6Fury ANB Guide (Farming & Push Guides)
Updated game version 1.18.5
Fused the Farming & Push Guides
Updated using spirit stones & Legacy items.
Legacy items for Warriors are Cape of Ancestral Spirits ( can be socketed with any regular gemstones and Spirit stones) & The Liberator Shield ( used for Shield Warrior build)
(Without buying Legendary Crate)
1. Joining an ANB requires at least a hero
level 30 on your main account.
2. ANB is an event regularly held at most thrice a month. Here you will gain twice experience (for gaining Champion Level) when playing the event. Crafting materials is reduced to 80% & crafting cost to 90%. When you reach certain levels, you'll be rewarded generously with the following;
a. Glory (an in-game currency used to unlock set items not available for trade with gems.
b. Ephemeral boxes - a transformable box that will auto craft set/unique items of your chosen attributes. It doesn't depend on unlocking the items.
c. Gemstones
d. Chests that contains various items
e. XP & Currency boosters
f. Basic crates (crates containing basic crafting materials)
g. Ephemeral Legendary Jewelries
You can customize these powerful ephemeral jewelries according to the stats of your chosing
h. Custom rare Jewelry boxes (3)
Can be customized to craft rare jewelries of your chosen stats
i. Celestial Transform (CT) used to transform crafted Ephemeral items into regular/normal items. Item with ephemeral notes will be deleted after the event. Only those celestialized are transferrable to your main account. Two CTs will be rewarded during the event when you reach Trials 90 & 110.
j. Upon reaching TL130, you'll receive the final Glory reward.
Warrior's 6Fury ANB strategy:
6 Fury set is the latest META (Most Effective Tactics Available) in the early phase of levelling until the early push phase. This is based on my personal experience of using the build. See screenshots attached for my personal best using the build. In ANB, my highest so far is TL150(bronze14) its my alternate(Hero not using medals) that got it. In season10, TL155 is my personal best which is I think limited to my own playing understanding & device capability.
Pros & Cons
Pros
1. Having the set early on the game, can one shot elites & bosses (particularly in trials) from its 2set bonus (Storm of Swords). As you progress, the Whirlwind ability coupled with the 4 set Fury bonus isbetter because of Tornado damage (10,000 weapon damage) see description of the 4set Fury bonus. Whirlwind unlocks at Lvl25.
When played efficiently, even with 4set fury can do fast runs early in the game. With the addition of 2 more fury items, it will be optimal. It is boosted with 2500 power & additional charges for leap & charge.
2. Whirlwind in this build is active it has a 4second duration,unlike the Proc from Warlord that is dependent on parry and having shorter duration.
Having active Whirlwind allows your hero to gather more mobs at will according to your Whirlwind ability cooldown.
3. Transition from Farming to Push
This is the most significant advantage over other builds. You don't have to worry much about push gears since you only have one build from start to finish & this saves a lot of crafting materials. Its also safe from mistakes from crafting (particularly for starting players). Also, almost all skills used in xp farming are used in pushing, thereby upgrading of abilities isn't much of a problem.
Cons
1. One major disadvantage of the build is it doesn't have enough damage source to do the highest trials at the moment. The 6Fury bonus (2500 power) isn't enough. It also needs accurate gameplay & stats distribution to achieve best results.
2. The Whirlwind ability is at its best performance when upgraded to Level 10, making it a priority during ANBs, which involves patience when cooking the skill or event time when going to stories (for GBoL farming). Those who lacks patience may end up spending gems to level up whirlwind or play poorly without WW10 in trials relying only to drops of Books of Learning to hasten whirlwind upgrade.
Other than these, 6Fury is still best, its exciting to play.
Recent introduction to the spirit stones, specifically manastim & velocinite makes 6F the best choice in farming TL105. With 60-70% cooldown reduction, Whirlwind can be cast without downtime.
Preparing for story levelling
Upon joining the ANB, your hero has nothing, zero gold & crafting material. You have to buy with gems the gold & crafting crates to begin crafting gears.Those three basic crates sold at 50 gems are the ones essential at this point. If you don't have medals yet, you have to balance your stats prioritizing haste & experience to all gears. Movement speed to boots & pants. Fire lily & Vial of wind spirit helps a lot if you have unlocked those, if not, just craft whatever you've unlocked. Trinkets requires mithrill which is an expensive crafting material. Cost of normal & unique trinkets are almost the same, so, its better to craft those unique trinkets. You don't have enough materials to craft epic or legendary items at this point, rare items is recommended. Don't attempt to craft the highest rolls or levels at this point, you'll be changing gears often as you level up.
These are the stats of items before reaching reaching Lvl10
Pants & Boots: craft every 5 levels with Movement speed & experience.
Trinkets: experience & extra gold (craft every 10 levels)
Bracers & Belts: experience & extra gold or experience/haste. If you're unlucky in crafting, craft every 5levels)
Weapons: craft every 5 levels, you need higher weapon damage, experience & extra gold
The rest: Haste & experience
Jewelries: buy with gems, select experience in the dialogue box at Morgan (NPC). It only cost one gem each jewelry at this point. As the game progresses & accumulated enough gold, craft random stats to save gems.
Before proceeding your journey, buy 200xp & currency boosters then use it.
You do this right if you reach Lvl10 before reaching Map story 5.
Preparing for Trial Maps
Upon reaching Lvl10, change all your gears. Its better if you have unlocked at least 2 Fury set items. Boss fights at this point cost enough event time if you don't have those. If you already unlocked Fury items read below otherwise, see later notes.
Update: Recent strategy in levelling to 70.
When the Devs implemented that only AnB heros may complete the Daily Quest to benefit from xp/gold rewards, an AnB character can no longer do fast levelling without consuming event time. A main character can however partially complete the task but must be completed by the AnB hero to benefit the rewards.
Fast levelling to 70 can still be attained by repeating 1-4 map, casting immediately a portal before the screen is loaded, when lucky to succeed in casting a portal, you will save event time when lots of elites are in the map then immediately enter the portal after killing the elites.
Most of the time, your hero is near enough the first mob group and unable to cast a portal. You should not quit the game immediately to avoid being penalized before competing the minimum 30 seconds. At this point you have the option to complete the map (only advisable when lots of elites are seen in the mini map) or quit the game.
After reaching Hero Level(HL)20, use the Dungeon keys to enter Misty Island. You should at least have 2Fury items equip to kill the Boss (Gorgona) using Charge. Do not attempt to enter the Dungeon without SoS (from 2Fury). Do this until reaching HL51. When you enter the trials at this point, Trial Level (TL) 5 is unlocked.
Continue to run trials using at least 4Fury equipped, 6Fury is optimal. You'll complete Hero Level 70 within 6-10 minutes using this strategy which is significant during Gold/Platinum AnB.
Before reaching Lvl25 (Pre Whirlwind) guide
(Fury set items unlocked)
It's a Must to buy a Celestial Crate worth 200gems to do fast runs. Celestial Crates gives 3-6 Mark of Titans ( MoT ) and 1-2 Mark of Oracle. MoT is a crafting material required to craft set/unique items (except trinkets)
1. Craft 2 Fury set items with Ability rate & experience (rare items) don't change the fury items until you receive ephemeral epic boxes rewards to save Mark of Titans
2. Craft Fire lily (epic or better) with experience & extra gold, you may or may not change after Lvl70. What you need from the item is the bonus damage multiplier of 400(epic) & 500 (legendary). Add Ability rate & Haste in order, according to rarity.
3. Craft Vial of Wind spirit, epic or legendary with experience, extra gold, Ability rate & haste in order, according to rarity. Like a Fire lily, you need those haste buff & the burst percentage. You may or may not change the item until Lvl70. What you need from the item is the burst percentage
(Epic 11250%, Leg 15000% weapon damage).
4. Craft Boots & pants with Movement speed & experience. Change this item every 5Levels depending on the item level gained during crafting.
5. Craft Normal Bracer & Belts
Craft these items with experience & haste. Recraft after 5Lvls
6. Craft rare normal weapons every 5Lvls depending on the upgrade levels of crafting with experience & haste/eg.
7. Craft normal cap, tunic, pads & gauntlet every 5Lvls until hero Lvl20 with experience & haste.
8. Craft jewelries with pure experience or pure gold epics/legendary, this depends on your available gold. Use random crafting to save gems. Having gold on gears/jewelries makes gold requirement self sustainable for crafting without doing separate gold runs in stories during these early stages. Replace jewelries when you reach Lvl70.
