I am looking for answers from players in the know. Your input will assist many players who love math and attribute point distributions / effectiveness.
Haste increases hits per second. Is there a maximum allowed number of hits per second thus rendering high attribute points in haste ineffective? Very old posts indicated a max hit per second cap of 4.4 HPS.
I know shield warriors are old news but I love the concept of a meaty tank so I will not give up my shield. My research revealed a block rating of over 95% gives a chance of critical blocks. I assume that means a block rating of close to 200% still serves a purpose?
Does armor have a max % for damage reduction or should armor be over 100%.
These are just a few of the questions I am wanting solid answers for. Feel free to.comment on any ah ha moments you have had in recent patches.
Thank you in advance for sharing your knowledge
Haste increases hits per second. Is there a maximum allowed number of hits per second thus rendering high attribute points in haste ineffective? Very old posts indicated a max hit per second cap of 4.4 HPS.
I know shield warriors are old news but I love the concept of a meaty tank so I will not give up my shield. My research revealed a block rating of over 95% gives a chance of critical blocks. I assume that means a block rating of close to 200% still serves a purpose?
Does armor have a max % for damage reduction or should armor be over 100%.
These are just a few of the questions I am wanting solid answers for. Feel free to.comment on any ah ha moments you have had in recent patches.
Thank you in advance for sharing your knowledge
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