6Fury ANB Guide
(Without Buying Legendary Crates)
Contents:
1. Farming xp at TL105
2. Strategies
3. Planning to craft push Gears
4. Gears/Weapons/Trinkets
5. Done xp farming
6. Crafting Push Jewelries
7 Enchants & Celestializing
8. Planning to start pushing
9. Start Pushing
10. Slayer over Osmosis & BoWS over Templar
11. Avoiding elites
1. Farming TL105
After completing the xp farming items, see to it that those essential enchants were applied as discussed previously. Slayer on both weapons, slayer on Helm, Movement speed to boots & pants & Crit Damage to Shoulders. These are essentials to achieve good results. Also, those stats to aim. Haste between 5-6, Vitality 90-100k (the more the better) & Cooldown reduction of 38-39% (the more the better).
Before applying those enchants, make sure to have crafted weapons having good weapon damage (not necessarily high level). Aim for 2.4k - 2.5k( the more the better) in xp farming. However, if a level77 weapon/s comes up, it would be optimal. Damage from weapons contribute a lot to overall damage, most of warriors skills & gear buffs depends on it. During crafting, don't aim for the best xp gears & weapons. Just stick to the objectives. Crafting best gears for xp farming might end up either having lower level push gears or spending lots of gems for reforging. My objective in xp Farming is to farm fast just enough to unlock TL124 for better map & easy boss fight when starting pushing. Aiming fast runs at TL105 don't give rewards in ANBs. Improving the average runs is important at this phase of the game..
Aim the following hero attributes:
1900 Critical Damage ( the more the better)
2000+ Critical damage (need to socket some Topaz if Charge isn't Lvl10 yet). So if Charge is Lvl9(1800 CR buff) it needs at least 4Brilliant topaz on sockets. Taking note to cast charge to trigger the buff.
Ability rate: at least 2250 or 38% reduction, but 39% reduction (excluding IM buff) is best for farming xp in ANB.
Aim at least 3500% xp (with 200% boosts) when still crafting.
2. Farming Strategy
Objectives
1. Farm fast to save event & booster time
2. Aim an average run of 50sec (the faster the better)
3. Hunt elites (Boss spawn fast when killing more elites. Watch this video as an example, it only kills 22 elites to spawn Kara.
The important factor that determine fast runs is how to traverse the map efficiently. Using the mini as often as possible helps to stay in the right direction.
3. Planning to craft push gears
The usual way of doing ANB crafting is to craft first those expensive enchants like rings & necklace, shoulders (CD), Osmosis & Weapon Slayers. This way, crafting best best gears go without concern of running of crafting materials for enchants.
Aim at least craft to Lvl74 items on all gears, as first phase, then craft the next phase of upgrade say all Lvl75 and so on. Proceed to upgrade to higher levels until all items are 76/75 & some 74 with at least 1Lvl77. Don't include BoM in this crafting spree. Its best to separate BoM crafting, when a push BoM comes(with any bonus %, stop crafting BoM then continue to craft those low levels. After crafting the best Weapons & gears resume crafting higher level stat BoM hoping to get lucky. The limiting factors are CL objective, allocated time for pushing & boosters/gems availability.
4. Gears/Weapons/Trinkets
Fury set
Bladestorm set
Integralas Mantle
Belt of Whirling Storm & Belt of Templar
Talisman of Storms
Charm of Qol
Bracer of Mastery (Cleave)
The following are my CL objectives & push time allocations
Bronze: at Least CL2100 4-5 hours
Silver: at least CL2050 3-4 hours
Gold: at least CL2000 2-3 hours
All depends on gems budget
5. When to stop farming?
The best to time to stop farming is when I have completed all my objectives. CL, gears, enchants, etc., just stick to my objectives.
6. Crafting push Jewelries
If I use some or all ephemeral jewelries, I do this tasks lasts while cooking skills to max or while still aiming the synergy bonus. There are excellent guides in this community for crafting Jewelries.