(Update October 29, 2023)
9. What is Glory
Glory is an in game currency required to unlock certain set items, gears & some enchants. This includes the 6Fury items.
When you have access to a Personal Computer (PC), you may avail the 200 Glory reward. Its availability is limited only in weeks after creating your account. 200 Glory is enough to unlock all Fury set items, Belt of Whirling Storm (BoWS) and Vial of Wind Spirit (VoWS). You have the option of buying a Fire Lily. You can also avail the Season's Glory reward to unlock all items needed for early farming. Season rewards gives 50 rewards when you don't buy the season pass, 25 when availed.
Season rewards can be availed by tapping the icons with a checkmark. See the screen shot at the end of this guide.
Additional Glory reward will be given during the AnB event, it will give a total of 80 Glory after completing Trial Level 130. It will be rewarded each time you complete a specific trial (please see the in game event page for details). Both season's & AnB rewards will be given through your in game mail. Only the AnB rewards will be automatically sent, season's Glory rewards needs tapping to be used. Rewards from Steam, Seasons & AnB will give a total of 330 Glory.
Unlocking priorities with 330 Glory
1. 6 Fury set
2. BoWS
3. VoWS
4. Fire Lily
5. Talisman of Storms (ToS)
6. Belt of Templar
7. Weapon Slayer enchant
10. Gameplay after unlocking Whirlwind
Gameplay at this point changes. You need more ability rate & effects from gears. You need at least 4Fury set items, active skills dictates gameplay at this point. Damage from SoS (gear effect bonus from 2Fury) & Tornado (gear effect bonus from 4Fury set) are the main damage sources both in mob & boss phases.
Gears
1. Craft normal weapons with Ability rate & experience every 5Lvls.
2. Craft additional 2Fury sets or additional 4Fury sets if you can afford. But additional 2Fury sets are enough. Assign Ability rate & experience. Change these items when you get the epic ephemeral boxes ( you'll receive those epic boxes as rewards when you reach hero Lvl70,TLs 20, 30, 40, 50 & 60).
Its best to craft ephe boxes to Fury Tunic & Pads rather than those with MS & Weapon damage, which you need to constantly upgrade for better movement speed & better damage buff to Tornado & Vial burst.
3. Craft rare Belt of Whirling Storm with Ability rate & experience stats. Use this item until Lvl70 or as long as you have available mats. This item reduces your active cooldowns by 2 seconds and has a discharge that damages enemies everytime you cast Whirlwind equivalent to 3000% Weapon damage.
4. Craft normal Boots & pants with Movement speed & experience. Change every 5Levels.
Skills:
1. Auto attack
Frenzy (Lvl3 or higher)
2.Active
Whirlwind
Charge
Leap (unlocks at Lvl51) you can use Deadly throw if not unlocked yet. Or make the 2nd ability slot empty, you'll reach Lvl51 before the next trial ends. You can equip skills to slots even during fighting when empty.
3. Passive
Fleet footed
Celerity
Intense training
Tough as nails/Endurance ( depends on your survivality)
You'll reached Lvl70 in less than 15minutes if you do this right. Doing this right is clearing Trials below 40seconds per run.
Note without Fury unlocks
Without Fury sets, its hard to Lvl up using the above method. Vial of Wind spirit & Fire lily alone cannot guarantee to do fast runs in trials. Boss fight takes longer time above trial level 60.
Gameplay
The burst from Vial is your only hope to make good runs in trials. You have to constantly monitor the effects counter with a glory description. It will burst when 10stacks are gained. It has a large Area of Effect which will do enough damage against most mobs when Lily is equipped in lower trials. Adding power gemstones also helps. Just make sure to lure enough mob groups before the Vial burst. You don't have to kill any mob, just make sure they're aggroed & hit and within range when it burst. Stats & gears must be replaced every 5 & 10 levels. Its almost the same strategy. The more often you change gears, the better.
Before going out of Oldinn, you have to evaluate or assess the following fronts:
1. Materials for crafting
2. Gold inventory
3. Gears needing replacement
4. Jewelries
5. Abilities
Prioritize replacing your Boots & Pants to benefit from the 6-piece Fury bonus. If you're out Mark of Titans (MoT), you need to buy again to do fast runs. When you buy the Celestial crate and got lucky to get 6 Mark of Titans, you don't need to buy again, if not, doing trials will not be as fast compared to buying another Celestial crate.
Note that 6piece Fury bonus is commulative, you have to constantly have 5stacks to maximize the power buff(2500). To do this, you need to have more AR to cast leap/charge as often. Its better not to use those ephemeral boxes to weapons, boots & pants Ephemeral boxes are only Lvl70, have to craft them whenever possible. However, it's best for crafting Integralas Mantle (IM) which gives high AR bonus percentage.
Recommended Stats for Ephemeral boxes
experience
extra gold
Ability rate
Be very careful when crafting those epic boxes, there's no replay ?. Have to select what you need. It will revert to its default item & stats selection once you exit the auto crafting dialogue frame.
Gold inventory
Once you've finished assessing your gear requirements, craft your weapons. If you decide to farm gold in stories, just craft common normal weapons with extra gold. You can mass craft weapons to get the best extra gold (eg). In my experience, craft weapons after crafting low level items to have chances of gaining extra levels.
If you still have enough crafting materials, craft normal bracer with experience & extra gold. Take note: transmuting essences have no discounts in ANB, be careful in tapping options in transmuting, read the description/instructions carefully.
Your aim at this point is to craft all items at least epic items with the following stats;
Experience
Extra gold
Ability rate.
Given the chance to craft a Legendary item, the 4th stat will be Critical damage, except of course if you intend to craft again a Fire Lily. From this point onwards, you'll begin the transition from Lily build to Crit replacing your Fire Lily last with Talisman of Storms.
After crafting gears, your next step will be to craft an epic experience/eg jewelry/ies. This however depends on you if you decide to craft your own by using those custom Ephemeral rings & necklace as your exp/eg for Farming. Actually its an excellent option if you farm gold in stories. Those 150% CD,225AR, 112xp & 112eg stats are good for farming xp/eg at TL105. What's more good about it is you can use those jewelries early on the game. After completing TL70, you already have a complete set of jewelries for farming xp/eg.
I mentioned if you farm gold separately because when pushing in Gold & Silver, you don't have enough Gemstones to craft the best push jewelries. Another drawback of this method is you'll usually run out of Silver Ore & Iron bars, lots of these in stories. You'll be forced to buy with gold those basic crates when you run out of Silver ores. You'll also have to suffer in tediously crafting jewelries, its a lot of tapping using a phone.
Starting TL60, your Tornado damage will not be able to one hit regular mobs. This time you'll need, Whirlwind Lvl10 (WW10).
WW10 sucks the mobs with its vortex effect. They will be carried along as long as Whirlwind is up. Also, this is also the point that those Storm of Swords (SoS) have to spend some extra seconds to kill the Boss.
Transition from Vial of Wind Spirit VoWS to Talisman of Power (ToP)
ToP is a powerful Talisman giving 5k Power for 6seconds when it Procs. Replacing your vial with ToP needs some important understanding of your skills & gear stats.
Unlike, the VoWS, you don't have a timer when it PROC (Programmed Random Occurence). It will occur according to its designed preset by the Developers. Talismans share the same cooldowns, so neither of them will PRoc at the same time or neither of them PRoc at all. So it's not a good idea to use 2Talismans.
Timing of PRocs
To time Talismans, you need to know when was the last time it Procs. When it PRocs twice a minute, the next Occurence will be 25-30seconds after its last Occurence and it will continuously run in cycles. It will only stop when opening your inventory, salvaging, etc. Practice timing your Proc, it is where you inflict the most damage.
Changing VoWs with ToP. Vial buffs haste while ToP bufs Power when they PRocs. Haste determines your recovery, Life on Hit (LoH) so you can't engage against your enemies for long using auto attack without using active skills to survive. You can also use Charm of Qol (CoQ) during farming then use Rending Slash if you feel your survivality isn't compromised, otherwise, use Cleave. But based on my recent ANBs, using Vial with ToS is more efficient for my playing style, with Frenzy only.
