effect is, who the hell knows.

    you can test in Arena to verify.

    Leave a comment:


  • JohnnytheKid
    replied
    Originally posted by Mayteam* View Post
    Fellow new guy tacking on a question: It appears that crit % and crit damage add to the overall damage as does haste. How does that come into play when not using regular attacks, but rather abilities? E.g. it appears that the crit % and crit damage would increase nova or immolate even though it says "x% of weapon damage." Does the haste also stack onto that? As haste doesn't help with casting more Nova's etc. I was wondering for an ELR mage would you need haste at all other than for the basic attacks?
    Should leave this question for more experienced players, but I was under the impression every attack has a chance to reduce ability cooldowns. So, the more attacks a second, the faster your abilities would be ready. Therefore, haste would actually benefit abilities, as you could cast them sooner.
    I would like if someone with more know-how could comment on this to confirm, but that's what I always thought.

    Leave a comment:


  • Mayteam*
    commented on 's reply
    Thanks bojck. Have enjoyed some of your videos and thanks for your contributions! Your explanation helps me understand why you are using the frostbeam vs. DfA approach when it appears from base descriptions that Shatter and DfA would do more damage. Now if only i can avoid running back into the mobs ....:-)

  • bojck
    commented on 's reply
    That's a good one - your best bet is to test the abilities you intend to use in training grounds, as you already figured.

    For pushing with ELR with frostbeam, all your damage comes almost equally (if you have beam bracers) from
    1. Frostbeam
    2. Thermal shock caused by casting nova after beaming - this multiplies the applied stacks of Frostfire (from the sash)

    Both are affected by haste! Beam is kinda special - damage is applied frequently, say every 1/10 of a second. It is applied more times with more haste. Also every time it has a chance to crit.

    DfA is similar - every 'missile''s damage is calculated separately and can crit, but it is not affected by haste (neither are stacks of fire damage from Igniters' sash).

    At least that was in the previous season - these things sometimes change silently across versions, so have to be checked in training grounds just in case.

  • Mayteam*
    commented on 's reply
    Haste is for number of attacks per second - e.g. frost bolts per second. With abilities (spells such as frost nova or immolate), the time to cast abilities gets reduced by ability rate and not by haste. Therefore the question whether the haste, though it doesn't allow casting of more immolates, since it increases damage - is that still a function of the actual damage? I went to the training grounds and took off all gear and offensive champion points and equipped with
    a beginning staff (4-6 dmg) and no champion points in offense. Ranged from 25 to 33 points per nova cast on about 19 casts. Added 100 points to haste - and had the same range per nova cast - so after about 30 casts of nova in training grounds, it looks to me like haste has no effect on the nova damage -and I assume all abilities? Any advanced players out there know the answer?

  • Carza
    replied
    Overall damage is based on DPS (Damage Per Second) and is pooled with power, haste, crit% and crit dmg, with weapon dmg/enhancements.
    Haste determines how fast you cast spells.
    Crit% determines when it procs within that second (higher the % the more likely it will be a crit)
    Damage higher the more dmg you do in that crit

    Correct me if I'm wrong, which I know I guys will the game mechanics if like diablo will crit on all abilities and spells.

    But I digress, haste is, from what I can see, is for spell casting not abilities.
    Last edited by Carza; 01-07-2021, 08:49 PM.

    Leave a comment:


  • Mayteam*
    replied
    Fellow new guy tacking on a question: It appears that crit % and crit damage add to the overall damage as does haste. How does that come into play when not using regular attacks, but rather abilities? E.g. it appears that the crit % and crit damage would increase nova or immolate even though it says "x% of weapon damage." Does the haste also stack onto that? As haste doesn't help with casting more Nova's etc. I was wondering for an ELR mage would you need haste at all other than for the basic attacks?

    Leave a comment:


  • Carza
    replied
    I blew ANB already as I said at the begining of the thread wish I'd have read this before jumping streight in. But hey onwards and upwards, at least I have a big cache coming in at season end with purchasing the pass. And thanks for the tips bojck coming from the mage God makes me feel warm and fuzzy

    Leave a comment:

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