Stats I used for Full Fury Push Jewelries
1. Critical Damage
2. Vitality
3. Ability Rate
4. Haste
7. Enchants & Celestializing:
Weapons: Slayer on both
Rings: Vigor
Necklace: Vigor
Shoulder pads: Critical Damage
Chests: Life on Hit
Gauntlets: Brawler
Pants/Boots: Movement speed
Cape: Haste/Power
Helm: Slayer (Before TL135)
or Osmosis (Above TL135)
Using Celestial Transforms
After Clearing TLs 90 & 110, Celestial Transforms (CTs) are rewarded. It will Transform ephemeral items to regular making it transferrable to main account. Its important to be attentive & focused when doing the transformations if not, its quiet expensive. This is the general guide
Separate the item away from other items. Add Socket to the item then drag the Celestial Transform over the item, just accept when prompted by a salvage warning & it's done. Cost of socketing after Celestializing (CTing) is the same outside ANB, its expensive.
Hero Attributes to aim for Pushing
CD: at least 1900%
CR: none to all
Power: Maximize Power on Champion Points
Haste: 2050 (7.1 hps)
Armor: 94+% reduction
AR: 2250+ (38% reduction)
LoH: at least 2000 ( the more the better)
Parry: at least 30%
8. When will be the right time to start pushing?
Having satisfied all my desired objectives, its the right time to check everything.
Checklist
1. See to it that all essential abilities are Lvl10
Auto attack: Cleave/Frenzy
Active Skills:
Whirlwind
Leap
Charge
Passive Skills
Power Infusion
Tough as Nails
Lightning Reflexes/Celerity/Endurance
2. Have maximized or nearly mamimized the
Lvl of Synergy bonus, I usually don't wait for Synergy Level 180 in Bronze, Lvl160 or 170 are already good.
3 All enchants were done
(Except Osmosis, see later notes)
4. Having Celestialized the items
(Depends on your goal)
5. i usually push earlier in ANBs because there are times in our place where internet connection becomes a problem (unexpected power interruptions due to weather conditions, etc). Sometimes, Internet service provider issues or scheduled maintenance on weekends. Also, real life activities.
9. Start Pushing
Usually, I bypass playing TL110 going directly to TL120 above depending on my fastest time at TL105. I usually go directly to TL124. Garm is the easiest Boss to kill with this build. I usually clear this Level in less than 2minutes, unlocking TL133.
10. Slayer over Osmosis.
Helm enchant slayer is still good below TL 135, doesn't need to avoid elites below TL130. But its better to avoid elites with defender aura above TL130. Elite healers can't cast healing if your fast enough when still using Belt of Whirling Storm. They have low health. Clearing time at this level is a little over 3minutes.
Start Osmosis enchants at TL 135 above. Also replace Belt with Templar, emptying CR Champion Point helps. Charge with Templar is over 7k when property played.
11.When to avoid elites?
Above TL135, start avoiding both healer & defender elites, all others are playable. Just time your ToS & Weapon Slayers when they Proc.
Starting TL 140, start to avoid mixing elites with those green ghost. ANB heros don't have much toughness due to limited celestials. When those ghost starts to drain life, use an apple. Leap is a valuable skill along with cleave to survive. Use skills efficiently. Just don't spam skills, time it according to & when they're needed.
When ToS Procs, try to allow Templar to Proc before charging, use companion stuns to avoid interference when cleaving & also to prevent healers heal. Leap only for heros survival, cleave damage when ToS Proc, is the only chance this build go higher in Trials.
Trials above 150 is more complicated than levels below it, its a must to adapt to survive, timing is the very essence of the game in higher trials. Planning your game route properly dictates how fast to clear trials. Whenever possible, avoid all elites. Plan where to fight against Bosses. A good place to fight depends on what type of boss you're up against.
I have uploaded a video series here in Forums, thats TLs149-155 on this build for reference.
Good luck everyone, try this exciting build!!! Have Fun!
Here's a link to my video when I started to push.