You can also use 1 or 2 ephemeral jewelries, then craft your push jewelries which is not very difficult. In my experience, i use to craft only the necklace or the two rings. Then i use the the reward rare custom boxes for whatever stats to prioritize.
If you decide to use those ephemeral jewelries, you can go to stories after completing the all epic items with xp/eg AR on all gears to farm GBoL at Morgenheim. This is only advisable if you already familiarize the story quests. Take note that you'll waste a lot of time if you're not familiar with the ins & outs of story quests. I will refer you to my posts on gems/gold farming videos. This is applicable for Bronze & Silver ANBs.During Gold AnB, focus only in trials. However, if you don't buy companions, you need to go to stories to have all 3 free companions.
Upgrading Abilities
For best results, you can spend another 400gems to unlock another upgrade slot. You'll benefit from the Synergy bonus early in the game doing that and doing the upgrade of your skills efficiently.
Use those lesser Book of Learning wisely, it helps a lot before all your skills upgraded to Lvl5. The rule of the thumb is upgrade all your skills to Lvl5. Just synchronize those higher levels with those in lower. If you looted lots of lesser books & have upgraded an essential skill, stop upgrading it to make way for those lower non essentials. Resume upgrading those essential skills after. Using 2 upgrade slots in Bronze can reach Synergy 180 when you start to push.
Essential Skills in Farming TL90-105
Whirlwind
Leap
Charge
Fleetfooted
Frenzy
Celerity
Power infusion
Gold is a bit difficult doing stories with limited hours of farming. You have to allocate 2-3 hours event time for pushing (depends on your LB goal), more hours in pushing will bring you to higher spots in LB(that is if you crafted the best gears & in the right direction).
You can also map shoot (picking good maps) as well without concern running out of time.
After completing WW10 upgrade, go back to Trials. This time, you can clear fast enough until TL80. Slowly craft your Legendary xp set. Craft Fury set with CD,AR, xp & Vitality/Haste ( MS for boots & Pants) You need to have Vitality in preparation for TL105 farming. Craft your Fury Set & Weapons in the following order.
Fury Helmet: to enchant this with lesser slayer in preparation for TL90. You can start TL90 after crafting the helm & applied the slayer enchant without doing the crit transition. Lily with ToP can do fast runs on it without much CL. Full Fury bonus 2500 power is already equivalent to CL1250. Just make sure to play it right. TL90 gives more xp & mats than Trials below it.
Stats: CD,AR,xp, AR/Vit/Haste
Craft Weapons: Vamperic set or Bladestorm
First craft the Cleaver axe & then the Whirlwind axe. Cleaver axe provides the Butchery bonus to basic attacks. Save mats for your Weapon slayer enchant, this makes life more easier.
Stats: CD, Power, xp, AR/Haste /Vit
Recently, with the discovery of 6J as the new Meta, it will be better to craft Vamperic set to save Weapon slayer enchants (assuming you will be pushing with 6J, otherwise, you need Bladestorm to do higher trials with 6F). Bladestorm has higher survivality in high trials than with Vamperic set.
To do this craft your Lvl77 weapons with experience as the 4th stat (without gold stat), then reforge the xp stat to some useful stat when you decide to start pushing.
Its better to complete the Crit xp farming build before going to TL100+. Just buy the xp boosters if it runs out. Completing TL100 is rewarded by 3 Greater xp & 3 Greater currency boosters. Its always tempting to immediately drag yourself into that TL when your boosters almost runout. You may sacrifice some event time going there but have to go back to where you farm faster.
Craft your Fury Pads, enchant with CD
Boots/Pants: to enchant with MS
Craft your Cape: may have or may not have enchants. Use haste if your lacking Whirlwind ticks. Rotation of Whirlwind is slow when haste is low. Smooth gameplay is achieve with good haste stats. 4-5 hps ( using VoWS) is good for xp farming in my experience.
Craft Fury tunic & gauntlets. You may or may not apply enchants on this. Having Vits on gears is already enough to survive TL105.
Craft Belt of Whirling Storm, VoWs, ToS & BoM
Stats:
CD, xp, Nat Damage & Physical Damage
I already made a video on how to craft this double elemental. It's allowed by Devs for now according to Sir Travis, but if you prefer to stay out trouble, just use Physical, CD, xp & AR/Vit/Haste. It'll do fast runs as well.
After completing your xp farming gears, you're now ready for farming TL105. You may or may not try TL100 after completing your gears. But if your survivality is an issue or killing the boss takes time, go back to TL100.
Your Gold resource from the xp/eg jewelries is enough to sustain all your gold requirement after the runs in stories at this point. You'll be gaining 30-40k gold in trials each run.
If you decide to push with Full Fury, this method has the advantage. If you crafted Lvl77 at this point, you'll just reforge a stat without wasted slots.
Aim the following when farming TL100/105
AR: 38-39% reduction
Haste: 4-5 hits per sec
Vitality: 90-100k+
Skills:
Auto: Frenzy/Cleave
Active skills: WW, Leap & Charge
Passive: Fleet footed, Celerity, Armor/Vit/PI/IT
I'll soon post a video on this one after silver. My phone runs out of storage last Bronze ?
Saving your Ephemeral Jewelries for Pushing?
(From previous note)
This is a bit more difficult in the early phase of ANB, you need to stop farming xp at TL60. The good news is, you've saved the Push Jewelries. Those Ephe Jewelries were perfectly crafted for Push, having balanced stat distribution & 150%CD. You'll go farther in trials saving those.
Choose to play or wait
At this point of the game, you have another option, cook WW10 (without playing) or proceed to story maps (Morgenheim). If you decide to proceed read the following, otherwise cook skills continue reading when WW10 is upgraded.
After completing the epic set at TL60 with xp,eg & AR stats, go back immediately to the story maps.
All mobs in stories at this point will be one hit by Tornadoes.
Skill to use:
Auto: Frenzy
Active: Wwind, Leap & Charge
Passive: Fleetfooted, Celerity & Intense training
If you completed Lvl70 in under 10 mins, you still have those boosters active with more than 20mins remaining. If you are fast enough, you'll spend that booster time at the end of Act3. Use the reward Currency booster at this point onwards until you reach Morgenheim. While in route to your destination, you will gain gold enough to craft Pure Legendary extra gold jewelries. It will not take long to complete 3 legendary jewelries, just have patience in crafting, its a tedious process. Save those high roll ARs, CD, xp for your xp Farming to craft later. The bright side of farming in stories is you gain Mark of Titans from salvaging those reward items from Alarion. Sometimes I get more than 10 MoT doing stories. You'll also gain more iron bars & silver ore than playing only in trials.
After WW10 upgrade, continue to farm gold at Darkhold Citadel until your booster runout to gain more gold & gemstones. Fuse all gemstones to radiant. Save 40 emeralds or 40 rubies for your ring enchants (depends on your build. For Full Fury, I use emeralds for Vigor enchants.) You can now start to craft your xp or xp/eg jewelries. In this method, you can't expect really good xp farming jewelries. I usually don't assign extra gold stats on jewelries when doing stories, it will lower the percentage of all stats. I only craft 3-stat legendary jewelries with the following
CD,AR & xp. My extra runs at DC will do the remaining gold for my crafting needs, etc. You may take some extra minutes doing DC again when needed. You may need to Transmute some of your gemstones like Topaz, Diamond, & Sapphire into Amethyst to have better AR percentage. By doing this you'll see stats like
310 AR
123 CD
93 xp
I have been using this when i decide to use my Ephemerals for Push and doing story farming.
WW10 from cooking (waiting mode)
You may go directly to Trials at this point but have to craft your pure xp epic jewelries (to be used for fusing with other epic xp farming jewelries after looting enough gemstones). You then have to decide to continue but have to assign xp/eg on some gears or farm Severed mountain for more gold. But if you are really fast in farming Trials xp/eg is doable. Just have enough toughness to survive TL105. Severed mountain gold farming isn't comparable when you decide to farm GBoL at Morgenheim, but its also good.
Continue reading above discussions after WW10
After crafting xp Jewelries, its time to go back to trials, replacing your Legendary extra gold Jewelries with your brand new xp farming ones.
The process will then back to what's discussed after WW10 using those Ephemeral Jewelries for xp/eg farming previously stated.
