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Halos no chão

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    Halos no chão

    Eu gostaria de saber se existe em algum lugar a explicação sobe as cores e os efeitos dos halos (aqueles círculos no chão), pois ainda não encontrei nada sobre isso! Obrigado.

    #2
    Ninguém responde nada? Porque? Será que ninguem sabe nada sobre isso?

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      #3
      Teria alguma foto?

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        #4
        Originally posted by netonha View Post
        Teria alguma foto?
        Click image for larger version

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          #5
          Sinceramente, nunca me atentei a isso. Achava que era apenas efeito visual. Alguns monstros nos triais apresentam isso e cada halo corresponde ao tipo de dano deles. Dano de fogo ou dano gélido. Mas de modo geral, estes halos são indicação de monstros elite.

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            #6
            Originally posted by netonha View Post
            Sinceramente, nunca me atentei a isso. Achava que era apenas efeito visual. Alguns monstros nos triais apresentam isso e cada halo corresponde ao tipo de dano deles. Dano de fogo ou dano gélido. Mas de modo geral, estes halos são indicação de monstros elite.
            Sim! Mas alguns conferem saúde (Azuis), mas também tem verdes amarelos etc... Tem inclusive um, que reduz a velocidade do personagem. É sobre isso que eu queria saber! Quais cores fazem o que? Existe isso detalhado em algum lugar? De qualquer forma, obrigado pela atenção! Ao menos você respondeu!

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              #7
              Creio que haja sim um tópico sobre, mas será difícil achar. Não tenho certeza meu amigo

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                #8
                Discussed here and on discord, both can be searched to find your topic. https://forum.makingfun.com/forum/th...302#post184302

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                  #9
                  The different elite auras were covered in one of the older guides from 2017 by heyjude1971 (see excerpt below). Most people easily recognize elites by their auras (e.g., surrounded by rings of fire or fog on the ground at their feet). I know that the fire ones increase the damage dealt by the elites in those circles, and the fog/clouds aura slows your hero down. The names also describes some elites special abilities such as "Charging", "Spawning." "Vanishing," etc. You may want to read the original guide. Even though some things have changed since it was first posted, most of the game play basics, such as auras, are still the same.

                  FYI, most players simply learn that you generally want to avoid the aura circles by using ranged attacks from a safe distance and limit the number of elites that you pull into a fight as they can quickly overpower you at higher trial levels. If you try to "avoid" elites, it will slow down your progress since killing elites awards more XP. The best bet is to limit the number of elites that you are attacking at one time. If you are being one-shot by elites, you can equip passives like Endurance or Tough as Nails to increase your armor/vitality.

                  Auras
                  Some enemies have visible magical auras around them. These auras have the following attributes:
                  [Thanks, Estharon.]

                  An aura only affects the units inside the circle, and never affects the enemy that is deploying it.

                  Some auras are cancelled by Maggie's Silence spell and others are only prevented if silence is applied before the cast.
                  Appearance Effect Enemy Name Indicators
                  Lava floor Does damage over time to player/minions. Immolating / Immolator
                  Swirling cloud vortex Slows movement and attack speed. Chilling / Trapper
                  Red circle with fist symbols Buffs (adds to) the enemy's attack power. Empowering / Empowerer
                  Blue circle with shield symbol Buffs (adds to) the enemy's armor. Protecting / Defender
                  Orange circle with arrows Reflects some of the damage you deal back to you. Reflecting / Retributor
                  .

                  original link to guide: https://forum.makingfun.com/forum/th...ral-newb-guide

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