Leap shortcuts in Act II
(Without Buying Legendary Crates)
Contents:
1. Farming xp at TL105
2. Strategies
3. Planning to craft push Gears
4. Gears/Weapons/Trinkets
5. Done xp farming
6. Crafting Push Jewelries
7 Enchants & Celestializing
8. Planning to start pushing
9. Start Pushing
10. Slayer over Osmosis & BoWS over Templar
11. Avoiding elites
1. Farming TL105
After completing the xp farming items, see to it that those essential enchants were applied as discussed previously. Slayer on both weapons, slayer on Helm, Movement speed to boots & pants & Crit Damage to Shoulders. These are essentials to achieve good results. Also, those stats to aim. Haste between 5-6, Vitality 90-100k (the more the better) & Cooldown reduction of 38-39% (the more the better).
Before applying those enchants, make sure to have crafted weapons having good weapon damage (not necessarily high level). Aim for 2.4k - 2.5k( the more the better) in xp farming. However, if a level77 weapon/s comes up, it would be optimal. Damage from weapons contribute a lot to overall damage, most of warriors skills & gear buffs depends on it. During crafting, don't aim for the best xp gears & weapons. Just stick to the objectives. Crafting best gears for xp farming might end up either having lower level push gears or spending lots of gems for reforging. My objective in xp Farming is to farm fast just enough to unlock TL124 for better map & easy boss fight when starting pushing. Aiming fast runs at TL105 don't give rewards in ANBs. Improving the average runs is important at this phase of the game..
Aim the following hero attributes:
1900 Critical Damage ( the more the better)
2000+ Critical damage (need to socket some Topaz if Charge isn't Lvl10 yet). So if Charge is Lvl9(1800 CR buff) it needs at least 4Brilliant topaz on sockets. Taking note to cast charge to trigger the buff.
Ability rate: at least 2250 or 38% reduction, but 39% reduction (excluding IM buff) is best for farming xp in ANB.
Aim at least 3500% xp (with 200% boosts) when still crafting.
2. Farming Strategy
Objectives
1. Farm fast to save event & booster time
2. Aim an average run of 50sec (the faster the better)
3. Hunt elites (Boss spawn fast when killing more elites. Watch this video as an example, it only kills 22 elites to spawn Kara.
The important factor that determine fast runs is how to traverse the map efficiently. Using the mini as often as possible helps to stay in the right direction.
3. Planning to craft push gears
The usual way of doing ANB crafting is to craft first those expensive enchants like rings & necklace, shoulders (CD), Osmosis & Weapon Slayers. This way, crafting best best gears go without concern of running of crafting materials for enchants.
Aim at least craft to Lvl74 items on all gears, as first phase, then craft the next phase of upgrade say all Lvl75 and so on. Proceed to upgrade to higher levels until all items are 76/75 & some 74 with at least 1Lvl77. Don't include BoM in this crafting spree. Its best to separate BoM crafting, when a push BoM comes(with any bonus %, stop crafting BoM then continue to craft those low levels. After crafting the best Weapons & gears resume crafting higher level stat BoM hoping to get lucky. The limiting factors are CL objective, allocated time for pushing & boosters/gems availability.
4. Gears/Weapons/Trinkets
Fury set
Bladestorm set
Integralas Mantle
Belt of Whirling Storm & Belt of Templar
Talisman of Storms
Charm of Qol
Bracer of Mastery (Cleave)
The following are my CL objectives & push time allocations
Bronze: at Least CL2100 4-5 hours
Silver: at least CL2050 3-4 hours
Gold: at least CL2000 2-3 hours
All depends on gems budget
5. When to stop farming?
The best to time to stop farming is when I have completed all my objectives. CL, gears, enchants, etc., just stick to my objectives.
6. Crafting push Jewelries
If I use some or all ephemeral jewelries, I do this tasks lasts while cooking skills to max or while still aiming the synergy bonus. There are excellent guides in this community for crafting Jewelries.