I will end this post but I will do another for pushing after completing the xp farming. It will cover Crafting Push gears, Reforging, using CTs, socketing, & other strategies.
Thanks.
ANB Bronze 20 Videos https://youtu.be/5Gz5ml4FTSI
6Fury ANB Push Guide (Without Buying Legendary Crates)
Contents:
1. Farming xp at TL105
2. Strategies
3. Planning to craft push Gears
4. Gears/Weapons/Trinkets
5. Done xp farming
6. Crafting Push Jewelries
7 Enchants & Celestializing
8. Planning to start pushing
9. Start Pushing
10. Slayer over Osmosis & BoWS over Templar
11. Avoiding elites
1. Farming TL105
After completing the xp farming items, see to it that those essential enchants were applied as discussed previously. Slayer on both weapons, slayer on Helm, Movement speed to boots & pants & Crit Damage to Shoulders. These are essentials to achieve good results. Also, those stats to aim. Haste between 5-6, Vitality 90-100k (the more the better) & Cooldown reduction of 38-39% (the more the better).
Before applying those enchants, make sure to have crafted weapons having good weapon damage (not necessarily high level). Aim for 2.4k - 2.5k( the more the better) in xp farming. However, if a level77 weapon/s comes up, it would be optimal. Damage from weapons contribute a lot to overall damage, most of warriors skills & gear buffs depends on it. During crafting, don't aim for the best xp gears & weapons. Just stick to the objectives. Crafting best gears for xp farming might end up either having lower level push gears or spending lots of gems for reforging. My objective in xp Farming is to farm fast just enough to unlock TL124 for better map & easy boss fight when starting pushing. Aiming fast runs at TL105 don't give rewards in ANBs. Improving the average runs is important at this phase of the game..
Aim the following hero attributes:
1900 Critical Damage ( the more the better)
2000+ Critical damage (need to socket some Topaz if Charge isn't Lvl10 yet). So if Charge is Lvl9(1800 CR buff) it needs at least 4Brilliant topaz on sockets. Taking note to cast charge to trigger the buff.
Ability rate: at least 2250 or 38% reduction, but 39% reduction (excluding IM buff) is best for farming xp in ANB.
Aim at least 3500% xp (with 200% boosts) when still crafting.
2. Farming Strategy
Objectives
1. Farm fast to save event & booster time
2. Aim an average run of 50sec (the faster the better)
3. Hunt elites (Boss spawn fast when killing more elites. Watch this video as an example, it only kills 22 elites to spawn Kara.
The important factor that determine fast runs is how to traverse the map efficiently. Using the mini as often as possible helps to stay in the right direction.
3. Planning to craft push gears
The usual way of doing ANB crafting is to craft first those expensive enchants like rings & necklace, shoulders (CD), Osmosis & Weapon Slayers. This way, crafting best best gears go without concern of running of crafting materials for enchants.
Aim at least craft to Lvl74 items on all gears, as first phase, then craft the next phase of upgrade say all Lvl75 and so on. Proceed to upgrade to higher levels until all items are 76/75 & some 74 with at least 1Lvl77. Don't include BoM in this crafting spree. Its best to separate BoM crafting, when a push BoM comes(with any bonus %, stop crafting BoM then continue to craft those low levels. After crafting the best Weapons & gears resume crafting higher level stat BoM hoping to get lucky. The limiting factors are CL objective, allocated time for pushing & boosters/gems availability.
When using a crafting predictor Pythia ( Credit to UmbraDei & LodWig; designed & introduced the program for free to eternium users), you will save valuable crafting materials when used efficiently. I will refer the readers on the details in the Eternium official Discord server on this.
4. Gears/Weapons/Trinkets
Fury set
Bladestorm set
Integralas Mantle
Belt of Whirling Storm & Belt of Templar
Talisman of Storms
Charm of Qol
Bracer of Mastery (Cleave)
The following are my CL objectives & push time allocations
Bronze: at Least CL2100 4-5 hours
Silver: at least CL2050 3-4 hours
Gold: at least CL2000 2-3 hours
All depends on gems budget
5. When to stop farming?
The best to time to stop farming is when I have completed all my objectives. CL, gears, enchants, etc., just stick to my objectives.
6. Crafting push Jewelries
If I use some or all ephemeral jewelries, I do this tasks lasts while cooking skills to max or while still aiming the synergy bonus. There are excellent guides in this community for crafting Jewelries.
Stats I used for Full Fury Push Jewelries
1. Critical Damage
2. Vitality
3. Ability Rate
4. Critical Rating
7. Enchants & Celestializing:
Weapons: Slayer on both
Rings: Vigor
Necklace: Vigor
Shoulder pads: Critical Damage
Chests: Life on Hit/Vigor
Gauntlets: Brawler
Pants/Boots: Movement speed
Cape: Haste/Power
Helm: Slayer (Before TL135)
or Osmosis (Above TL135)
Using Celestial Transforms
After Clearing TLs 90 & 110, Celestial Transforms (CTs) are rewarded. It will Transform ephemeral items to regular making it transferrable to main account. Its important to be attentive & focused when doing the transformations if not, its quiet expensive. This is the general guide
Separate the item away from other items. Add Socket to the item then drag the Celestial Transform over the item, just accept when prompted by a salvage warning & it's done. Cost of socketing after Celestializing (CTing) is the same outside ANB, its expensive.
Hero Attributes to aim for Pushing
CD: at least 1900%
CR: Maximum/On all Gears
Power: Maximize Power on Champion Points
Haste: 2050 (7.1 hps)
Armor: 94+% reduction
AR: 2250+ (38% reduction)
LoH: at least 2000 ( the more the better)
Parry: at least 30%
8. When will be the right time to start pushing?
Having satisfied all my desired objectives, its the right time to check everything.
Checklist
1. See to it that all essential abilities are Lvl10
Auto attack: Cleave/Frenzy
Active Skills:
Whirlwind
Leap
Charge
Passive Skills
Power Infusion
Tough as Nails
Lightning Reflexes/Celerity/Endurance
2. Have maximized or nearly mamimized the
Lvl of Synergy bonus, I usually don't wait for Synergy Level 180 in Bronze, Lvl160 or 170 are already good.
3 All enchants were done
(Except Osmosis, see later notes)
4. Having Celestialized the items
(Depends on your goal)
5. i usually push earlier in ANBs because there are times in our place where internet connection becomes a problem (unexpected power interruptions due to weather conditions, etc). Sometimes, Internet service provider issues or scheduled maintenance on weekends. Also, real life activities.
9. Start Pushing
Usually, I bypass playing TL110 going directly to TL120 above depending on my fastest time at TL105. I usually go directly to TL124. Garm is the easiest Boss to kill with this build. I usually clear this Level in less than 2minutes, unlocking TL133.
10. Slayer over Osmosis.
Helm enchant slayer is still good below TL 135, doesn't need to avoid elites below TL130. But its better to avoid elites with defender aura above TL130. Elite healers can't cast healing if your fast enough when still using Belt of Whirling Storm. They have low health. Clearing time at this level is a little over 3minutes.
Start Osmosis enchants at TL 135 above. Also replace Belt with Templar, emptying CR Champion Point helps. Charge with Templar is over 7k when property played.
11.When to avoid elites?
Above TL135, start avoiding both healer & defender elites, all others are playable. Just time your ToS & Weapon Slayers when they Proc.
Starting TL 140, start to avoid mixing elites with those green ghost. ANB heros don't have much toughness due to limited celestials. When those ghost starts to drain life, use an apple. Leap is a valuable skill along with cleave to survive. Use skills efficiently. Just don't spam skills, time it according to & when they're needed.
When ToS Procs, try to allow Templar to Proc ( when Templat belt is used) before charging, use companion stuns to avoid interference when cleaving & also to prevent healers heal. Leap only for heros survival, cleave damage when ToS Proc, is the only chance this build go higher in Trials.
Trials above 150 is more complicated than levels below it, its a must to adapt to survive, timing is the very essence of the game in higher trials. Planning your game route properly dictates how fast to clear trials. Whenever possible, avoid all elites. Plan where to fight against Bosses. A good place to fight depends on what type of boss you're up against.
I have uploaded a video series here in Forums, thats TLs149-155 on this build for reference.
Good luck everyone, try this exciting build!!! Have Fun!
Here's a link to my video when I started to push.
Leap shortcuts in Act II
Updated game version 1.18.5
Fused the Farming & Push Guides
Updated using spirit stones & Legacy items.
Legacy items for Warriors are Cape of Ancestral Spirits ( can be socketed with any regular gemstones and Spirit stones) & The Liberator Shield ( used for Shield Warrior build)
(Without buying Legendary Crate)
1. Joining an ANB requires at least a hero
level 30 on your main account.
2. ANB is an event regularly held at most thrice a month. Here you will gain twice experience (for gaining Champion Level) when playing the event. Crafting materials is reduced to 80% & crafting cost to 90%. When you reach certain levels, you'll be rewarded generously with the following;
a. Glory (an in-game currency used to unlock set items not available for trade with gems.
b. Ephemeral boxes - a transformable box that will auto craft set/unique items of your chosen attributes. It doesn't depend on unlocking the items.
c. Gemstones
d. Chests that contains various items
e. XP & Currency boosters
f. Basic crates (crates containing basic crafting materials)
g. Ephemeral Legendary Jewelries
You can customize these powerful ephemeral jewelries according to the stats of your chosing
h. Custom rare Jewelry boxes (3)
Can be customized to craft rare jewelries of your chosen stats
i. Celestial Transform (CT) used to transform crafted Ephemeral items into regular/normal items. Item with ephemeral notes will be deleted after the event. Only those celestialized are transferrable to your main account. Two CTs will be rewarded during the event when you reach Trials 90 & 110.
j. Upon reaching TL130, you'll receive the final Glory reward.
Warrior's 6Fury ANB strategy:
6 Fury set is the latest META (Most Effective Tactics Available) in the early phase of levelling until the early push phase. This is based on my personal experience of using the build. See screenshots attached for my personal best using the build. In ANB, my highest so far is TL150(bronze14) its my alternate(Hero not using medals) that got it. In season10, TL155 is my personal best which is I think limited to my own playing understanding & device capability.
Pros & Cons
Pros
1. Having the set early on the game, can one shot elites & bosses (particularly in trials) from its 2set bonus (Storm of Swords). As you progress, the Whirlwind ability coupled with the 4 set Fury bonus isbetter because of Tornado damage (10,000 weapon damage) see description of the 4set Fury bonus. Whirlwind unlocks at Lvl25.
When played efficiently, even with 4set fury can do fast runs early in the game. With the addition of 2 more fury items, it will be optimal. It is boosted with 2500 power & additional charges for leap & charge.
2. Whirlwind in this build is active it has a 4second duration,unlike the Proc from Warlord that is dependent on parry and having shorter duration.
Having active Whirlwind allows your hero to gather more mobs at will according to your Whirlwind ability cooldown.
3. Transition from Farming to Push
This is the most significant advantage over other builds. You don't have to worry much about push gears since you only have one build from start to finish & this saves a lot of crafting materials. Its also safe from mistakes from crafting (particularly for starting players). Also, almost all skills used in xp farming are used in pushing, thereby upgrading of abilities isn't much of a problem.
Cons
1. One major disadvantage of the build is it doesn't have enough damage source to do the highest trials at the moment. The 6Fury bonus (2500 power) isn't enough. It also needs accurate gameplay & stats distribution to achieve best results.
2. The Whirlwind ability is at its best performance when upgraded to Level 10, making it a priority during ANBs, which involves patience when cooking the skill or event time when going to stories (for GBoL farming). Those who lacks patience may end up spending gems to level up whirlwind or play poorly without WW10 in trials relying only to drops of Books of Learning to hasten whirlwind upgrade.
Other than these, 6Fury is still best, its exciting to play.
Recent introduction to the spirit stones, specifically manastim & velocinite makes 6F the best choice in farming TL105. With 60-70% cooldown reduction, Whirlwind can be cast without downtime.
Preparing for story levelling
Upon joining the ANB, your hero has nothing, zero gold & crafting material. You have to buy with gems the gold & crafting crates to begin crafting gears.Those three basic crates sold at 50 gems are the ones essential at this point. If you don't have medals yet, you have to balance your stats prioritizing haste & experience to all gears. Movement speed to boots & pants. Fire lily & Vial of wind spirit helps a lot if you have unlocked those, if not, just craft whatever you've unlocked. Trinkets requires mithrill which is an expensive crafting material. Cost of normal & unique trinkets are almost the same, so, its better to craft those unique trinkets. You don't have enough materials to craft epic or legendary items at this point, rare items is recommended. Don't attempt to craft the highest rolls or levels at this point, you'll be changing gears often as you level up.
These are the stats of items before reaching reaching Lvl10
Pants & Boots: craft every 5 levels with Movement speed & experience.
Trinkets: experience & extra gold (craft every 10 levels)
Bracers & Belts: experience & extra gold or experience/haste. If you're unlucky in crafting, craft every 5levels)
Weapons: craft every 5 levels, you need higher weapon damage, experience & extra gold
The rest: Haste & experience
Jewelries: buy with gems, select experience in the dialogue box at Morgan (NPC). It only cost one gem each jewelry at this point. As the game progresses & accumulated enough gold, craft random stats to save gems.
Before proceeding your journey, buy 200xp & currency boosters then use it.
You do this right if you reach Lvl10 before reaching Map story 5.
Preparing for Trial Maps
Upon reaching Lvl10, change all your gears. Its better if you have unlocked at least 2 Fury set items. Boss fights at this point cost enough event time if you don't have those. If you already unlocked Fury items read below otherwise, see later notes.
Update: Recent strategy in levelling to 70.
When the Devs implemented that only AnB heros may complete the Daily Quest to benefit from xp/gold rewards, an AnB character can no longer do fast levelling without consuming event time. A main character can however partially complete the task but must be completed by the AnB hero to benefit the rewards.
Fast levelling to 70 can still be attained by repeating 1-4 map, casting immediately a portal before the screen is loaded, when lucky to succeed in casting a portal, you will save event time when lots of elites are in the map then immediately enter the portal after killing the elites.
Most of the time, your hero is near enough the first mob group and unable to cast a portal. You should not quit the game immediately to avoid being penalized before competing the minimum 30 seconds. At this point you have the option to complete the map (only advisable when lots of elites are seen in the mini map) or quit the game.
After reaching Hero Level(HL)20, use the Dungeon keys to enter Misty Island. You should at least have 2Fury items equip to kill the Boss (Gorgona) using Charge. Do not attempt to enter the Dungeon without SoS (from 2Fury). Do this until reaching HL51. When you enter the trials at this point, Trial Level (TL) 5 is unlocked.
Continue to run trials using at least 4Fury equipped, 6Fury is optimal. You'll complete Hero Level 70 within 6-10 minutes using this strategy which is significant during Gold/Platinum AnB.
Before reaching Lvl25 (Pre Whirlwind) guide
(Fury set items unlocked)
It's a Must to buy a Celestial Crate worth 200gems to do fast runs. Celestial Crates gives 3-6 Mark of Titans ( MoT ) and 1-2 Mark of Oracle. MoT is a crafting material required to craft set/unique items (except trinkets)
1. Craft 2 Fury set items with Ability rate & experience (rare items) don't change the fury items until you receive ephemeral epic boxes rewards to save Mark of Titans
2. Craft Fire lily (epic or better) with experience & extra gold, you may or may not change after Lvl70. What you need from the item is the bonus damage multiplier of 400(epic) & 500 (legendary). Add Ability rate & Haste in order, according to rarity.
3. Craft Vial of Wind spirit, epic or legendary with experience, extra gold, Ability rate & haste in order, according to rarity. Like a Fire lily, you need those haste buff & the burst percentage. You may or may not change the item until Lvl70. What you need from the item is the burst percentage
(Epic 11250%, Leg 15000% weapon damage).
4. Craft Boots & pants with Movement speed & experience. Change this item every 5Levels depending on the item level gained during crafting.
5. Craft Normal Bracer & Belts
Craft these items with experience & haste. Recraft after 5Lvls
6. Craft rare normal weapons every 5Lvls depending on the upgrade levels of crafting with experience & haste/eg.
7. Craft normal cap, tunic, pads & gauntlet every 5Lvls until hero Lvl20 with experience & haste.
8. Craft jewelries with pure experience or pure gold epics/legendary, this depends on your available gold. Use random crafting to save gems. Having gold on gears/jewelries makes gold requirement self sustainable for crafting without doing separate gold runs in stories during these early stages. Replace jewelries when you reach Lvl70.