Stats I used for Full Fury Push Jewelries
1. Critical Damage
2. Vitality
3. Ability Rate
4. Haste
7. Enchants & Celestializing:
Weapons: Slayer on both
Rings: Vigor
Necklace: Vigor
Shoulder pads: Critical Damage
Chests: Life on Hit
Gauntlets: Brawler
Pants/Boots: Movement speed
Cape: Haste/Power
Helm: Slayer (Before TL135)
or Osmosis (Above TL135)
Using Celestial Transforms
After Clearing TLs 90 & 110, Celestial Transforms (CTs) are rewarded. It will Transform ephemeral items to regular making it transferrable to main account. Its important to be attentive & focused when doing the transformations if not, its quiet expensive. This is the general guide
Separate the item away from other items. Add Socket to the item then drag the Celestial Transform over the item, just accept when prompted by a salvage warning & it's done. Cost of socketing after Celestializing (CTing) is the same outside ANB, its expensive.
Hero Attributes to aim for Pushing
CD: at least 1900%
CR: none to all
Power: Maximize Power on Champion Points
Haste: 2050 (7.1 hps)
Armor: 94+% reduction
AR: 2250+ (38% reduction)
LoH: at least 2000 ( the more the better)
Parry: at least 30%
8. When will be the right time to start pushing?
Having satisfied all my desired objectives, its the right time to check everything.
Checklist
1. See to it that all essential abilities are Lvl10
Auto attack: Cleave/Frenzy
Active Skills:
Whirlwind
Leap
Charge
Passive Skills
Power Infusion
Tough as Nails
Lightning Reflexes/Celerity/Endurance
2. Have maximized or nearly mamimized the
Lvl of Synergy bonus, I usually don't wait for Synergy Level 180 in Bronze, Lvl160 or 170 are already good.
3 All enchants were done
(Except Osmosis, see later notes)
4. Having Celestialized the items
(Depends on your goal)
5. i usually push earlier in ANBs because there are times in our place where internet connection becomes a problem (unexpected power interruptions due to weather conditions, etc). Sometimes, Internet service provider issues or scheduled maintenance on weekends. Also, real life activities.
9. Start Pushing
Usually, I bypass playing TL110 going directly to TL120 above depending on my fastest time at TL105. I usually go directly to TL124. Garm is the easiest Boss to kill with this build. I usually clear this Level in less than 2minutes, unlocking TL133.
10. Slayer over Osmosis.
Helm enchant slayer is still good below TL 135, doesn't need to avoid elites below TL130. But its better to avoid elites with defender aura above TL130. Elite healers can't cast healing if your fast enough when still using Belt of Whirling Storm. They have low health. Clearing time at this level is a little over 3minutes.
Start Osmosis enchants at TL 135 above. Also replace Belt with Templar, emptying CR Champion Point helps. Charge with Templar is over 7k when property played.
11.When to avoid elites?
Above TL135, start avoiding both healer & defender elites, all others are playable. Just time your ToS & Weapon Slayers when they Proc.
Starting TL 140, start to avoid mixing elites with those green ghost. ANB heros don't have much toughness due to limited celestials. When those ghost starts to drain life, use an apple. Leap is a valuable skill along with cleave to survive. Use skills efficiently. Just don't spam skills, time it according to & when they're needed.
When ToS Procs, try to allow Templar to Proc before charging, use companion stuns to avoid interference when cleaving & also to prevent healers heal. Leap only for heros survival, cleave damage when ToS Proc, is the only chance this build go higher in Trials.
Trials above 150 is more complicated than levels below it, its a must to adapt to survive, timing is the very essence of the game in higher trials. Planning your game route properly dictates how fast to clear trials. Whenever possible, avoid all elites. Plan where to fight against Bosses. A good place to fight depends on what type of boss you're up against.
I have uploaded a video series here in Forums, thats TLs149-155 on this build for reference.
Good luck everyone, try this exciting build!!! Have Fun!
Here's a link to my video when I started to push.
Leap shortcuts in Act II
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