(Update October 29, 2023)
9. What is Glory
Glory is an in game currency required to unlock certain set items, gears & some enchants. This includes the 6Fury items.
When you have access to a Personal Computer (PC), you may avail the 200 Glory reward. Its availability is limited only in weeks after creating your account. 200 Glory is enough to unlock all Fury set items, Belt of Whirling Storm (BoWS) and Vial of Wind Spirit (VoWS). You have the option of buying a Fire Lily. You can also avail the Season's Glory reward to unlock all items needed for early farming. Season rewards gives 50 rewards when you don't buy the season pass, 25 when availed.
Season rewards can be availed by tapping the icons with a checkmark. See the screen shot at the end of this guide.
Additional Glory reward will be given during the AnB event, it will give a total of 80 Glory after completing Trial Level 130. It will be rewarded each time you complete a specific trial (please see the in game event page for details). Both season's & AnB rewards will be given through your in game mail. Only the AnB rewards will be automatically sent, season's Glory rewards needs tapping to be used. Rewards from Steam, Seasons & AnB will give a total of 330 Glory.
Unlocking priorities with 330 Glory
1. 6 Fury set
2. BoWS
3. VoWS
4. Fire Lily
5. Talisman of Storms (ToS)
6. Belt of Templar
7. Weapon Slayer enchant
10. Gameplay after unlocking Whirlwind
Gameplay at this point changes. You need more ability rate & effects from gears. You need at least 4Fury set items, active skills dictates gameplay at this point. Damage from SoS (gear effect bonus from 2Fury) & Tornado (gear effect bonus from 4Fury set) are the main damage sources both in mob & boss phases.
Gears
1. Craft normal weapons with Ability rate & experience every 5Lvls.
2. Craft additional 2Fury sets or additional 4Fury sets if you can afford. But additional 2Fury sets are enough. Assign Ability rate & experience. Change these items when you get the epic ephemeral boxes ( you'll receive those epic boxes as rewards when you reach hero Lvl70,TLs 20, 30, 40, 50 & 60).
Its best to craft ephe boxes to Fury Tunic & Pads rather than those with MS & Weapon damage, which you need to constantly upgrade for better movement speed & better damage buff to Tornado & Vial burst.
3. Craft rare Belt of Whirling Storm with Ability rate & experience stats. Use this item until Lvl70 or as long as you have available mats. This item reduces your active cooldowns by 2 seconds and has a discharge that damages enemies everytime you cast Whirlwind equivalent to 3000% Weapon damage.
4. Craft normal Boots & pants with Movement speed & experience. Change every 5Levels.
Skills:
1. Auto attack
Frenzy (Lvl3 or higher)
2.Active
Whirlwind
Charge
Leap (unlocks at Lvl51) you can use Deadly throw if not unlocked yet. Or make the 2nd ability slot empty, you'll reach Lvl51 before the next trial ends. You can equip skills to slots even during fighting when empty.
3. Passive
Fleet footed
Celerity
Intense training
Tough as nails/Endurance ( depends on your survivality)
You'll reached Lvl70 in less than 15minutes if you do this right. Doing this right is clearing Trials below 40seconds per run.
Note without Fury unlocks
Without Fury sets, its hard to Lvl up using the above method. Vial of Wind spirit & Fire lily alone cannot guarantee to do fast runs in trials. Boss fight takes longer time above trial level 60.
Gameplay
The burst from Vial is your only hope to make good runs in trials. You have to constantly monitor the effects counter with a glory description. It will burst when 10stacks are gained. It has a large Area of Effect which will do enough damage against most mobs when Lily is equipped in lower trials. Adding power gemstones also helps. Just make sure to lure enough mob groups before the Vial burst. You don't have to kill any mob, just make sure they're aggroed & hit and within range when it burst. Stats & gears must be replaced every 5 & 10 levels. Its almost the same strategy. The more often you change gears, the better.
Before going out of Oldinn, you have to evaluate or assess the following fronts:
1. Materials for crafting
2. Gold inventory
3. Gears needing replacement
4. Jewelries
5. Abilities
Prioritize replacing your Boots & Pants to benefit from the 6-piece Fury bonus. If you're out Mark of Titans (MoT), you need to buy again to do fast runs. When you buy the Celestial crate and got lucky to get 6 Mark of Titans, you don't need to buy again, if not, doing trials will not be as fast compared to buying another Celestial crate.
Note that 6piece Fury bonus is commulative, you have to constantly have 5stacks to maximize the power buff(2500). To do this, you need to have more AR to cast leap/charge as often. Its better not to use those ephemeral boxes to weapons, boots & pants Ephemeral boxes are only Lvl70, have to craft them whenever possible. However, it's best for crafting Integralas Mantle (IM) which gives high AR bonus percentage.
Recommended Stats for Ephemeral boxes
experience
extra gold
Ability rate
Be very careful when crafting those epic boxes, there's no replay ?. Have to select what you need. It will revert to its default item & stats selection once you exit the auto crafting dialogue frame.
Gold inventory
Once you've finished assessing your gear requirements, craft your weapons. If you decide to farm gold in stories, just craft common normal weapons with extra gold. You can mass craft weapons to get the best extra gold (eg). In my experience, craft weapons after crafting low level items to have chances of gaining extra levels.
If you still have enough crafting materials, craft normal bracer with experience & extra gold. Take note: transmuting essences have no discounts in ANB, be careful in tapping options in transmuting, read the description/instructions carefully.
Your aim at this point is to craft all items at least epic items with the following stats;
Experience
Extra gold
Ability rate.
Given the chance to craft a Legendary item, the 4th stat will be Critical damage, except of course if you intend to craft again a Fire Lily. From this point onwards, you'll begin the transition from Lily build to Crit replacing your Fire Lily last with Talisman of Storms.
After crafting gears, your next step will be to craft an epic experience/eg jewelry/ies. This however depends on you if you decide to craft your own by using those custom Ephemeral rings & necklace as your exp/eg for Farming. Actually its an excellent option if you farm gold in stories. Those 150% CD,225AR, 112xp & 112eg stats are good for farming xp/eg at TL105. What's more good about it is you can use those jewelries early on the game. After completing TL70, you already have a complete set of jewelries for farming xp/eg.
I mentioned if you farm gold separately because when pushing in Gold & Silver, you don't have enough Gemstones to craft the best push jewelries. Another drawback of this method is you'll usually run out of Silver Ore & Iron bars, lots of these in stories. You'll be forced to buy with gold those basic crates when you run out of Silver ores. You'll also have to suffer in tediously crafting jewelries, its a lot of tapping using a phone.
Starting TL60, your Tornado damage will not be able to one hit regular mobs. This time you'll need, Whirlwind Lvl10 (WW10).
WW10 sucks the mobs with its vortex effect. They will be carried along as long as Whirlwind is up. Also, this is also the point that those Storm of Swords (SoS) have to spend some extra seconds to kill the Boss.
Transition from Vial of Wind Spirit VoWS to Talisman of Power (ToP)
ToP is a powerful Talisman giving 5k Power for 6seconds when it Procs. Replacing your vial with ToP needs some important understanding of your skills & gear stats.
Unlike, the VoWS, you don't have a timer when it PROC (Programmed Random Occurence). It will occur according to its designed preset by the Developers. Talismans share the same cooldowns, so neither of them will PRoc at the same time or neither of them PRoc at all. So it's not a good idea to use 2Talismans.
Timing of PRocs
To time Talismans, you need to know when was the last time it Procs. When it PRocs twice a minute, the next Occurence will be 25-30seconds after its last Occurence and it will continuously run in cycles. It will only stop when opening your inventory, salvaging, etc. Practice timing your Proc, it is where you inflict the most damage.
Changing VoWs with ToP. Vial buffs haste while ToP bufs Power when they PRocs. Haste determines your recovery, Life on Hit (LoH) so you can't engage against your enemies for long using auto attack without using active skills to survive. You can also use Charm of Qol (CoQ) during farming then use Rending Slash if you feel your survivality isn't compromised, otherwise, use Cleave. But based on my recent ANBs, using Vial with ToS is more efficient for my playing style, with Frenzy only.
You can also use 1 or 2 ephemeral jewelries, then craft your push jewelries which is not very difficult. In my experience, i use to craft only the necklace or the two rings. Then i use the the reward rare custom boxes for whatever stats to prioritize.
If you decide to use those ephemeral jewelries, you can go to stories after completing the all epic items with xp/eg AR on all gears to farm GBoL at Morgenheim. This is only advisable if you already familiarize the story quests. Take note that you'll waste a lot of time if you're not familiar with the ins & outs of story quests. I will refer you to my posts on gems/gold farming videos. This is applicable for Bronze & Silver ANBs.During Gold AnB, focus only in trials. However, if you don't buy companions, you need to go to stories to have all 3 free companions.
Upgrading Abilities
For best results, you can spend another 400gems to unlock another upgrade slot. You'll benefit from the Synergy bonus early in the game doing that and doing the upgrade of your skills efficiently.
Use those lesser Book of Learning wisely, it helps a lot before all your skills upgraded to Lvl5. The rule of the thumb is upgrade all your skills to Lvl5. Just synchronize those higher levels with those in lower. If you looted lots of lesser books & have upgraded an essential skill, stop upgrading it to make way for those lower non essentials. Resume upgrading those essential skills after. Using 2 upgrade slots in Bronze can reach Synergy 180 when you start to push.
Essential Skills in Farming TL90-105
Whirlwind
Leap
Charge
Fleetfooted
Frenzy
Celerity
Power infusion
Gold is a bit difficult doing stories with limited hours of farming. You have to allocate 2-3 hours event time for pushing (depends on your LB goal), more hours in pushing will bring you to higher spots in LB(that is if you crafted the best gears & in the right direction).
You can also map shoot (picking good maps) as well without concern running out of time.
After completing WW10 upgrade, go back to Trials. This time, you can clear fast enough until TL80. Slowly craft your Legendary xp set. Craft Fury set with CD,AR, xp & Vitality/Haste ( MS for boots & Pants) You need to have Vitality in preparation for TL105 farming. Craft your Fury Set & Weapons in the following order.
Fury Helmet: to enchant this with lesser slayer in preparation for TL90. You can start TL90 after crafting the helm & applied the slayer enchant without doing the crit transition. Lily with ToP can do fast runs on it without much CL. Full Fury bonus 2500 power is already equivalent to CL1250. Just make sure to play it right. TL90 gives more xp & mats than Trials below it.
Stats: CD,AR,xp, AR/Vit/Haste
Craft Weapons: Vamperic set or Bladestorm
First craft the Cleaver axe & then the Whirlwind axe. Cleaver axe provides the Butchery bonus to basic attacks. Save mats for your Weapon slayer enchant, this makes life more easier.
Stats: CD, Power, xp, AR/Haste /Vit
Recently, with the discovery of 6J as the new Meta, it will be better to craft Vamperic set to save Weapon slayer enchants (assuming you will be pushing with 6J, otherwise, you need Bladestorm to do higher trials with 6F). Bladestorm has higher survivality in high trials than with Vamperic set.
To do this craft your Lvl77 weapons with experience as the 4th stat (without gold stat), then reforge the xp stat to some useful stat when you decide to start pushing.
Its better to complete the Crit xp farming build before going to TL100+. Just buy the xp boosters if it runs out. Completing TL100 is rewarded by 3 Greater xp & 3 Greater currency boosters. Its always tempting to immediately drag yourself into that TL when your boosters almost runout. You may sacrifice some event time going there but have to go back to where you farm faster.
Craft your Fury Pads, enchant with CD
Boots/Pants: to enchant with MS
Craft your Cape: may have or may not have enchants. Use haste if your lacking Whirlwind ticks. Rotation of Whirlwind is slow when haste is low. Smooth gameplay is achieve with good haste stats. 4-5 hps ( using VoWS) is good for xp farming in my experience.
Craft Fury tunic & gauntlets. You may or may not apply enchants on this. Having Vits on gears is already enough to survive TL105.
Craft Belt of Whirling Storm, VoWs, ToS & BoM
Stats:
CD, xp, Nat Damage & Physical Damage
I already made a video on how to craft this double elemental. It's allowed by Devs for now according to Sir Travis, but if you prefer to stay out trouble, just use Physical, CD, xp & AR/Vit/Haste. It'll do fast runs as well.
After completing your xp farming gears, you're now ready for farming TL105. You may or may not try TL100 after completing your gears. But if your survivality is an issue or killing the boss takes time, go back to TL100.
Your Gold resource from the xp/eg jewelries is enough to sustain all your gold requirement after the runs in stories at this point. You'll be gaining 30-40k gold in trials each run.
If you decide to push with Full Fury, this method has the advantage. If you crafted Lvl77 at this point, you'll just reforge a stat without wasted slots.
Aim the following when farming TL100/105
AR: 38-39% reduction
Haste: 4-5 hits per sec
Vitality: 90-100k+
Skills:
Auto: Frenzy/Cleave
Active skills: WW, Leap & Charge
Passive: Fleet footed, Celerity, Armor/Vit/PI/IT
I'll soon post a video on this one after silver. My phone runs out of storage last Bronze ?
Saving your Ephemeral Jewelries for Pushing?
(From previous note)
This is a bit more difficult in the early phase of ANB, you need to stop farming xp at TL60. The good news is, you've saved the Push Jewelries. Those Ephe Jewelries were perfectly crafted for Push, having balanced stat distribution & 150%CD. You'll go farther in trials saving those.
Choose to play or wait
At this point of the game, you have another option, cook WW10 (without playing) or proceed to story maps (Morgenheim). If you decide to proceed read the following, otherwise cook skills continue reading when WW10 is upgraded.
After completing the epic set at TL60 with xp,eg & AR stats, go back immediately to the story maps.
All mobs in stories at this point will be one hit by Tornadoes.
Skill to use:
Auto: Frenzy
Active: Wwind, Leap & Charge
Passive: Fleetfooted, Celerity & Intense training
If you completed Lvl70 in under 10 mins, you still have those boosters active with more than 20mins remaining. If you are fast enough, you'll spend that booster time at the end of Act3. Use the reward Currency booster at this point onwards until you reach Morgenheim. While in route to your destination, you will gain gold enough to craft Pure Legendary extra gold jewelries. It will not take long to complete 3 legendary jewelries, just have patience in crafting, its a tedious process. Save those high roll ARs, CD, xp for your xp Farming to craft later. The bright side of farming in stories is you gain Mark of Titans from salvaging those reward items from Alarion. Sometimes I get more than 10 MoT doing stories. You'll also gain more iron bars & silver ore than playing only in trials.
After WW10 upgrade, continue to farm gold at Darkhold Citadel until your booster runout to gain more gold & gemstones. Fuse all gemstones to radiant. Save 40 emeralds or 40 rubies for your ring enchants (depends on your build. For Full Fury, I use emeralds for Vigor enchants.) You can now start to craft your xp or xp/eg jewelries. In this method, you can't expect really good xp farming jewelries. I usually don't assign extra gold stats on jewelries when doing stories, it will lower the percentage of all stats. I only craft 3-stat legendary jewelries with the following
CD,AR & xp. My extra runs at DC will do the remaining gold for my crafting needs, etc. You may take some extra minutes doing DC again when needed. You may need to Transmute some of your gemstones like Topaz, Diamond, & Sapphire into Amethyst to have better AR percentage. By doing this you'll see stats like
310 AR
123 CD
93 xp
I have been using this when i decide to use my Ephemerals for Push and doing story farming.
WW10 from cooking (waiting mode)
You may go directly to Trials at this point but have to craft your pure xp epic jewelries (to be used for fusing with other epic xp farming jewelries after looting enough gemstones). You then have to decide to continue but have to assign xp/eg on some gears or farm Severed mountain for more gold. But if you are really fast in farming Trials xp/eg is doable. Just have enough toughness to survive TL105. Severed mountain gold farming isn't comparable when you decide to farm GBoL at Morgenheim, but its also good.
Continue reading above discussions after WW10
After crafting xp Jewelries, its time to go back to trials, replacing your Legendary extra gold Jewelries with your brand new xp farming ones.
The process will then back to what's discussed after WW10 using those Ephemeral Jewelries for xp/eg farming previously stated.
I will end this post but I will do another for pushing after completing the xp farming. It will cover Crafting Push gears, Reforging, using CTs, socketing, & other strategies.
Thanks.
ANB Bronze 20 Videos https://youtu.be/5Gz5ml4FTSI
6Fury ANB Push Guide (Without Buying Legendary Crates)
Contents:
1. Farming xp at TL105
2. Strategies
3. Planning to craft push Gears
4. Gears/Weapons/Trinkets
5. Done xp farming
6. Crafting Push Jewelries
7 Enchants & Celestializing
8. Planning to start pushing
9. Start Pushing
10. Slayer over Osmosis & BoWS over Templar
11. Avoiding elites
1. Farming TL105
After completing the xp farming items, see to it that those essential enchants were applied as discussed previously. Slayer on both weapons, slayer on Helm, Movement speed to boots & pants & Crit Damage to Shoulders. These are essentials to achieve good results. Also, those stats to aim. Haste between 5-6, Vitality 90-100k (the more the better) & Cooldown reduction of 38-39% (the more the better).
Before applying those enchants, make sure to have crafted weapons having good weapon damage (not necessarily high level). Aim for 2.4k - 2.5k( the more the better) in xp farming. However, if a level77 weapon/s comes up, it would be optimal. Damage from weapons contribute a lot to overall damage, most of warriors skills & gear buffs depends on it. During crafting, don't aim for the best xp gears & weapons. Just stick to the objectives. Crafting best gears for xp farming might end up either having lower level push gears or spending lots of gems for reforging. My objective in xp Farming is to farm fast just enough to unlock TL124 for better map & easy boss fight when starting pushing. Aiming fast runs at TL105 don't give rewards in ANBs. Improving the average runs is important at this phase of the game..
Aim the following hero attributes:
1900 Critical Damage ( the more the better)
2000+ Critical damage (need to socket some Topaz if Charge isn't Lvl10 yet). So if Charge is Lvl9(1800 CR buff) it needs at least 4Brilliant topaz on sockets. Taking note to cast charge to trigger the buff.
Ability rate: at least 2250 or 38% reduction, but 39% reduction (excluding IM buff) is best for farming xp in ANB.
Aim at least 3500% xp (with 200% boosts) when still crafting.
2. Farming Strategy
Objectives
1. Farm fast to save event & booster time
2. Aim an average run of 50sec (the faster the better)
3. Hunt elites (Boss spawn fast when killing more elites. Watch this video as an example, it only kills 22 elites to spawn Kara.
The important factor that determine fast runs is how to traverse the map efficiently. Using the mini as often as possible helps to stay in the right direction.
3. Planning to craft push gears
The usual way of doing ANB crafting is to craft first those expensive enchants like rings & necklace, shoulders (CD), Osmosis & Weapon Slayers. This way, crafting best best gears go without concern of running of crafting materials for enchants.
Aim at least craft to Lvl74 items on all gears, as first phase, then craft the next phase of upgrade say all Lvl75 and so on. Proceed to upgrade to higher levels until all items are 76/75 & some 74 with at least 1Lvl77. Don't include BoM in this crafting spree. Its best to separate BoM crafting, when a push BoM comes(with any bonus %, stop crafting BoM then continue to craft those low levels. After crafting the best Weapons & gears resume crafting higher level stat BoM hoping to get lucky. The limiting factors are CL objective, allocated time for pushing & boosters/gems availability.
When using a crafting predictor Pythia ( Credit to UmbraDei & LodWig; designed & introduced the program for free to eternium users), you will save valuable crafting materials when used efficiently. I will refer the readers on the details in the Eternium official Discord server on this.
4. Gears/Weapons/Trinkets
Fury set
Bladestorm set
Integralas Mantle
Belt of Whirling Storm & Belt of Templar
Talisman of Storms
Charm of Qol
Bracer of Mastery (Cleave)
The following are my CL objectives & push time allocations
Bronze: at Least CL2100 4-5 hours
Silver: at least CL2050 3-4 hours
Gold: at least CL2000 2-3 hours
All depends on gems budget
5. When to stop farming?
The best to time to stop farming is when I have completed all my objectives. CL, gears, enchants, etc., just stick to my objectives.
6. Crafting push Jewelries
If I use some or all ephemeral jewelries, I do this tasks lasts while cooking skills to max or while still aiming the synergy bonus. There are excellent guides in this community for crafting Jewelries.
Stats I used for Full Fury Push Jewelries
1. Critical Damage
2. Vitality
3. Ability Rate
4. Critical Rating
7. Enchants & Celestializing:
Weapons: Slayer on both
Rings: Vigor
Necklace: Vigor
Shoulder pads: Critical Damage
Chests: Life on Hit/Vigor
Gauntlets: Brawler
Pants/Boots: Movement speed
Cape: Haste/Power
Helm: Slayer (Before TL135)
or Osmosis (Above TL135)
Using Celestial Transforms
After Clearing TLs 90 & 110, Celestial Transforms (CTs) are rewarded. It will Transform ephemeral items to regular making it transferrable to main account. Its important to be attentive & focused when doing the transformations if not, its quiet expensive. This is the general guide
Separate the item away from other items. Add Socket to the item then drag the Celestial Transform over the item, just accept when prompted by a salvage warning & it's done. Cost of socketing after Celestializing (CTing) is the same outside ANB, its expensive.
Hero Attributes to aim for Pushing
CD: at least 1900%
CR: Maximum/On all Gears
Power: Maximize Power on Champion Points
Haste: 2050 (7.1 hps)
Armor: 94+% reduction
AR: 2250+ (38% reduction)
LoH: at least 2000 ( the more the better)
Parry: at least 30%
8. When will be the right time to start pushing?
Having satisfied all my desired objectives, its the right time to check everything.
Checklist
1. See to it that all essential abilities are Lvl10
Auto attack: Cleave/Frenzy
Active Skills:
Whirlwind
Leap
Charge
Passive Skills
Power Infusion
Tough as Nails
Lightning Reflexes/Celerity/Endurance
2. Have maximized or nearly mamimized the
Lvl of Synergy bonus, I usually don't wait for Synergy Level 180 in Bronze, Lvl160 or 170 are already good.
3 All enchants were done
(Except Osmosis, see later notes)
4. Having Celestialized the items
(Depends on your goal)
5. i usually push earlier in ANBs because there are times in our place where internet connection becomes a problem (unexpected power interruptions due to weather conditions, etc). Sometimes, Internet service provider issues or scheduled maintenance on weekends. Also, real life activities.
9. Start Pushing
Usually, I bypass playing TL110 going directly to TL120 above depending on my fastest time at TL105. I usually go directly to TL124. Garm is the easiest Boss to kill with this build. I usually clear this Level in less than 2minutes, unlocking TL133.
10. Slayer over Osmosis.
Helm enchant slayer is still good below TL 135, doesn't need to avoid elites below TL130. But its better to avoid elites with defender aura above TL130. Elite healers can't cast healing if your fast enough when still using Belt of Whirling Storm. They have low health. Clearing time at this level is a little over 3minutes.
Start Osmosis enchants at TL 135 above. Also replace Belt with Templar, emptying CR Champion Point helps. Charge with Templar is over 7k when property played.
11.When to avoid elites?
Above TL135, start avoiding both healer & defender elites, all others are playable. Just time your ToS & Weapon Slayers when they Proc.
Starting TL 140, start to avoid mixing elites with those green ghost. ANB heros don't have much toughness due to limited celestials. When those ghost starts to drain life, use an apple. Leap is a valuable skill along with cleave to survive. Use skills efficiently. Just don't spam skills, time it according to & when they're needed.
When ToS Procs, try to allow Templar to Proc ( when Templat belt is used) before charging, use companion stuns to avoid interference when cleaving & also to prevent healers heal. Leap only for heros survival, cleave damage when ToS Proc, is the only chance this build go higher in Trials.
Trials above 150 is more complicated than levels below it, its a must to adapt to survive, timing is the very essence of the game in higher trials. Planning your game route properly dictates how fast to clear trials. Whenever possible, avoid all elites. Plan where to fight against Bosses. A good place to fight depends on what type of boss you're up against.
I have uploaded a video series here in Forums, thats TLs149-155 on this build for reference.
Good luck everyone, try this exciting build!!! Have Fun!
Here's a link to my video when I started to push.
Leap shortcuts in Act II
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